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That will be wild necro -> do you have still that modified version somewhere? ;D
Me a weabu dorohedoro fun: OI NIKAYDO MAKE ME SOME GYAZO
Deleting these 4 rotos seems to solve the problem.
I will be reworking and improving this ship in the near future anyways and I'm going to take a deeper look into this whole rotor stuff. If nothing works I might just delete them in the end.
I've already added a link to it in the description, if you don't mind :D
https://www.youtube.com/watch?v=6ysC7FXHNjw
IMO, to be "ready for survival", blueprints should not have those design tricks that were not supposed to be in game.
I am just comenting because i do like your style a lot, and I wish you could adapt it to public multiplayer servers that has the block limitations.
meant to be flown in atmospheres, i.e. everywhere except the moon :D
Removed the turrets that were causing problems and put some interior turrets in their place.
Turns out you can't place those rotor turrets right next to a wall. :/
Theres another cargo container in the inside of the ship, maybe that works.
I don't really play survival that much and have no idea if there is an easier more safe way.
The next ship will come without these stupid turrets, so it should work better in survival :D
For all of the turrets... in survival sub-grids never project. And I havent found a proper solution. The conversion to a ship process always leads to huge destruction. I let mine blow to hell, flew it back home, attached a projector and rebuilt it again.
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