Banished
DS Chapel of St. Ernest
12 comentarios
𝔗𝔢𝔞 ❀ 7 ENE 2019 a las 4:03 
Looks very defensible.
ProBert 3 ENE 2019 a las 16:31 
Very nice chapel, thanks!
Artfactial 6 ABR 2018 a las 3:54 
I love this and your other curch designs!:) I had an idea yesterday: have you thought of doing a modular chruch project? With a base midship/chapel building that can be ammended with all kinds of extra wings and towers? Perhaps gradually changing the styles though time. It'd add a lot to a single building, giving it history and expandaility ; mimmiking real life church construction linked to the prosperity and size of its community/papige.
Nikon 3 ABR 2018 a las 9:22 
Тут русские есть? :)
danielprates 22 MAR 2018 a las 7:56 
Such a chappel proves .... the importance of being Ernest!
discrepancyOk  [autor] 5 MAR 2018 a las 0:27 
@Janitor of Shadowland, ignore the conflict. Most of my mods will share resources with each other so show up as a conflict, but this will not effect the gameplay, it is just a warning. For example most of my mods share files to enable them to all be within my DS toolbar menu - they are the UI code references you read. Only the top mod's resources will be loaded in a conflict, but as they all share the same files it is fine. :)
541N7x 4 MAR 2018 a las 20:07 
beautiful
Janitor of Shadowland 4 MAR 2018 a las 10:09 
Seems to conflict with your Roasted Nuts mod. Any idea or reason why?

EDIT: From the Mods menu the problem may be a texture or UI thing. Any plans for a fix?
Dingena 3 MAR 2018 a las 6:49 
I just want to thank you for all the very nice mods your are making!
Kathom67 3 MAR 2018 a las 6:29 
Looks nice. I'll try that one :)
discrepancyOk  [autor] 2 MAR 2018 a las 14:42 
@DANISH VIKING, I think you should be able to add to a save-game. Load save, enable in mod menu, save, exit game, then restart, reload save and it should work. :)
☭DreddNos☭ 2 MAR 2018 a las 13:29 
Do i have to start a new save for this to show up in the build menu