Stellaris

Stellaris

[ 2.0+] The Great Journey-Towards the halos
399 Comments
OssomUmbra 26 May @ 4:16pm 
For those who come here after me, the Forerunner Ships from this mod are given new life in 'Halo: Forerunner Ships & Portraits', it's not the whole roster of speices, but it's very indepth on the Forerunner side :D
SVaughan 20 Oct, 2024 @ 11:19am 
If it hasn't been touched since 2018, what do you think?

That being, Sins of the Prophets for Stellaris has been updated to current game versions.
~_Athena_~ 18 Oct, 2024 @ 6:30pm 
will this be updated ?
EpicCryinide 20 Nov, 2021 @ 3:53am 
Will there be an update for 3.1/3.+?
KhaoticSpring 14 Aug, 2021 @ 11:32am 
What do I need to do to get this mod to work. Which version do I play on, do I need something else along with Halo Custom Assets?
RASC Angel 4 Jul, 2021 @ 9:02pm 
Hey, I'm having issues selecting a ship while creating my own empire. Everything goes well during the during the rest of the creation, but when I select any ship, ( the ship preselected doesn't cause the crash) caused the game to crash
LordZarmack  [author] 26 May, 2021 @ 6:23am 
Iron: Yes, i'm sure they could and I am not unwelcome to the idea, but do not underestimate the over a year development and coding we did to make all the events come to life. "It is no little task"
LordZarmack  [author] 26 May, 2021 @ 5:39am 
Ok what: Add me and come talk sometime. While I dont have much free time anymore, it may be time to bring the old girl back to life given other's progress with coding and understanding the work we put in at the start.
NinepointRider_Official 1 Apr, 2021 @ 2:07pm 
alright so I got it to work with the DLC that uses machine intelligence, and it works for everything but i can't see anything as there are black shapes in the way and all the planets appear to be green orbs as well as the ships looking corrupted. But the technology and everything else is fine, just can't see any of it, and the energy consumption is overly high, It brings the power of the fleets down to 36 power a ship, with the technology that would make it 146 per ship.
NinepointRider_Official 30 Mar, 2021 @ 2:09pm 
@Ironside [USSA]
That's actually a good idea, but if you've read the discussion, he's got alot on his plate. Good thinking though possible for the future.
Ironside 19 Mar, 2021 @ 1:38pm 
just an idea, why not work with the people behind Mass Effect: Crucible. I'm sure they could help you bring this mod back into the lime light and get the mod in a working state for Stellaris.
inactive acc 26 Feb, 2021 @ 11:18am 
I will give credit by the way
inactive acc 26 Feb, 2021 @ 11:15am 
Hello. Can I update parts of this mod such as the shipset? Have been working on it since yesterday and I am making some progress maybe.
The_Captain. 28 Dec, 2020 @ 7:22am 
Dose the mod work for the newest version of the game?
LordZarmack  [author] 28 Dec, 2020 @ 3:30am 
It's just life for everyone right now, most businesses shut down and I'm pretty sure everyone's plans have gone out the window lol - Were alright, just everything is on delay.
The Tactician 27 Dec, 2020 @ 5:22am 
Sorry to hear your struggling in RL, i thank you and wish you the best my friend, stay safe and healthy.
LordZarmack  [author] 27 Dec, 2020 @ 4:54am 
Ren/force : Yes - just for confirmation here, I worked on both.
LordZarmack  [author] 27 Dec, 2020 @ 4:47am 
I don't believe in monetising my work, "I should have ha", as maybe i'd have my own home by now and me and misses would not be struggling like everyone else out there but modding was never about selling a product, it was about improving the quality of the game for everyone or atleast "It should be in my opinion" , so mod away. :steamthumbsup:
LordZarmack  [author] 27 Dec, 2020 @ 4:47am 
I cant speak for yf22 and his assets as again i've not talked to him in years now, but everyone in the stellaris community has permission to use any of my work, be that the fighter script, events, halo activation, ark, ships and so on in their own mod so long as they give credit for it's origin. If you ask what you want to use I can confirm if I made/worked on it or not.

:Aside that, the reason me and yf22 started working together in the first place was because we believed in free modding and none of this copyright bullshit, we made the mod for the community because we both loved halo lore/style and at the time, there was nobody else doing it. Modding wise, if anything we made helps inspire or helps someone learn how to make something they want we were happy for them to reverse engineer it so they could make their own mod/version.
The Tactician 25 Dec, 2020 @ 5:33pm 
@LordZarmack: hello nice to meet you, i was wondering if i could use your Prime Dragoon in my future species mod, of course with your permission and ill credit both of you and link your mod in description, if thats ok?
josemanuelpineda730 12 Nov, 2020 @ 11:58pm 
@force728 I would love to see that.
force728 27 Oct, 2020 @ 2:34pm 
@LordZarmack: Hey there. I know you said you're not involved with the mod anymore, but would it be possible if I could get permission to use the shipset and the ark model in a Forerunner portrait mod? I'll be sure to credit both you and yf22 for the assistance.
Arbiter411 3 Sep, 2020 @ 9:59am 
@The Vibe Zone, no it does not, its about two years out of date
The Vibe Zone 22 Jul, 2020 @ 6:47pm 
Does this still function with the most modern version?
LBbobcat310 25 Jun, 2020 @ 2:09pm 
and thats if they even do stop updating stellaris or make a sequal
LBbobcat310 8 Jun, 2020 @ 3:30pm 
well by the time they stop updating stellaris will probably be when most players move on to something like a stellaris 2
ealsakhria 7 Jun, 2020 @ 7:36pm 
So, we really wont be seeing an updated version at all pretty much.
fnix 14 May, 2020 @ 7:00pm 
> when they finally stop updating stellaris and the game is left at a final patch

Considering Paradox's development model, that's not gonna happen and for most players it's a good thing since it means the game constantly expands.
LordZarmack  [author] 7 May, 2020 @ 3:40am 
ofc the temptation to ask captainx3 or someone else to go over this mod and atleast get the basics working is tempting but I'm sure he is busy keeping his own work updated. I've been out the loop for along time and have only helped out with the homeworld ship scales in recent times as it was easy work and took up little of my time to what is some very tallented modders.

"If they release a new stellaris, I ofc will recreate the basic's of this mod" providing they dont again throw the modding community under a moving bus and give us easy tools to update our mods and keep them up-to-date without stress.

LordZarmack  [author] 7 May, 2020 @ 3:35am 
I may update this when they finally stop updating stellaris and the game is left at a final patch, until then i'm just not willing to put the time and work into fixing and rebuilding the entire mod from the ground up - "This is required"

+ I've not seen or heard from yf22 for coming up to 2 years now, I have no clue were/what he's doing.

"The main asset of the mod was the fact it entirely re-wrote the games coding into halo's plot, story arc, races, characters and factions.... we put in over a years on the other mod.....at tops you may be waiting years, "it entirely depends when they stop patching/ changing game hardcode for stellaris".
Porter 14 Apr, 2020 @ 7:33pm 
F
loopmaster69 26 Mar, 2020 @ 6:00pm 
the mods dead buddy, nothing works. The halo rings were supposed to be megastructures and you kill stuff using a planetary decision
Charlotte 26 Mar, 2020 @ 5:36am 
how do halo rings work and how do i build them ?
Sul Mage 20 Dec, 2019 @ 3:42am 
dead
loopmaster69 18 Oct, 2019 @ 4:31pm 
heck
Untitled Cat 18 Oct, 2019 @ 3:10pm 
This is dead i think
loopmaster69 17 Oct, 2019 @ 3:06pm 
uuuppddaaaatteee pleaaasee
SVaughan 6 Oct, 2019 @ 10:54am 
@jonmueller117
"Jun 8, 2018 @ 9:07am" Highly doubtful.
DeathKnight117 6 Oct, 2019 @ 6:45am 
Compatible with 2.3?
temujin321 1 Oct, 2019 @ 7:11pm 
looks like @yf22 doesn't even use Steam anymore
NinepointRider_Official 30 Sep, 2019 @ 7:52pm 
how do i get this to work?
LordZarmack  [author] 18 Jul, 2019 @ 8:25am 
-I've created a discussion page were you guys can post up each and every single bug/ issue you find. "It should make it easier for yf22 to find/know the issues and fix them, should he decide to and have the time",

thank you 07
LordZarmack  [author] 18 Jul, 2019 @ 7:57am 
Idno dude,I have not talked to yf22 for awhile. Few month's.
Been busy modding three kingdoms myself -
mr.besson.miguel 26 Jun, 2019 @ 6:00pm 
the special project forerunner_chain_title no function can you help
NinepointRider_Official 19 Jun, 2019 @ 7:24pm 
weapon mods? for the covenant and unsc? cause vanilla blue and purple lasers look cool, but are pretty worthless.
loopmaster69 6 Jun, 2019 @ 3:38pm 
it's 2.3 now, there will never be a 2.2 update
Henk_Naaktgeboren_Credo 1 Jun, 2019 @ 6:18am 
DUDE UPDATE THIS
Reddert 28 May, 2019 @ 9:43pm 
Update when?
CrimsonSpectre 10 May, 2019 @ 4:52pm 
@LordZarmack i dont think he will bother updating. hasn't been on for over 90 days
Feralcus 9 May, 2019 @ 10:37pm 
erhmerhgered. Those Forerunner models are smexy as hell.