Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
7/10 (if the final was better, maybe a 9.5).
2019 II ?
el mapa esta algo bien, oscuro en algunas zonas, y tambien lo senti repetitivo por el hecho de que solo transcurre en el mismo edificio, zonas parecidas, pocas acciones para hacer, y el escape sobre todo lo senti muy anticlimatico, es corto, en 30min podrias pasartelo, no tuve ningun bug o crasheo. 6/10
don't know why??
If I could give some critism though, 1 or 2 more events wouldn't hurt. Also, map 2 needs one more weapon or ammo spawn.
some kind of remix of l4d1's saferoom music
We ran for so long in map 2 without any ammo
7.5/10
Прохождение на «Реализм — Эксперт»
@debiousdeyb, if you are playing with mods, unfortunately the only "fix" for crashes is disabling the mods that are very "heavy" (the ones that go over the recommended limit of 16,000 polygons per SMD for each model. The 2K textures are fine; if a mod has a significant weight (50+ Mb), it is because of the textures and it is not an indication of a mod being "heavy" or not). Look for weapon and survivor models in your subscriptions that look very smooth (the more the polygon count, the smoother the model)
If you have other campaigns installed, some of them, too, might cause problems
Playthrough
https://youtu.be/b64D_egBDOs