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https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202
Your scripts may be doing the wrong thing silently if you need to update them.
Yeah, fanatic spiritualist is why it got me there. Didn't know that was a limiter. XD Good to know, and makes a bit of sense.
potential = {
not = { has_edict = industrial_focus }
not = { has_edict = agricultural_focus }
not = { has_edict = energy_focus }
or = {
has_building = building_engineering_facility_2
has_building = building_engineering_facility_3
has_building = building_engineering_facility_4
has_building = building_physics_lab_2
has_building = building_physics_lab_3
has_building = building_physics_lab_4
has_building = building_biolab_2
has_building = building_biolab_3
has_building = building_biolab_4
has_building = building_hab_laboratory_module
}
owner = {
NOT = { has_ethic = ethic_fanatic_spiritualist }
}
}
The Industrial, Energy, and Agricultural ones show up fine for me, so I'm not sure why the research one doesn't show.
The negatives should outweigh the positives, otherwise, generally speaking, your empire will swim in more resources (be it energy, food or minerals) than without the mod.
has_building = building_engineering_facility_2
has_building = building_engineering_facility_3
has_building = building_engineering_facility_4
has_building = building_physics_lab_2
has_building = building_physics_lab_3
has_building = building_physics_lab_4
has_building = building_biolab_2
has_building = building_biolab_3
has_building = building_biolab_4
has_building = building_hab_laboratory_module
}
owner = {
NOT = { has_ethic = ethic_fanatic_spiritualist }
}
Tested with all kinds of civs & labs on level 1 and 2, nothing. Rest of focuses are working.