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Its working fine.. the problem was another mod ^^
I tried to increase the chance for racial units to balance that out, but even small increasements suddenly made class units at Inns fairly rare (even in the lategame!) and since that is supposed to be this mod's main function, I don't think there is much more I can do about that.
It seems like we just have to live with the algorithm's love for certain unit types^^
In total of all my testruns I had almost only engineers & hunters; exceptions were: 1 or 2 elven bowmen, 1 dwarven crossbowmen, 1 scoundrel
Maybe it is related to the fact that all inn-encounters were during the first 1-20 turns of the game??
@Akinaba Glad to be of service^^
@BelovedMonster That's very odd, I've never had that happen during my testing. Can you tell me with which mods and settings that occured?
Either way you're welcome :D
This mod should be compatible with every mod that does not alter the original Inn (which I assume is a large majority).
Compatibility even goes so far that every mod unit that is internally added to the racial unit sets can also show up at the Inn, which is how a unit from the Empire Building Mod stumbled in there :D
(If you want that though, I think there already is a mod to increase the amount of generated structures in general :-) )
In total I'd say somewhat between 15 and 20 hours, or a week of working on it on and off.