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So all the crap should be fixed... AND the stickies now properly move with the ragdolls that they are stuck to.
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101
Timer Failed! [Simple][@lua/ent
Happens randomly.
BIIIIIIIIIIIIIIIIIIM
[Ballermine Launcher] lua/entities/sent_baller/init.lua:7: attempt to index field 'Entity' (a nil value)
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101
Timer Failed! [Simple][@lua/entities/sent_baller/init.lua (line 104)]
[Ballermine Launcher] lua/entities/sent_baller/init.lua:7: attempt to index field 'Entity' (a nil value)
1. SetToDetonate - lua/entities/sent_baller/init.lua:7
2. unknown - lua/entities/sent_baller/init.lua:101
T
Unless I play around with the fire modes... hold that thought
-Ammo SENT
-Knockback for grenade jumps
-A way to toggle self damage (?) -- I was thinking about that earlier
-No hud damage effects if self-damage wasn't taken (maybe keep the ear ringing)
As for mines not showing up at all, please report this, along with what your console says..
Like, at all.