Portal 2

Portal 2

Abandoned (EP18)
38 Comments
JDubb  [author] 10 Feb, 2019 @ 7:01pm 
Glad you liked it!
vallibus 10 Feb, 2019 @ 12:46pm 
And here's another map I overthought. Took me longer than it should have to reach the exit. Interesting elements.
etott 12 Apr, 2018 @ 9:06am 
Good. But there were two points related to the panel near the button. 1) I was stuck in the mechanism, 2) the panel hit the cube, it disappeared. Return for a cube is impossible. Each time - restart.
76561198051046610 7 Apr, 2018 @ 6:43am 
There could be a map (Which is the advanced version of this one) based on this one with the following twists:
-The floor in the last room being mostly converted to a pit.
-A fizzler at the entry to the last room.
gallgael 15 Mar, 2018 @ 2:34pm 
Good idea that the entrance zone was an active part of the test. It was satisying.
JDubb  [author] 14 Mar, 2018 @ 4:10am 
@Princess Bob - I responded on your maps comment section.
Princess Bob 13 Mar, 2018 @ 8:09pm 
This is beautiful and puzzling.
I saw purple-checkered missing graphics, on the vertical trussel beams in the dark crevices inside the doorway, in between entrance/exit elevator rooms and the rest of the level.

Here's my first creation. Is it alright?
https://steamhost.cn/steamcommunity_com/profiles/76561197966944199/myworkshopfiles?appid=620
vincaduchess 13 Mar, 2018 @ 4:21pm 
Loved it. Will go after the next one too. I had a problem picking up the laser cube, but didn't have the same problem with any of the other cubes. I always had to bump into the laser cube and get really close before I could pick it up. Puzzling, but not critical. Thanks for your work. Very entertaining.
JDubb  [author] 13 Mar, 2018 @ 4:56am 
Alright. I understand some people may not like the style, but I'd prefer to do this because it's my favorite style out of portal 2. Also, I think the fps drops are your computer, not my map, because no other commentor had fps drops (Or me, either.). If you mean Pink textures by the big metal pieces on either side of the catwalk infront of the elevator, that appears in every map. I can't fix it because it's caused by beemod.
JDubb  [author] 13 Mar, 2018 @ 4:40am 
Updated!
JDubb  [author] 13 Mar, 2018 @ 3:59am 
I may update this later today to push the looping cubes away from the main testing area.
war_gerbil 12 Mar, 2018 @ 8:05pm 
I finally solved an Abandoned! Your levels drive me crazy, I can see that their well thought-out and carefully planned, but I can never complete them. The only negative I have on this is the continuous fizzle noise that goes on, but I guess that's sort of a red herring. Thanks for sharing.
JDubb  [author] 12 Mar, 2018 @ 2:09pm 
Thnx
Cakeface 12 Mar, 2018 @ 2:04pm 
Not a hard puzzle but great fun, and the environment is good. Nice job.
JDubb  [author] 11 Mar, 2018 @ 4:01pm 
Another non-Abandoned series map of mine is out.
Petranium 11 Mar, 2018 @ 12:19pm 
oh, alright. :crate:
JDubb  [author] 11 Mar, 2018 @ 12:17pm 
Sadly, I don't currently have a link. To get it, I searched up "Portal 2 editor mods" and found BEE2. There's several installation tutorials online.
Petranium 11 Mar, 2018 @ 12:16pm 
able to send me it?
:crate:
JDubb  [author] 11 Mar, 2018 @ 12:16pm 
Yeah, It's really useful.
Petranium 11 Mar, 2018 @ 12:12pm 
i need to find that.
JDubb  [author] 11 Mar, 2018 @ 12:12pm 
I used BEEmod 2.
Petranium 11 Mar, 2018 @ 12:07pm 
how did you manage to get the map to look old like that?
76561198051046610 11 Mar, 2018 @ 11:48am 
I already noticed.
JDubb  [author] 11 Mar, 2018 @ 11:47am 
Part 21 is out, make sure to take a look!
76561198051046610 11 Mar, 2018 @ 10:45am 
This map could have an advanced copy of it with the following twists:
-The cube in the first room being harder to catch.
-A new 'The Floor Is Goo' challenge in the original last room.
-The laser emitter and catcher being replaced with a high energy pellet launcher and catcher; the catcher is also timed.
-An extra room after the original last room with a harder challenge.
dven1 11 Mar, 2018 @ 10:25am 
Nice map, well made and sufficiently lit. Enjoyable cube shuffling test. Thanks for your efforts.
7GE4 11 Mar, 2018 @ 9:20am 
Good map overall. Properly lit, and providing an easy but entertaining puzzle. There's an easy softlock though, with the angled panel. You can trap yourself on said panel quite easily if you step on the button and then move into the panel, or remove the cube from the button while unwittingly standing on or near the panel. The antlines are also messy in some spots and cross over each other, which bugs me.
drknigt99 11 Mar, 2018 @ 1:31am 
Cool! Nice not having to flip cubes around.
JDubb  [author] 10 Mar, 2018 @ 4:13pm 
For beemod, theres a glitch where you have to bump a reflective cube to grab it.
AFXcrush 10 Mar, 2018 @ 1:33pm 
I think there's a bug with the reflective cube
EndOfPortal 10 Mar, 2018 @ 11:32am 
Fun easy map.
JDubb  [author] 10 Mar, 2018 @ 11:22am 
Oh, sorry, can't. It's the loop that makes the panels look broken. Just try to ignore it.
The Sky Is Corn 10 Mar, 2018 @ 10:57am 
Good but um, please removed that constant cube (or whatever) fiszzle, hearing it the entire chamber is just annoying, and makes me feel like I'm forgetting or missing something.
JDubb  [author] 10 Mar, 2018 @ 10:08am 
Thanks!
benvent 10 Mar, 2018 @ 9:05am 
good job
Expat 8 Mar, 2018 @ 9:23pm 
Good fun. Forgot to retrieve one cube form the start for too long. Thanks for creating.
quatrus 8 Mar, 2018 @ 12:01pm 
Fun - so many cubes to retrieve. Thanks for creating.
ZAEROS 8 Mar, 2018 @ 7:27am 
Good fun map, Enjoyed, Thank you.