Banished

Banished

DS Chapel of St. Ernest
12 Comments
𝔗𝔢𝔞 ❀ 7 Jan, 2019 @ 4:03am 
Looks very defensible.
ProBert 3 Jan, 2019 @ 4:31pm 
Very nice chapel, thanks!
Artfactial 6 Apr, 2018 @ 3:54am 
I love this and your other curch designs!:) I had an idea yesterday: have you thought of doing a modular chruch project? With a base midship/chapel building that can be ammended with all kinds of extra wings and towers? Perhaps gradually changing the styles though time. It'd add a lot to a single building, giving it history and expandaility ; mimmiking real life church construction linked to the prosperity and size of its community/papige.
Nikon 3 Apr, 2018 @ 9:22am 
Тут русские есть? :)
danielprates 22 Mar, 2018 @ 7:56am 
Such a chappel proves .... the importance of being Ernest!
discrepancyOk  [author] 5 Mar, 2018 @ 12:27am 
@Janitor of Shadowland, ignore the conflict. Most of my mods will share resources with each other so show up as a conflict, but this will not effect the gameplay, it is just a warning. For example most of my mods share files to enable them to all be within my DS toolbar menu - they are the UI code references you read. Only the top mod's resources will be loaded in a conflict, but as they all share the same files it is fine. :)
541N7x 4 Mar, 2018 @ 8:07pm 
beautiful
Janitor of Shadowland 4 Mar, 2018 @ 10:09am 
Seems to conflict with your Roasted Nuts mod. Any idea or reason why?

EDIT: From the Mods menu the problem may be a texture or UI thing. Any plans for a fix?
Dingena 3 Mar, 2018 @ 6:49am 
I just want to thank you for all the very nice mods your are making!
Kathom67 3 Mar, 2018 @ 6:29am 
Looks nice. I'll try that one :)
discrepancyOk  [author] 2 Mar, 2018 @ 2:42pm 
@DANISH VIKING, I think you should be able to add to a save-game. Load save, enable in mod menu, save, exit game, then restart, reload save and it should work. :)
☭DreddNos☭ 2 Mar, 2018 @ 1:29pm 
Do i have to start a new save for this to show up in the build menu