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I am interested but...I don't have a plan to expand the style soon at this moment
When you say 1 x 3, do you mean 1 space wide and 3 spaces deep (from the road), or 1 space deep (from the road) and 3 spaces wide?
I grew up in one of these houses and can't wait to see them spawn in my city!
It's a tough questions to answer...I would say any types...2 or 3 stories. No security grilles on windows. Perhaps with a nice wood deck in a backyard with plants and chairs? I'm not familiar with Phily but I would look for references in South Phily or Fishtown or some sort of upcoming hip area.
What types of homes do you recommend building in order to generate the lvl 3 low residential row homes?
I think it'll be too big to be a level 1 building. Having this building growing in the very beginning of your village would probably be a bit odd. Perhaps without the back part would fit into that level? I really wish CS had the wealth system like Simcity 4
' high-rise ban' only prevents buildings from reaching the highest level. so they will reach level 4 for residentials. I used this mod that allows you to control levels on each building and even on district.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410535198
It's a great mod but it breaks what really city building simulation is cause you can force to have a slum in the most desirebale area in your city. So the second way is the way I like to take but doesn't work all the time to make/keep the poor area...
I'm guessing you meant as level 1 high residential? I had the exact same thought and a difficullt time to decide between level 3 low and level 1 high to be honest. 2-story building doesn't sound like high density so I ended up to make it as level 3 low residental. But I still totally see your point. More opinions are welcomed
For those who create a poorer section in their city it would be very realistic.
Awesome :) If you find something interesting or clever or funny, perhaps you can drop it to me
@crazyguystudios
No prob ;)
Perhaps I should create a small guide for my rowhouse assets...Any 1xwhatever assets are very rare to spawn in game because bigger assets always takes the prioirity (it's very underdeveloped system in my opinion) and unfortunately building size never breaks down or merge like Simcity 4 did :(
What I do is zone 1 tile and skip 1 tile and zone 1 tile again as if you are creating stripes. Wait buildings to spawn on those, then fill the rest and you'll have a beautiful row of houses. I use this method to create a medium density area. It's tidy but works :)
You almost read my mind when you said deli! I'm thinking to build or update some signs and awnings with variations (deli, convenience store, nail saloon? etc.),as I'm working on a commercial corner building now
Thanks. I wasn't thinking about the curved ones. They look wider than the flat ones so It might be diffucult to fit nicely in 1 or 2 tiles as wall to wall. As for ones with a baywindow, it's on my list but I was thinking with a flat roof
Thanks. The building looks a lot similar to what I already built before shape-wise. Are you looking for some color variations rather than the brick color? Then, I can tweak one of them and release as different asset perhaps
or this http://www.houses.com/blog/wp-content/uploads/2014/06/3efeb0e2-d939-4a0b-b17c-3d9108870560.jpg
Probably the most common ones have 3 windows like you said. I'm sure you can find 5 windows ones in Baltimore as well.
But If confess one more big difference that I noticed, It's the front doors. The most rowhouses in Phily always have 2 doors next each other like this one or let's say mirrored. Ones in Baltimore are exact copies of one another so front doors are far apart. More variations to make huh? lol
baltimore rowhouses have three windows
THANKS lol I don't have any level 1 or 2 for these rowhouses (yet?). I don't know if anybody made rowhouses for those levels and size in low-density. Perhaps predecessor should be detached houses rather than rowhouses?
@williammallon
My pleasure
Thanks. I'm sure you can find plenty of tutorials on Guide here and Youtube or perhaps some forums because that's how I learned the most of stuff (anything for these days). But I could say that texturing all depends on how you make a model, how much quality you want and how lazy you wanna be etc. lol If you can contribute, you're very very welcome cause there's 3568 variations left to make
Thank you!
You're welcome :)
Thanks:)
Thanks. I actually learned interest things about Formstone a bit because of this. Some of them around Patterson Park in Baltimore looks nice but I don't like it either. It just doesn't age well.
@Blujitsu
Thank you! Looking around on google street view like a maniac paid off! lol