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The paper in question, being for school purposes. And this, being a discussion for a video game.
I admire how much you both care about Besiege so much that you take the time to construct such informative and well thought-out arguments about the game.
Having 850+ hours of vanilla, I have discovered every limitation, and every way around every limitation (of vanilla).
That is, until the experimental branch was released.
Now vanilla Besiege has everything except for what could be called 'cheating':
-Scaling blocks
-Unreasonable variables (things like a 100 power water cannon)
My field of view for Besiege just got a little bigger, and hopefully, it will continue to grow.
And i agree with the whole power 100 watercannon thing. Most of the community frowns upon weapons like those, and they’re not often created.
It would be cool if you’d join the official discord server, so we can continue this fun argument sometime ;p
https://discord.gg/Besiege
I do not however agree that modding makes the game easier. Yes, it allows for very unfair advantages when doing PVP, but i feel like achieving that level of performance takes just as much effort and engineering. Early modded machines were pretty crappy in how they performed because no-one had really figured out the effective and great working mechanisms we use today.
100x power water cannons are a big no-no, and that's closer to hacking than modding - Not that I think you do that, but that is a serious issue in multiverse competitions. There needs to be a modded vehicle filter of some sort added to the multiverse.
I'm a Vanilla Besiege purist and I like fair, vanilla multiverse PvP/Racing. I like the vanilla aesthetics and I adore medieval seige engines. I love this game as is, and when I open the vanilla tool box I see near limitless potential.
- and the racing game thing is just a dumb point. You want actual realism, and beautifully rendered cars, sure, play those games, but sometimes, you just want to take that car you like, turn it into a hovercraft, then a plane, then perhaps blow it u or dogfight with it, and then drop it in a car crusher. It’s the boundless possibilities of besiege that make it so charming.
Having cars/planes/etc from the real world, for you to do with as you please, to do things a normal racing game would never allow, is exactly why there’ll never be too many replicas on the workshop.
- Scaling is as much part of the game as anything else, since it’s doable without mods. Same for out of bounds values and rotating blocks. On top of that, in the experimental branch, the mod that would be used to move and rotate blocks, has been integrated into the game, and is officially vanilla now.
- most of the good modded vehicles in the game, are built by people who’s been playing the game since it’s release. Long before the mods were even a thing. Most of those players have done all they wanted with th vanilla game, and clearly felt it’s limits.
- the availablity of mods is one of the vest things bout the game. I changed the game from a simple physics based, grid based building game, into a sandbox with almost no limits.
- i’m a car enthusiast, i enjoy looking at cars, and i enjoy driving them. I therefor don’t care about how many cars there already are, since i simply really enjoy building them.
No, that can't be. You're the only one capable of such skill, that's why there's so few modded creations in this workshop. Only a sucker would accept the challenge of playing a game the way it's meant to be played. The real pro engineers just cut everything up, glue it together and color it with crayons until they get something pretty.
if I'm being honest, I'd say Besiege has enough modded cars now, but I could be wrong. Maybe we need another 412,089 car replicas before this community has an epiphany and realizes they could be playing a racing game with real cars already added to the game. You wouldn't have to worry about manually adding cars yourself!
I have made plenty of original cars/planes/boats/etc. As well as some more out of the box creations.
Such wow.. You have the creativity of a kitchen sink.
-It drives really nicely (despite the understeer).
-It replicates its inspiration very well.
-Nice details, at a relatively low block count.
My favorite part is the body style, it looks very vice and streamlined, no block is out of place.
My only complaint is that there are no cameras. But other than that, good job!