XCOM 2
Melee/Psionics Won't Explode Purifiers
13 Comments
Rusty | SkyPaladin 19 Dec, 2021 @ 8:50pm 
Is this LWOTC compatible?
GargakOfTheEast 25 Jul, 2020 @ 11:50am 
It doesn't work. They still blow up.
Latis 11 Aug, 2018 @ 7:26pm 
The rain of swords (dunno how is the skill name on english) made this one and the shyntoids explode
Latis 25 Jun, 2018 @ 7:29am 
well, one puriefier just killed my best melee unit in my ironman legend campaing because he explodes :( never happened before today
Din 29 Mar, 2018 @ 10:46pm 
Think this way , a melee specialist would be able to cut the enemy with his expertise without hitting the tank, so i apreciate the mod.
SentySent 13 Mar, 2018 @ 5:09am 
How do I make the Purifiers to not explode when they get killed by the ADVENT Priest's Holy Warrior feedback?
Deadput 5 Mar, 2018 @ 1:43pm 
Like Purifiers needed to be more useless then they currently are.

It's a good option though for those who want it.
Schadenfreude 5 Mar, 2018 @ 12:29pm 
Personally I like that Purifiers force you to adapt your playstyle, but a lot of people will appreciate the option. Thanks for adding to the community!
Conefed 5 Mar, 2018 @ 6:03am 
@shadow79 The way I see it, the skilled swordsman can strike with such precision that it never touches the tank - useful for when trying to protect nearby supplies.
MrShadow 4 Mar, 2018 @ 11:03pm 
It's good to have options like this for those that don't want it so all in all good mod.
thegrimsqueaker72  [author] 4 Mar, 2018 @ 10:02pm 
You can specifically remove Rend and ArcWave from the list if you so choose.
MrShadow 4 Mar, 2018 @ 9:51pm 
Why wouldn't a Psi blade cause his tank to explode? If those Psi blades can cut into mech armor or a Sectopod, they should be able to pierce a flammable tank right?
PantherHardraad 4 Mar, 2018 @ 8:20pm 
THANK YOU!!! My psionic blades should not be able to cause your flammable explodium to detonate in my face. Again thank you for this mod.