安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403756280
Thanks! No worries, I've been less affected by covid than most.
I plan to release tomorrow evening. Unfortunately, I haven't had time to get to Robot/Machine traits, so that'll be released on a separate mod in about 2 weeks.
Still, tomorrow's release will contain 40 traits for Biological species (of much better quality than before, imo), with more associated leader traits than in any previous version.
https://ibb.co/8KckQZn
Thank you! I hope you'll enjoy the new version.
I haven't tried Stefan's mod yet, but the new version of XTE doesn't alter any vanilla files and thus shouldn't cause any conflicts. That said, they may or may not play well together in terms of balance.
But will you try to make sure it doesn't conflict with Stefan's mod?
Also, most leader traits are now handled through events, and will always be generated on relevant leaders. This will ensure much better balance and AI performance.
https://ibb.co/hfDC1nk
The bad news is, the mod is thoroughly broken (and even if it doesn't cause crashes, the balance is godawful). The good news is, it isn't abandoned (anymore). However, while I've started playing and modding regularly again, I don't feel comfortable promising anything after missing the last few deadlines I've set. Still, I will post a couple of teasers in the next few days, just so you know I'm not pulling the wool over your eyes ;)
https://ibb.co/4MRTtGH
I'm not vested into the mod enough to get it done as you'd have to go through them individually, but it should be very simple.
However, for lithoids it doesn't work at all.
Ideally, the Charismatic BioTrait it ought to affect Envoys too, but given how super-simple the current Envoys system is, with the player having no control over which individuals (of which species) become Envoys, that would not make sense at all.