Stellaris

Stellaris

!Build Upgraded - Autobuild Comp. Patch
22 Comments
Gratak  [author] 27 May, 2018 @ 9:38am 
Updated. And strongly simplified thanks to the new version of direct construction. I'm pretty sure, no more updates will ever be needed for this comp patch!
Gratak  [author] 26 May, 2018 @ 12:58am 
Yes, though not first priority, sorry.
Khanna 25 May, 2018 @ 6:16pm 
Hey man, will you update the mod for 2.1?
Chastity the Celibate 21 Apr, 2018 @ 7:15am 
Ok cool
Gratak  [author] 21 Apr, 2018 @ 6:28am 
Probably works partly. But the new buildings of CGM won't be auto-constructed. We'll probably do this at some point.
Chastity the Celibate 21 Apr, 2018 @ 5:08am 
Work with CGM: Buildings? I assume so, although I might be mistaken.
aZmoDen 9 Apr, 2018 @ 8:00pm 
No worries, glad to help out
Gratak  [author] 9 Apr, 2018 @ 11:26am 
Should be fixed now. Thanks for reporting the issue.
Gratak  [author] 9 Apr, 2018 @ 4:37am 
Thanks for the info. I probably need to update this mod. Will to so when I find time later.
aZmoDen 9 Apr, 2018 @ 4:25am 
I am having a problem. Im not sure if its this mod that is causing it, but when i go into autobuid menu, im getting alot of wird text. The buttons function as normal but their identifiers / localistion have been borked.
screeny [imgur.com]
Gratak  [author] 19 Mar, 2018 @ 11:05am 
Well one could actually argue that it takes less resources as you did not do the "not really needed" steps in between. I mostly did not do a slight cost reduction for game-play reason. I did not want player (and myself) to try and aim for such a mineral cost reduction.
Musashi 19 Mar, 2018 @ 11:00am 
I haven't noticed that they where faster. My mistake. And about the cost, it was both to make it much different from normal build line and it also seemed logic to me that a direct high tier building should require more resources. If you want to build something faster you need to devote more resources
Gratak  [author] 19 Mar, 2018 @ 10:51am 
That bothered me as well. Which is why they are in fact 25% faster. I do not see why it should be more expensive.
Musashi 19 Mar, 2018 @ 10:35am 
There's something that bother me. If building directly a building takes exactly as much time and resources as building all the buildings one after another, while in the meantime you don't take the resources from that tile, isn't it better to build one building after another? At least, when you have built the first tier, you can collect more resources. Wouldn't be more logic to have the high tier building be like 30% faster that the total but like also 30% more costly that the total?
Musashi 12 Mar, 2018 @ 11:21am 
Thx for the mod....
Gratak  [author] 12 Mar, 2018 @ 10:13am 
thanks for the feedback
Musashi 12 Mar, 2018 @ 8:27am 
tried. Work now
Gratak  [author] 12 Mar, 2018 @ 3:27am 
Ok. Fixed it now. Sorry for the delay.
Gratak  [author] 12 Mar, 2018 @ 12:49am 
Right. Sorry. Now I see what you meant. Updates work but automatic construction of new buildings only work with the "show low tier" edict from BU turned on. Will have to have a look at that later.
Gratak  [author] 11 Mar, 2018 @ 8:53am 
Fixed all errors appearing in the log for me and this should also fix the hospital issue.
Gratak  [author] 11 Mar, 2018 @ 8:22am 
Currently taking care of the errors. As far as I see the only thing that currently doesn't work is the auto-remove of directly constructed hospitals (will be fixed asap). If you have bigger problems I can't reproduce them, please come to https://discord.gg/qJK8QgC and report them in detail there.
Musashi 10 Mar, 2018 @ 10:28am 
Still foesn't work. Got some errors