XCOM 2
[WotC] RW Better Warrior Anarchy Legacy Tiers Integration
19 Comments
Sandboxhead 7 Jul @ 10:43am 
Great, now I reached Experimental Spider/ EXO suits and the entire body again turns invisible. And this time I can't figure out what the problem is in the ini files. I may have to scrap this mod and restart my CI campaign. The mod author is never returning, it seems.
Sandboxhead 3 Jul @ 5:00am 
I've figured out what's wrong. I'm not sure if it's this mod or some mod compatibility issue. But in the XCOMContent text file in ini, whenever the TemplateName specifies 1 of the 4 vanilla soldier classes, the armor doesn't show up. It works just fine as long as I delete the class from those lines.
For example, "Specialist_PltMed_Std_A_M" works when I change it to "PltMed_Std_A_M".
Sandboxhead 3 Jul @ 3:27am 
I love how this mod gives me so many armor tiers, but as soon as I reached Legacy/Prototype Plated Armor (above Modern Kevlar), I get soldiers with invisible bodies, and no choice for any visible torso for tier. Yes I'm using CI, Prototype Armory, and other mods (no cosmetics mods as this mod locks them all out), but everything was working fine until Legacy/Prototype Plated Armor tier.

At this point I just want to be able to select my own armor appearance at that tier. But combing through the Config hasn't shown me what the problem is.
Joe Marotta 9 Jun @ 5:59am 
Anyone getting this to work with CI and Amalgamation? My soldiers can't equip the new tier armor
Stache73 26 Dec, 2024 @ 3:09pm 
FYI: This mod is not compatible with "Long War of the Chosen" (LWotC).
Stache73 18 May, 2023 @ 4:44pm 
In AML it says that this mod conflicts with "Long War of the Chosen" when it comes to the class "UIRecruitSoldiers". Can I ignore this error message and have these 2 mods work smoothly together?
modifieda4 8 Aug, 2022 @ 3:29pm 
man i really want this mod but aml says it conflicts with Rustys Recruits Redux due to the mod class override UIRecruitSoldiers. damn.
ChaoZ 13 May, 2022 @ 4:08pm 
when i jump from your tier 1(3) directly to tier 3(5) i have not +6hp, its 10hp. i guess tier2+tier3. cant fix it. and, the arms and legs are invisible.
need to start over a new campaign without this wonderfull mod.. :steamsad:
tfox1986 25 Apr, 2022 @ 2:48am 
Why can't you just tell people where the .ini file is? Looking it up is annoying.
Bantichai 22 Jan, 2021 @ 6:13am 
This is a really cool mod, but do you think you could also intergrate the TLP weapons in as their own tiers? It would be so cool to have 8 tiers of weapons, similar to what you did with the armor progression.
mmCion 27 Dec, 2020 @ 10:10pm 
This is amazing. Can only hope for a Long War of the Chosen version in the near future. I particularly loved Tygan going through Bradford's stuff on the tech descriptions :D
mellifluous clarion 13 Dec, 2020 @ 7:46pm 
Just wanted to say that this is one of my favorite mods, but with it, the base game's predator armor gives a health bonus in tactical that's higher than intended, is this happening on it's own as of now or could it just be an unintended interaction with my modded environment?
tom 19 Apr, 2020 @ 1:48pm 
Very interesting! It's a shame you cannot use custom visuals such as torso, arms, legs etc... anyway to change it in the ini?
van the man 7 Mar, 2020 @ 1:38pm 
Interesting mod, you made gatecrasher hard as hell with the 2HP soldiers. Really felt like I had a ragtag band of people with guns, and not "soldiers".

I like the option of being able to bring more mobility at the cost of HP, works for a stealth unit.

But, not being compatible with million colors is a hard no from me. I'm only interested in the tactical and balancing work you've done here, anyway to have the my cake and eat it too? I "use global appearances" (option in Unrestricted Customization) so I don't need the mod to do anything with appearance.
krumiro  [author] 11 Feb, 2020 @ 5:33am 
Just uploaded an Update "syncing" the discovery of Tier 2 and Tier 3 FactionHeroes/Spark Armors with "new" Tier 2 (Enhanced Plated Kevlar) and "new" Tier 3 (Predator)... ;)
krumiro  [author] 4 Feb, 2020 @ 8:31am 
Just uploaded an Update better "linearly" finetuning Armors Research Times/Costs in Tygan's Lab... ;)
krumiro  [author] 4 Feb, 2020 @ 8:29am 
o_0
R.I.P*DEATH 22 Jan, 2020 @ 11:49pm 
SO WHAT DO THIS DO FOR ME LOL???
krumiro  [author] 12 Jan, 2020 @ 7:19pm 
Just uploaded an Update fixing the correct Researches sequences and priorities relative to the Elerium Research: Elerium researched not anymore after "old" Tier2 (Predator) but now after "new" Tier2 (Enhanced Plated Kevlar) and before "new" Tier3 (Predator)...