Garry's Mod

Garry's Mod

SW Vehicle [LFS] : TIE Fighters
225 Comments
!!Tylermas!! 5 Apr, 2024 @ 1:11am 
i cant spawn the atat, other than that it is a great mod
AnaMeii 22 Nov, 2023 @ 5:29pm 
YOU'RE REGARDED!!!!!1211/..1;
vvvv
FluffySeal2988 (God of Seals) 26 Feb, 2023 @ 6:05pm 
oppressor pls
Venator Cammander 25 Jan, 2023 @ 11:37pm 
I'll be patient for the LVS TIEs i'm done with LFS it has new bugs
Faust 25 Jan, 2023 @ 6:41am 
Hi, can I use your addon in my vehicle pack?
venya.214 17 Jan, 2023 @ 8:47pm 
Why is there an annoying selection for a T85 X Wing?
Remove please
IDontFeelLikeItRn 18 Dec, 2022 @ 5:22pm 
I would be happy if you added an outland tie because i have not been able to find one on the workshop
Scottish Engineer 15 Mar, 2022 @ 9:15pm 
question when was this tie paladin added? also any plans on adding a tie bomber? sorry for asking lol just curios
Giovix99 5 Sep, 2021 @ 9:07am 
it doesn t work , why?
Oninoni 19 Aug, 2021 @ 9:47pm 
I recommend turning your addons off one by one.
Probably start at the ones having to with vehicles
ThePickledOne 19 Aug, 2021 @ 3:58pm 
do you have any idea what kind of addon would do that?
Jakob | KingPommes  [author] 19 Aug, 2021 @ 2:13pm 
Looks like you have an addon that messes with seats or something. Because the pilot seat seems to not exist for you (it's trying to get the children of the tie which is only one seat but it fails because it doesn't exist) there should be a failsafe on my end sure but there is definitely some addon conflict or whatever on your end too. Probably related to the top hatch too
ThePickledOne 19 Aug, 2021 @ 1:44pm 
i dont mean to spam but there isnt a bug report discussion
ThePickledOne 19 Aug, 2021 @ 1:40pm 
is the top hatch stays open when you enable ai on it
ThePickledOne 18 Aug, 2021 @ 1:37pm 
[SW Shared : LFS Vehicles] lua/entities/kingpommes_lfs_tie_advanced/init.lua:26: attempt to index a nil value
1. RunOnSpawn - lua/entities/kingpommes_lfs_tie_advanced/init.lua:26
2. unknown - lua/entities/lunasflightschool_basescript/init.lua:49
3. Spawn - [C]:-1
4. SpawnFunction - lua/entities/kingpommes_lfs_tie_advanced/init.lua:15
5. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:758
6. unknown - gamemodes/sandbox/gamemode/commands.lua:823
7. unknown - lua/includes/modules/concommand.lua:54
i get this when ever i spawn one
Kozlov 12 Aug, 2021 @ 9:08pm 
Is there a way to open the back hatch at all I looked at its animations thru your video and it opens a back hatch is there a key for it?
Oninoni 30 Apr, 2021 @ 1:10am 
You should just change the damage values yourself for your server.
The_Dipl0mat 29 Apr, 2021 @ 10:07pm 
Tbh I wish there was like, a nice level base for weapons/HP that everyone could agree on
Jakob | KingPommes  [author] 29 Apr, 2021 @ 9:57pm 
Thanks! Although I see a repeating pattern here. Same problem as with the SWV base. People keep increasing the damage higher and higher. I've oriented the specs to the original LFS vehicles so it's balanced with those.
Karroe 29 Apr, 2021 @ 4:26pm 
These are hands down the most detailed and best TIEs on the workshop, though I feel the LFS versions weapons underperform damage wise against the rebel counterparts on the workshop, the interceptors weapons especially
hugge 11 Dec, 2020 @ 7:58am 
I have, it doesnt appear there either.
capy 8 Dec, 2020 @ 8:38am 
@Profix Check the entities tab, friend.
hugge 23 Nov, 2020 @ 7:26am 
Yeah, uh i've downloaded everything necessary and everything is on and i don't see any tab or if i search nothing comes up
Oninoni 21 Nov, 2020 @ 12:27pm 
Yup thats new Order Ties. These are Imperial Tie Fighters
Jakob | KingPommes  [author] 21 Nov, 2020 @ 11:54am 
No. They have that in the disney stuff but the original tie fighter is most certainly a one seater.
kev 21 Nov, 2020 @ 11:45am 
Hey, can you add another seat in it? Like a gunner seat because in the original star wars they have it in the tie fighter
L0rd_v4d3r 21 Nov, 2020 @ 10:37am 
Can you make it so that it works with a crane please, great work keep it up. :D
treeclimber3031 14 Nov, 2020 @ 3:27pm 
is there anyway to make the blasters fire quicker?
codeinecrazy 26 Oct, 2020 @ 6:16am 
Can someone help me. When i try to change the vision mode like cockpit and 3 person on right alt it works like a Ctrl
Purple Coca Cola 10 Oct, 2020 @ 1:15pm 
How Do you turn it on?
Ossie 27 Jun, 2020 @ 3:20am 
lets do some rebel ships now
Kreig © 21 Jun, 2020 @ 11:33pm 
Can you create a Tie Reaper?
Yamiso 2 Jun, 2020 @ 3:15pm 
thank god
Oninoni 30 Apr, 2020 @ 9:08am 
As long as you dont reupload it to the workshop its fine as far as i know
[Ⅶ] Xerox 29 Apr, 2020 @ 4:04pm 
Please give permission to use your technology on the server!
Battle死 25 Apr, 2020 @ 5:46am 
idk the TIEs xd
Oninoni 24 Apr, 2020 @ 11:36am 
LFS of Star Wars Vehicles?
Battle死 24 Apr, 2020 @ 11:22am 
I dont know if its still getting answered, but i have a bug where the normal TIE, the TIE Advanced and the TIE Interceptor are not loading in the shop nor being shown when spawned by someone else, they are invis... it just says "Bug: No vehicle data!" ... any ideas
Jakob | KingPommes  [author] 10 Apr, 2020 @ 11:42am 
awesome great :) leave a comment on my profile when you finished the map if you want
MaDOS 10 Apr, 2020 @ 11:26am 
sometimes you just miss the simple things... thanks :). And of course I will not pack your stuff with the map.
Jakob | KingPommes  [author] 10 Apr, 2020 @ 8:33am 
it cannot be a prop_static as its compiled to be dynamic. Use prop_dynamic instead. Have a closer look at the compile log in the future. Its in there. When using my stuff please also dont include the assets in your addon but rather make this addon required thanks. Happy mapping
MaDOS 10 Apr, 2020 @ 5:40am 
I am currently trying to use the fighter as a static prop in a ttt map. Sadly it won't show up when testing. (Looks fine in hammer though) Also I do not get any errors in the console. Anyone got a suggestion what might be going wrong?
COOL SKELETON 18 Mar, 2020 @ 5:40pm 
I'm not getting the normal TIE fighter at all for LFS. I'm just getting the Defender and the Royal Interceptor
Jakob | KingPommes  [author] 16 Mar, 2020 @ 1:12pm 
Interesting. Thanks for doing some detective work! I'll have a look as soon as I can
Klidlid 16 Mar, 2020 @ 7:38am 
after checking singleplayer I can confirm that the TIE clamps couldnt work for the swv TIE/LN craft (at least for me). Might be a bug with the way you combined the two addons, as it worked for me before when the LFS and SWV versions where a seperate addon.
Klidlid 16 Mar, 2020 @ 7:21am 
GoldKing Im pretty sure you have to fly them into the clamps for them to work. They will automatically switch to the top opening hatch version and the clamps should close. I think you can also put it in with just a physics gun, but if thats not working I would try flying them next. I have seen it work for starwars vehicles but it is currently not compatable with lfs.
BA 16 Mar, 2020 @ 6:59am 
I know, i didnt want it to sound threatening xD. Dont want to bother anyone either, just thank you for your dedication and thx in advance for probably fixing my issue!
Jakob | KingPommes  [author] 16 Mar, 2020 @ 6:08am 
I have a life outside steam. I want to have a look first before saying anything that might not help
BA 16 Mar, 2020 @ 2:38am 
It would be nice if i can get an answer