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Absolutely!
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It has come to my attention that one of the images you are using is copyrighted. It was originally uploaded by me for use on UESPWiki [uesp.net]. The image in question was uploaded here [uesp.net]. Content from UESPWiki, including images, are licensed under the Attribution-ShareAlike 2.5 License [uesp.net]. If you wish to continue using the image, please adhere to the license, i.e., you must give attribution; instructions on how to do so can be found here [uesp.net] (or you can simply use images from other sites). If you fail to do the above, I will contact the relevant party for the copyrighted image to be removed.
Sincerely,
Psylocke
There is however one thing I kinda miss in this mod (even though I havnt tried it...yet ^^), some perks for magicians. This seems to be more for thieves, merchants and possibly assasins/hunters. ^^
@DefiantSauce: It should work perfectly with conjured weapons, although I haven't personally tested it to make sure.
Thanks for the kind words guys!
Dragomir
Even with my dragonplatearmor and every perk of the heavy armor tree (in total I've got about 650 armor points) it can be difficult to survive against more than three or four bandits at the same time. I think without my armor even a common draugr could (nearly) kill me.
"Difficulty for everyone" makes the game a lot harder but also fairer to play and every dungeon is a new challenge. (In combination with "Frostfall" and "Imp's more complex Needs" the game gets really realistic!)
And now I've got an new idea: What about a effect (like the frost-resistance of the nord) that is only active when the player doesn't wear armor. That effect has a 15% chance to fear the enemy. In my mind there is the picture of that orc without any clothes and the two axes. I belive this is really scary when this orc is running straight to you...
1) I wouldn't really know how to implement that, but as has been said, you can use console commands if you really want to reset your heavy armor perks.
2) I don't follow the logic here, Fur armor and Glass armor aren't metallic, yet they have no resistance to magic. If you need Magic resistance, Alteration perks can provide that. Or enchantments.
3) End_of_Infinity correctly states that Speed is influenced by character carrying weight, it is quite difficult to simply apply a direct speed boost. I think there are ways to do it, but it is hard to make it so that only non-armored players can use it. I will experiment with it a bit more though since a small speed boost seems logical.
4) Good suggestion, they could be extentions to the weapon perks I've added. But overall I don't want to make unarmored combat too strong, I just want to make it a more viable choice.
1) Already done. You can also open up the console command and remove/add perks manually.
2) Armors aren't all the same (glass, dragon, etc.), and some are modified metals (Deadric is ebony with deadric properties). These enhancements change the armor.
3) Good idea, but char speed = total carried weight. You run faster carrying 50lbs than 300 lbs. Brickfaced's Unberdened perk technically allows faster running speed.
4) Good point, but a downward swing would travel faster and harder with heavier armor. Heavy things fall faster. Faster fall = harder impact. Laws of physics. Rock vs feather.
And you didn't really have english errors. I'm not trying to bash you with this.
4) For the same reason increasing the speed of attacks and also reducing the time the player needs to "load" the bow would be a nice thing.
(In my opinion.)
But don't misunderstand me - I really like your mod and try if it is compatible with frostfall...
Best whishes and keep going,
Dragomir
(I'm still learning the English language so I'm sorry for any mistakes I (hopefully not) made.)
But I've got also a few ideas to improve this mod and make it even better:
1) What about the possibility to reset some perks? I've been playing for a while now and I don't want all those perks I invested into heavy armor become useless. Could you somehow add for example a merchant in the game, that allows the player to pay some gold and to change in heavy or light armor invested perks into the perks you added to the game? That would be awesome.
2) A resistance to magic would be a realistic change. Just think of what material most armors are made of: Metal - correct! And you know what kind of material lightnings prefer to hit? Metal - correct! So wearing no armor should increase the resistance to magic.
damage reduction would be appreciated, i fear 10% would not be enough, go to 20
even at 20, you get one shot killed by a hammer
maybe a 10 rank perk could work, 2% per rank
i hate alteration and dont use it^^, i also play permanent death...