Stellaris

Stellaris

Military Station Fortifier 2
42 Comments
TheFarReach 26 Dec, 2018 @ 6:07pm 
Works with 2.2?
Akkadian 17 Jun, 2018 @ 6:37am 
Does your mod run a script every month?
ScepraX  [author] 31 May, 2018 @ 11:49pm 
@TechSY730: Thank you for pointing this out. I'm aware, thanks to you, and this mod has been modified accordingly.
TechSY730 31 May, 2018 @ 5:27pm 
I know you updated the mod to 2.1, but I just want to be sure that you knew there was a breaking scripting change in 2.1 the developers didn't do a good job letting modders about.
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/#post-24279870

Your scripts may be doing the wrong thing silently if you need to update them and don't.
ScepraX  [author] 31 May, 2018 @ 1:51pm 
Updated to Stellaris v2.1
kevinhann 27 May, 2018 @ 9:57am 
Does this work with 2.1 or it will take an update?
ScepraX  [author] 1 May, 2018 @ 1:06am 
@Baleur: The bonuses are applied to the military stations / defense platforms, and not to the starbase itself. As all military stations are destroyed when capturing a starbase all bonuses will be lost.

+200% is correct: a station will have three times its initial health, armor, shields, damage and fire rate when the last modifier is applied.
Baleur 30 Apr, 2018 @ 10:39pm 
Just a question, these fortification buffs WILL be removed on total outpost/starbase occupation (was gonna write destruction, but since they cant be destroyed.. lol), right?
Because if for example we're fighting a tough war and manage to take out a hugely defended outpost, it should at least lose its fortification bonus.

Either to make the defender worry again, or to make the victor not get the full 100 year bonus (since he basically wrecked it to conquer it). Thanks.
Love the idea of this mod, but losses need to hurt, rather than be flip-floppy non issues like in vanilla where you dont even lose anything (basically).
Baleur 30 Apr, 2018 @ 10:11pm 
I am so tempted by this mod, but also a bit afraid :D
I really like the common sense it makes, that your homebase station for example would be more "dug in" than an outpost. But then again.. hmm.
You state that each Tier upgrade adds 10% upgrade, but you state that the maximum at Tier 10 is +200%. Don't you mean 200%?

Because if it was PLUS 200%, then if hullpoints was at 100 base, it'd be at 300 Tier 10.
(Additive 200 percent). But if it is +10% every Tier, naturally that is +100% at Tier 10.
Thus 200 hullpoints at Tier 10.
Which is it, +200% (300% of base) at Tier 10 or 200% (of base) at Tier 10?
The plus makes all the difference :)
ScepraX  [author] 27 Apr, 2018 @ 6:17am 
@Exende: Because it's based on time passed when you activate the mod during an existing savegame the military stations will not be upgraded to the level they would be at if activated from the start of a game. The upgrades will be applied, but only 10 years after the mod was activated.
Exende 27 Apr, 2018 @ 6:09am 
When you say not retroactively applied, does this mean that the old stations won't upgrade at all or would the stations all start at level 1?
ScepraX  [author] 21 Apr, 2018 @ 12:23pm 
@Zwerchfell: Why would this mod need an update? I'm really confused.
Zwerchfell 21 Apr, 2018 @ 7:52am 
update plz
GameMaster 14 Apr, 2018 @ 5:52pm 
I'm getting a problem with this mod. Whenever I try to modify the Fortress type stations, I get a Crash to Desktop. :\
Lady Lucina 31 Mar, 2018 @ 12:28pm 
When I found out that defense platforms don't gain experience and level up like ships, I was pretty disappointed. This mod doesn't do exactly the same, but ... almost ;)
dizzy 12 Mar, 2018 @ 4:14pm 
This is a brilliant game mechanic for subtle balance and tech creep. I love it! Thank you! +1
ScepraX  [author] 12 Mar, 2018 @ 9:53am 
@nicebagdad: Marauders, pirates, fallen empires, awakened fallen empires and crisis countries will not receive the fortification modifiers.
nicebagdad 12 Mar, 2018 @ 6:51am 
What exactly do you mean with a "regular country"? what countries will not have this effect?
Kingdark 8 Mar, 2018 @ 6:12am 
Perfect, thank you! I haven't been able to look into the files myself yet so :) thanks though!
ScepraX  [author] 8 Mar, 2018 @ 5:59am 
@Kingdark: There's only one variable in the event script, which is exactly the one you want. It's in military_station_fortifier_events.txt where you could change the @days_between_upgrades to specificy how many days there should be between upgrades.
Kingdark 8 Mar, 2018 @ 5:46am 
I don't think I agree with the building time lasting ten years. Which value would I need to change to halve it? I think giving it a five year build time is reasonable. Or maybe six so you'll be over he halve.
ScepraX  [author] 5 Mar, 2018 @ 9:25am 
@Liquidjaaaaaah: It will work on their Sensor Station, Drydock, Headquarters and Extra Large Defense Station as well as any military stations they might add in the future. It will work will all military stations the default countries have.
henk 5 Mar, 2018 @ 8:43am 
Does this also effect NSC Defensive Platforms(I know they also reintroduce the larger ones)
ScepraX  [author] 4 Mar, 2018 @ 12:03pm 
@sana[PP]: That's exactly right.
sana[PP] 4 Mar, 2018 @ 11:22am 
military stations its a defensive platforms, not the spaceports ? And if they die, new stations will lose accumulated bonus?
ScepraX  [author] 4 Mar, 2018 @ 11:12am 
@sana[PP]:The automatic upgrade should only work on the military stations of the default countries. If this test command feels too much like cheating I can change is so it'll only work for military stations. ;)
sana[PP] 4 Mar, 2018 @ 10:38am 
automatic upgrade does not work, but the console command works
ScepraX  [author] 4 Mar, 2018 @ 5:04am 
@Caellach: I've got to admit I may have been a bit lax when it came to the restrictions that the test event has. It will actually apply the modifiers to most objects in the galaxy, including ships, starbases and enclave stations. But only when done manually.
Caellach 3 Mar, 2018 @ 4:17pm 
you say it doesnt upgrade the enclave stations.. yet when i uses that event stuff on the enclave station it works..
ScepraX  [author] 3 Mar, 2018 @ 10:57am 
@tsaieric2000: Absolutely not. Thank you for bringing to my attention that I have not included this in my description.
crymson 3 Mar, 2018 @ 9:44am 
You have my eternal gratitude!
tsaieric2000 3 Mar, 2018 @ 9:34am 
Does this modify any vanilla files?
ScepraX  [author] 3 Mar, 2018 @ 5:07am 
@Caellach: This mod does not upgrade the Enclave stations.
ScepraX  [author] 3 Mar, 2018 @ 4:58am 
Created Starbase Defenses Extended which contains updated versions of the military stations. Going to remove the stations from this mod.
ScepraX  [author] 3 Mar, 2018 @ 3:50am 
I'll seperate the features into two different mods.
Caellach 2 Mar, 2018 @ 11:48pm 
I would still use this mod just to upgrade the enclaves defenses.
crymson 2 Mar, 2018 @ 7:18pm 
I've long used the earlier version of this but with the adding of stations as well this is going to conflict with NSC 2 so I and others will no longer be able to use this.
Dragon of Desire 2 Mar, 2018 @ 4:27pm 
Could we get a version without the incremental power increase?
Mikado 2 Mar, 2018 @ 3:39pm 
Thanks @ScepraX
Doc 2 Mar, 2018 @ 3:18pm 
Yup, still the cleanest method for making defence worthwhile.
ScepraX  [author] 2 Mar, 2018 @ 3:14pm 
Ah... the mystery of Paradox.
Rohzdear 2 Mar, 2018 @ 2:57pm 
I did not understant why Devs didn't made this a regualr feature in 2.0

Thanks for the mod.