Stellaris

Stellaris

No Pirate Lives Forever
23 Comments
陶森特一把手祁同伟 21 Sep, 2020 @ 4:24am 
大佬求更新
Lord 26 Jul, 2020 @ 12:39pm 
Actually, maybe all the options aren't even relevant anymore?
Lord 26 Jul, 2020 @ 12:32pm 
Is this mod dead now? If so can we fork and re-release?
Mr. Flibble 15 Apr, 2020 @ 7:24pm 
I'm guessing this no longer works with 2.6 does it? Which is a shame.

Still can't stand the pirate system that was put in with trade routes. Loved the older system better.
Loved this mod with it also. :(
BanditFly 8 May, 2019 @ 3:29pm 
It does work for me using 2.2.7.
AnyIDElse 17 Feb, 2019 @ 2:33am 
Does it work with 2.2?
Dekent 25 Aug, 2018 @ 12:05am 
Would it be possible to have a setting where the Khan doesn't die of events or age, but only by killing his fleet?
szszss  [author] 20 Aug, 2018 @ 3:04am 
@Lord you can type event nplf.3 in the console to show the settings
Lord 19 Aug, 2018 @ 4:22pm 
Any way to change the settings after initial setup?
海星幻梦号 18 Jul, 2018 @ 7:01am 
mod是英文?
星空飞羽 8 Jul, 2018 @ 10:34am 
有个巨大的问题。。为啥MOD是英文的? 作者你不能弄个中文版出来么。。。
Valerius 31 May, 2018 @ 10:26am 
If you try to stop pirates from spawning entirely with this mod, that function is still working pretty well - just for the records ;)
szszss  [author] 31 May, 2018 @ 9:33am 
I'm updating this mod. Should be finished very soon. Stellaris 2.1 changed a few behaviors of pirate and marauders. For example, the choice of victim of pirate raid, behaviors of raiding fleet...
Valerius 31 May, 2018 @ 9:00am 
Apparently yes. At least I didn't discover anything different.
Valerius 14 May, 2018 @ 10:15am 
I only said that, to not mislead you thinking that I'm able to speak chinese by writing this few signs I wrote, but thanks for updating the description as well ;)

I noticed what this mod does before by reading the english text on the screenshots, so it wasn't impossible to figure out what it's for. ;)
szszss  [author] 14 May, 2018 @ 10:02am 
Terribly sorry, but... I overwrote the English description with Chinese by mistake, and I hadn't noticed it up until now. :dswilsonscared: It's fixed now.
Valerius 13 May, 2018 @ 5:03pm 
It worked for us as well, even with activating it while running an ongoing savegame, so it's plug&play compatible. I don't understand chinese, but: 你​辛苦​了! :RyseCoin:
tolmheim 13 May, 2018 @ 10:02am 
Works as advertised when starting a new game . Thank you for sharing this mod! Happy gamer reporting in.
casearis 16 Apr, 2018 @ 12:24pm 
I am tired of the player being constantly bombarded by evergrowing pirate fleets space amebias and allien vessels while the AI remains untoched by them. It is stupid unimaginative and reflects a broken game and or AI. Nice update albeeit mod. good work restoring some balance.
szszss  [author] 7 Mar, 2018 @ 2:55am 
@schmierkaes I just uploaded a hotfix. It should fixed the text missing in non-English environments.
szszss  [author] 7 Mar, 2018 @ 2:54am 
@arturusfury Okay, it seems great. I will try to integrate the settings menu with that mod.
enigma 6 Mar, 2018 @ 5:02pm 
May it be that your mod is not fully compatible with other mods or do I have just a bug? The text in the answer buttons is messed up for me. I see something like nplf.2.a, nplf.2.b, nplf.2.c in the buttons.^

Anyway, nice mod and good thinking letting the window pop up at the SECOND day!!! *thumps up* xD
arturusfury 6 Mar, 2018 @ 11:55am 
Looks good!

Have you looked into Modmenu (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1087781345) to let you change settings anytime mid game?