RimWorld
Five Second Rule
39 σχόλια
Fiach 5 ώρες πριν 
o7
Judge Dread 14 Ιουλ, 18:46 
o7
Appokallopps 14 Ιουλ, 18:21 
o7
GRANTnWishes 14 Ιουλ, 17:08 
I feel bad for asking now, we will miss you Uuugggg.
SHAZBOT 14 Ιουλ, 9:13 
from a comment on another thread (CTRL F mod) -
Uuugggg  [author] 3 hours ago 
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
gunns22 13 Ιουλ, 7:25 
@Uuugggg

1.6?
GRANTnWishes 12 Ιουλ, 19:23 
Just checking in to see if there will be a 1.6 update. :)
ProfileName 1 Φεβ 2023, 7:55 
Mmh, alright. Thanks for tellin' me. I'll start making use of this mod.
Uuugggg  [Δημιουργός] 1 Φεβ 2023, 7:45 
Yah Port much

Though the definition of “Safe” was updated at some point so I might forget exactly but it should be “when not deteriorating”
ProfileName 1 Φεβ 2023, 5:20 
Dumb question, but does this just mean that if it's under a roof or in a storage unit (e.g. Deep Storage shelves and such), it just heals the food?
FurtherV 28 Απρ 2022, 0:57 
Thanks for the quick response <3
Uuugggg  [Δημιουργός] 27 Απρ 2022, 15:43 
Yeh it seems the description for this mod is very old, back when weapons became worse over time.

The idea is still the same - weapons eventually die with use, so their HP matters. HP for corn doesn't matter, you cook 2% corn into meals just as good as 100% corn.
bearhiderug 27 Απρ 2022, 13:50 
not weapons and armour
FurtherV 27 Απρ 2022, 2:36 
Will this set the HP to max for any type of item? So armors and weapons included or nah?
bearhiderug 24 Φεβ 2022, 21:20 
um
will this produice noticable errors when used with larger stockpiles??
Archoran 5 Σεπ 2021, 4:38 
Uuugggg has sooooo many mods to update... Do you know how work and time intensive that is? Sorry... Nobody is able to fight at 30 fronts equally.
Jellypowered 4 Σεπ 2021, 20:01 
Sorry I never pushed my changes! Whoops!
Uuugggg  [Δημιουργός] 4 Σεπ 2021, 19:14 
I mean now that I'm looking at 1.3 it sure would be nice to have a packaged 1.3 fix ~

Your fork isn't even updated :( https://github.com/Jellypowered/RimWorld-FiveSecondRule
Archoran 1 Σεπ 2021, 5:54 
@Jellypowered - Why the heck do you upload an updated mod yourself when you could create a pull request on GitHub? The author LINKED IT! It is not fair at all to credit you for an update of a mod you did not write on your own.
JinxLuckless 21 Αυγ 2021, 14:44 
Thanks so much!
SghHanzMullerSW 12 Αυγ 2021, 7:57 
is this mod dead ? i hope not
Stallion 7 Αυγ 2021, 19:07 
I miss this mod :(
Stallion 7 Αυγ 2021, 19:04 
1.3?
Dr. Nolegs 26 Ιουλ 2021, 17:04 
It does, but it outputs errors.
Lazlo 21 Ιουλ 2021, 2:08 
Anyone know if this is working through the update?
Zmetek 25 Δεκ 2020, 4:01 
So roof will basicly repair items?
Dscrub 22 Νοε 2019, 18:43 
I've just had a colonist snap and try to break an item. Got a good laugh out of that.
Mistletoe The Bard 2 Σεπ 2019, 19:29 
Ya, I don't feel like I need more silver from food, but it really helps to have less items on the trader's menu. Plus, putting food in the fridge aren't hard as all except maybe early game, so who the fuck, cares if the 1/20 of my product has to sell less, while making the mechanics happen will let us lag more and have a more tedious trader menu? I rather have this mod in vanilla with over-all lower value of mood price. Thanks!
Argus von Stein 7 Φεβ 2019, 10:27 
This should theoretically lead to less lag as well, as the game will have to store smaller variety of istances. Nice job!
Khleb 10 Νοε 2018, 16:36 
Can use with existing saves?
Uuugggg  [Δημιουργός] 30 Αυγ 2018, 9:35 
Locuust 18 Ιουλ 2018, 23:46 
Yeah, agreed. Too many entries in trade windows. I just started playing again so it wasn't really clear to me if it groups by HP ranges or actual individual HP values. If it's the later it really needs to become the former in vanilla, imo. In fact just make relative freshness categories instead of HP values. We'd never have anything to eat irl if how much sun exposure produce had dictated it's pricing. In the meantime we have this :)
Lurmey 2 Ιουν 2018, 15:56 
I don't really mind items that are damaged selling for less, but I do mind my trading screen having 10 rows for the same item because its showing several stacks all at different damage values...
Kwynn 6 Μαϊ 2018, 17:33 
So,how come when corn burns it doesn't fill the room with impassible popcorn?
TOAST 10 Απρ 2018, 3:24 
May the jam never fall downside again!
Gouda quiche 4 Απρ 2018, 1:37 
What about a mod that would make bad meals with bad ingredient instead ? Instead of buffing the player (the trader is not in the balance balance), nerf the player by patching recipe products that are made from bad ingredients.
tg9 11 Μαρ 2018, 5:42 
finally i won't be selling a rice for 0.05silver lol
Koro 10 Μαρ 2018, 17:17 
Yeah. It's kind of like that in real life. If you're starving a beautiful tomate will be as good as a bruised one... But you would certainly pay more for the first one. :)

Thanks for sharing with the community!
d_valroth 9 Μαρ 2018, 15:13 
Pretty sure it was just a way of reducing the player's ability to generate silver. Maybe to make hydroponics more lucrative.