RimWorld

RimWorld

Sparkling Worlds Extension - BMC Hardcore Patch
18 Comments
Albion  [author] 14 Jun @ 3:56pm 
Updated to 1.6 Enjoy!
Please report any issues.
MR.SUPERIFICK 25 Mar, 2020 @ 8:34am 
thanks =D
Albion  [author] 3 Mar, 2020 @ 9:19am 
Now available in 1.1 and 1.0
Enjoy the mod.
MR.SUPERIFICK 19 Jan, 2020 @ 11:54am 
i myself struggle to find a good faction to fight that dose not put you way ahead after the drops
from one wave this would help =p
MR.SUPERIFICK 19 Jan, 2020 @ 11:51am 
hi had a idea dont know if you like it or not. but a option that they auto destruct there gear on death to avoid you profiting from them, maby by de-spawning the gear when thay die or using the explode on death ?
Killerrj 1 Jan, 2020 @ 6:09am 
Does this add-on mod have save-file compatibility?
nubcake -MeoW- 19 Aug, 2019 @ 5:12pm 
I am really enjoying this mod. The hoard of super-nasties dropping in every so often.

One thing is, if the 'forever hostile' aspect here was changeable (like an option in mod options) that would be awesome. I like that they're very hard to fight, and would be nice to make friends with them and keep on their 'good side' simply because they're so tough?
Albion  [author] 4 Jun, 2019 @ 4:43am 
Looks like some other event or your storyteller is broken. Definitely caused by another mod, sorry.
Ahmet 4 Jun, 2019 @ 3:03am 
probably not bc of this mod, when i removed it, i got errors again
Ahmet 4 Jun, 2019 @ 2:26am 
i found this error, i use time based dangers :

Too many tries finding incident time. minSpacingDays is too high.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.IncidentCycleUtility:GenerateHitList(Int32, Int32, Int32, Single, Single, Int32, Single, Int32)
RimWorld.IncidentCycleUtility:IncidentCountThisInterval(IIncidentTarget, Int32, Single, Single, Single, Single, Single, Single, Single)
RimWorld.<MakeIntervalIncidents>c__Iterator0:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator1:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator0:MoveNext()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Ahmet 1 Jun, 2019 @ 1:58am 
yes, i always annoyed bc of blue moon too easy, their raids was the weakest ones and it is solved now :D
Albion  [author] 9 Mar, 2019 @ 4:00am 
You can always remove the extension mod without any problems. Then you can befriend them like rough outlanders. They are not intended to be peaceful if you have the hardcore patch installed.
Mahmen 9 Mar, 2019 @ 1:27am 
Ah I see, That info would have been useful before I went into all the trouble kidnapping them and treating their wounds so I could release them healthy.
I was under the impression that since they got buffed, they'll send better troops to assist me when we become allies. We'll at least my trbals got excellent quality spacer gear super early.

Maybe add an option to make them peaceful?
Albion  [author] 8 Mar, 2019 @ 11:57pm 
Yes, this extension makes the Blue Moon Corp forever hostile. It's the hardcore extension after all ;)
It also improves the gear equipped by Blue Moon soldiers and increase their numbers for raids.
Mahmen 8 Mar, 2019 @ 11:07pm 
Does this mod make them forever hostile? I cant seem to improve relations after installing this.
Montana 19 Oct, 2018 @ 5:23am 
More and tougher raids? Yes please!
Albion  [author] 17 Oct, 2018 @ 10:48am 
I just updated the mod to v1.0
Enjoy the mod and please report any issues.
If you want to continue with B19 please download the old version from Nexusmods. You can find the link in the forum topic.
Albion  [author] 28 Aug, 2018 @ 7:00am 
I just updated the mod to B19. Enjoy.