RimWorld

RimWorld

Five Second Rule
38 kommentarer
Judge Dread For 8 timer siden 
o7
Appokallopps For 8 timer siden 
o7
GRANTnWishes For 10 timer siden 
I feel bad for asking now, we will miss you Uuugggg.
SHAZBOT For 17 timer siden 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
gunns22 13. juli kl. 7:25 
@Uuugggg

1.6?
GRANTnWishes 12. juli kl. 19:23 
Just checking in to see if there will be a 1.6 update. :)
ProfileName 1. feb. 2023 kl. 7:55 
Mmh, alright. Thanks for tellin' me. I'll start making use of this mod.
Uuugggg  [ophavsmand] 1. feb. 2023 kl. 7:45 
Yah Port much

Though the definition of “Safe” was updated at some point so I might forget exactly but it should be “when not deteriorating”
ProfileName 1. feb. 2023 kl. 5:20 
Dumb question, but does this just mean that if it's under a roof or in a storage unit (e.g. Deep Storage shelves and such), it just heals the food?
FurtherV 28. apr. 2022 kl. 0:57 
Thanks for the quick response <3
Uuugggg  [ophavsmand] 27. apr. 2022 kl. 15:43 
Yeh it seems the description for this mod is very old, back when weapons became worse over time.

The idea is still the same - weapons eventually die with use, so their HP matters. HP for corn doesn't matter, you cook 2% corn into meals just as good as 100% corn.
bearhiderug 27. apr. 2022 kl. 13:50 
not weapons and armour
FurtherV 27. apr. 2022 kl. 2:36 
Will this set the HP to max for any type of item? So armors and weapons included or nah?
bearhiderug 24. feb. 2022 kl. 21:20 
um
will this produice noticable errors when used with larger stockpiles??
Archoran 5. sep. 2021 kl. 4:38 
Uuugggg has sooooo many mods to update... Do you know how work and time intensive that is? Sorry... Nobody is able to fight at 30 fronts equally.
Jellypowered 4. sep. 2021 kl. 20:01 
Sorry I never pushed my changes! Whoops!
Uuugggg  [ophavsmand] 4. sep. 2021 kl. 19:14 
I mean now that I'm looking at 1.3 it sure would be nice to have a packaged 1.3 fix ~

Your fork isn't even updated :( https://github.com/Jellypowered/RimWorld-FiveSecondRule
Archoran 1. sep. 2021 kl. 5:54 
@Jellypowered - Why the heck do you upload an updated mod yourself when you could create a pull request on GitHub? The author LINKED IT! It is not fair at all to credit you for an update of a mod you did not write on your own.
JinxLuckless 21. aug. 2021 kl. 14:44 
Thanks so much!
SghHanzMullerSW 12. aug. 2021 kl. 7:57 
is this mod dead ? i hope not
Stallion 7. aug. 2021 kl. 19:07 
I miss this mod :(
Stallion 7. aug. 2021 kl. 19:04 
1.3?
Dr. Nolegs 26. juli 2021 kl. 17:04 
It does, but it outputs errors.
Lazlo 21. juli 2021 kl. 2:08 
Anyone know if this is working through the update?
Zmetek 25. dec. 2020 kl. 4:01 
So roof will basicly repair items?
Dscrub 22. nov. 2019 kl. 18:43 
I've just had a colonist snap and try to break an item. Got a good laugh out of that.
Mistletoe The Bard 2. sep. 2019 kl. 19:29 
Ya, I don't feel like I need more silver from food, but it really helps to have less items on the trader's menu. Plus, putting food in the fridge aren't hard as all except maybe early game, so who the fuck, cares if the 1/20 of my product has to sell less, while making the mechanics happen will let us lag more and have a more tedious trader menu? I rather have this mod in vanilla with over-all lower value of mood price. Thanks!
Argus von Stein 7. feb. 2019 kl. 10:27 
This should theoretically lead to less lag as well, as the game will have to store smaller variety of istances. Nice job!
Khleb 10. nov. 2018 kl. 16:36 
Can use with existing saves?
Locuust 18. juli 2018 kl. 23:46 
Yeah, agreed. Too many entries in trade windows. I just started playing again so it wasn't really clear to me if it groups by HP ranges or actual individual HP values. If it's the later it really needs to become the former in vanilla, imo. In fact just make relative freshness categories instead of HP values. We'd never have anything to eat irl if how much sun exposure produce had dictated it's pricing. In the meantime we have this :)
Lurmey 2. juni 2018 kl. 15:56 
I don't really mind items that are damaged selling for less, but I do mind my trading screen having 10 rows for the same item because its showing several stacks all at different damage values...
Kwynn 6. maj 2018 kl. 17:33 
So,how come when corn burns it doesn't fill the room with impassible popcorn?
TOAST 10. apr. 2018 kl. 3:24 
May the jam never fall downside again!
Gouda quiche 4. apr. 2018 kl. 1:37 
What about a mod that would make bad meals with bad ingredient instead ? Instead of buffing the player (the trader is not in the balance balance), nerf the player by patching recipe products that are made from bad ingredients.
tg9 11. mar. 2018 kl. 5:42 
finally i won't be selling a rice for 0.05silver lol
Koro 10. mar. 2018 kl. 17:17 
Yeah. It's kind of like that in real life. If you're starving a beautiful tomate will be as good as a bruised one... But you would certainly pay more for the first one. :)

Thanks for sharing with the community!
d_valroth 9. mar. 2018 kl. 15:13 
Pretty sure it was just a way of reducing the player's ability to generate silver. Maybe to make hydroponics more lucrative.