Stellaris

Stellaris

Planet Specialising Edicts (2.0/2.1)
37 Comments
Team4star 27 Dec, 2018 @ 9:18pm 
awesome thanks for the quick reply. Love your mods
AlphaAsh  [author] 27 Dec, 2018 @ 2:54am 
They're dead. Wiz.
Team4star 26 Dec, 2018 @ 10:20pm 
Hey Ash are these 3 mods planned to be updated to 2.2 or they dead? Just wondering cuz I have em in a pack and want to know if it's worth keeping them in the pack or just pull em out?
Khaosius 31 Aug, 2018 @ 2:40pm 
Rip. Would it be possible to create one easily? I've found that I passionately hate sectors but don't want to micromanage 20+ planets. Any suggestions?
AlphaAsh  [author] 31 Aug, 2018 @ 1:47am 
Sorry, nope.
Khaosius 30 Aug, 2018 @ 10:54pm 
@alphaash Hey mate, just found your mod collection. Do you have anything that would make planets auto build without being in a sector?
AlphaAsh  [author] 31 May, 2018 @ 11:41pm 
I'm aware. Already done.
TechSY730 31 May, 2018 @ 5:18pm 
I know you have updated the version number to 2.1, but I just want to make sure you are aware of a breaking scripting change in 2.1 the developers didn't do a good job letting modders about:
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202

Your scripts may be doing the wrong thing silently if you need to update them.
Velaroz 17 May, 2018 @ 3:05pm 
PFFFT

Yeah, fanatic spiritualist is why it got me there. Didn't know that was a limiter. XD Good to know, and makes a bit of sense.
AlphaAsh  [author] 17 May, 2018 @ 2:56pm 
Or you're playing Fan Spiritualist.

potential = {
not = { has_edict = industrial_focus }
not = { has_edict = agricultural_focus }
not = { has_edict = energy_focus }
or = {
has_building = building_engineering_facility_2
has_building = building_engineering_facility_3
has_building = building_engineering_facility_4
has_building = building_physics_lab_2
has_building = building_physics_lab_3
has_building = building_physics_lab_4
has_building = building_biolab_2
has_building = building_biolab_3
has_building = building_biolab_4
has_building = building_hab_laboratory_module
}
owner = {
NOT = { has_ethic = ethic_fanatic_spiritualist }
}
}
AlphaAsh  [author] 17 May, 2018 @ 2:55pm 
Probably because you already had another specialisation.
Velaroz 17 May, 2018 @ 2:39pm 
I turned off CGM, and had Tier 3-4 vanilla engineering labs on a planet, but there was no edict for the research specialisation.

The Industrial, Energy, and Agricultural ones show up fine for me, so I'm not sure why the research one doesn't show.
TechSY730 15 May, 2018 @ 10:03am 
CGM does, but as far as I can tell, it doesn't include any bonuses to production. It is only a guide for the auto-building logic.
Chastity the Celibate 5 May, 2018 @ 2:25am 
CGM has its own planet focuses now.
AlphaAsh  [author] 4 May, 2018 @ 1:24pm 
Huh. I'll investigate.
Dr Zhivago 4 May, 2018 @ 1:24pm 
@AlphaAsh As far as I can tell it removed the ability to Agri Focus and Research Focus planets. You can still do Industrial and Energy.
AlphaAsh  [author] 4 May, 2018 @ 1:23pm 
I wasn't aware that CGMB got rid of the needed building.
Dr Zhivago 4 May, 2018 @ 12:55pm 
Would you be willing to make a compatiblity patch for "Core Game Mechanics" buildings?
AlphaAsh  [author] 28 Apr, 2018 @ 2:02am 
Oh that thing. Ok.
Reduviid 27 Apr, 2018 @ 8:49pm 
Spiral-Feed Power Hubs - you know, the better Energy Nexus you get for doing the Horizon Signal event chain?
AlphaAsh  [author] 27 Apr, 2018 @ 1:25am 
? Wassat?
Reduviid 26 Apr, 2018 @ 11:09pm 
can you please make it so that Spiral-Feed Power Hubs enable energy focus on planets? They are so much better than Energy Nexuses.
Baleur 19 Apr, 2018 @ 4:58am 
Oh i've been playing with mods so much i wasnt aware of the vanilla edicts :D
AlphaAsh  [author] 18 Apr, 2018 @ 6:34am 
No, sorry, wrong. The original planet edicts for boosting production were far more powerful because they had no negative other than the influence cost and could be used together. These require you to actually specialise a planet and they didn't.
Baleur 18 Apr, 2018 @ 5:55am 
The problem is that this is just a net positive.
The negatives should outweigh the positives, otherwise, generally speaking, your empire will swim in more resources (be it energy, food or minerals) than without the mod.
bratrstvoNODKane 15 Apr, 2018 @ 12:08pm 
Seems like one of the mods is overwriting lab buildings, so I just deleted thise conditions and its working now.
AlphaAsh  [author] 15 Apr, 2018 @ 12:00pm 
or = {
has_building = building_engineering_facility_2
has_building = building_engineering_facility_3
has_building = building_engineering_facility_4
has_building = building_physics_lab_2
has_building = building_physics_lab_3
has_building = building_physics_lab_4
has_building = building_biolab_2
has_building = building_biolab_3
has_building = building_biolab_4
has_building = building_hab_laboratory_module
}
owner = {
NOT = { has_ethic = ethic_fanatic_spiritualist }
}
AlphaAsh  [author] 15 Apr, 2018 @ 11:58am 
Working fine here. It requires level 2 of a specialised lab.
bratrstvoNODKane 15 Apr, 2018 @ 10:18am 
Hello, I wanna report that research focus from unknown reasons doesnt work for me.
Tested with all kinds of civs & labs on level 1 and 2, nothing. Rest of focuses are working.
Chastity the Celibate 4 Apr, 2018 @ 11:45am 
Apparently the research focus also works if you have the tier 2 habitat labs from EUTAB
syncopation 8 Mar, 2018 @ 7:38pm 
Wow, that was fast bug fixing!
starchitec 6 Mar, 2018 @ 11:20am 
nifty, thanks
AlphaAsh  [author] 6 Mar, 2018 @ 11:14am 
Fixed.
AlphaAsh  [author] 6 Mar, 2018 @ 11:12am 
Found the issue. Edict name clash. Will fix.
AlphaAsh  [author] 6 Mar, 2018 @ 11:10am 
It's a planet edict. I thought I'd tested it, otherwise I couldn't have gotten the screenie. Not sure what's going on with your game.
AlphaAsh  [author] 6 Mar, 2018 @ 11:08am 
I'll do a sanity check on that.
starchitec 6 Mar, 2018 @ 10:45am 
Lovely mod, possible bug: research focus edict is still appearing as an empire wide edict (though it has your maluses so its not vanilla residue) It also immediately invalidates itself as I dont have a level 2 lab yet.