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https://www.youtube.com/watch?v=o9Pu92St5O0
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
me every play through:
Like even animal man hunters will be delayed because that is just another major treat
Basically, just clarifying if there's faction specific delays, or if its "all or nothing".
thats why i had no raids... should've read properly
As an example, if you are supposed to have 10 days per raid, with this mod you can build your base faraway to reduce the raid frequency to 20 days, however after 20 days you will receive 2 raids almost at the same time. You cannot escape the first raid which should have happened 10 days ago.
Whether this behavior makes the game easier or harder depends on your playstyle. For some people it will make the game harder especially in early game, but If you have a heavily defended colony especially with only one entrance (more often a mountain base), or if you play nomad with some mods like Caravan Adventure (for instant caravan formation), delay 1-2 raids to get a mega one will actually make the game eaiser.
If this mod were more thorough, it would remove raids if you're not accessible, and maybe only allow drop pod raids, but for now it's just less threats because there's still danger.
Extra days travel time to island is set to 20, got a raid on day 8...
Quests, who knows, quests weren't in the game when I made this