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i have noticed one slight problem that should require an easy fix...This only happens when selecting the Veteran's Hall, when i select the New Arsenal buildings the link to the tome always goes to the Abyssal Ridge and not to their respective pages in the tome. Does any body else get this?
I make my living as a dev, so i know pretty well as some "simple" requests might take days or even weeks of work and generate some collateral that are worse than before the request itself, heh.
So, I'm playing a game with my gf right now (We usually play in teams of 2 against AI in the same numbers). We will take notes of our thougths about balance between T3, tree distribution and governance effects (which seem inexistant in the arsenal mod) and I will try to make some adjustments myself after i have some grasp of the inner changes of both mods (i have take a liking for mods and the mod tools themselves both on AoW and Civilization). I'll share it here when (and if) I have some degree of success.
Besides, this request sounds pretty easy to implement but would actually take some time (which I currently don't have) because I created hidden duplicates of several buildings to make it work in the current version and would of course need to change this completely.
When I have time for modding later in the year I'll consider it again but I can't promise anything.
Having recently start to play AoW3 again and subscribed to your mods, I'd like to make a suggestion on this one in particular: "Swap" the original T3 building with the new Arsenal one in the dependencies. I reason that being the original ones those who better represent each race (I'm purposedly taking a conservative stance here) and that with this mod you end up with 2 T3 buildings in each city (one that is unlocked by the war/veteran hall + the new arsenal ones), it seems to me that building would be more appropriate to appear in every city of that race.
Thanks for the attention and a Happy New year.
I can probably fix it within a week.
Well, the new units are there, ive gotten some of the New T3 units in my starting army and encountered them on the map, but the stuctures in the cities does not unlock them for building.
Also, and this might be completely unrelated, but after getting a new computer ive experienced some crashes when entering battle, but with New Arsenal and this mod it seems to happen more frequenlty. (Than God for SSD though)
After your hotfix I can see the units of the human, but the units of the tigrans are still missing!
or only 1 mods - this one?
Sorry my english...
Took some screenshots, it would be really nice to have this mod working.
Launcher (everything disabled except the EBM, New Arsenal and the comp. patch mod):
https://i.imgur.com/jElwZdt.png
Tome of Wonders entry for Burning Citadel (unlocks nothing): https://i.imgur.com/dhl1hbT.jpg
Tome of Wonders entry for Doomwolf (is in-game): https://i.imgur.com/ZQEVdNu.jpg
Tome of Wonders entry for Burning Citadel, all mods except New Arsenal disabled: https://i.imgur.com/4bxxnnU.jpg (properly unlocks orc warlock)
@Mr_Enigma: Thank you! Fortunately the mod editor provides a lot of options to add new stuff even if the base game never uses it (such as racial hero upgrades).