Space Engineers

Space Engineers

Realistic Gravity - 900km Planets - 3 Planetary systems
20 Comments
Kumpel Kumplowski 4 Jun, 2023 @ 11:34pm 
Hi. Do you know maybe where I can find setting file to your scenario? I would like to edit/change some planets but could not locate subscribed file anywhere in SE catalogs or in appdata
Emily8914 25 Jun, 2021 @ 12:01pm 
Is there a way to get the square falloff gravity as a separate mod to be applied to any planet? If not I have to do some crazy math and invent a few formulas to make this script calculate the trajectory of my artillery fire.
ζζζ ι ξζξ 19 Mar, 2021 @ 12:10pm 
Idk if it is just me but I cannot seem to find any ore on the planets. Have tried ore detectors up to 1250 blocks and still nothing. The ore detector that I use have no trouble picking up ore in space, so it is not a compatibility issue. Am I the only person who is experiencing this, or is it to ment to be like that?
AusländerJäger 26 Nov, 2019 @ 10:53am 
Have you considered of replacing Dover with other Dover Remastered? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1846069174&searchtext=dover
aaronfranke  [author] 18 Oct, 2019 @ 9:55pm 
That's a bug with Space Engineers, the planets' LOD becomes nothing far too quickly.
AugustBreak 8 May, 2019 @ 7:25pm 
I have one issue I've noticed and it's that the planets seem to disappear at seemingly close distances regardless of settings. Some planets will disappear from view at around 3000km which makes navigation impossible when planet hopping. Is there anything I can do to fix this?
DanTheMan 17 Mar, 2019 @ 2:52pm 
Would be awesome for someone made a mod so this could work on any planet in the game.
Chaya2766 18 Jan, 2019 @ 7:39am 
center of the earth-like planet is somewhere around X523646 Y524287 Z524085
Chaya2766 12 Jan, 2019 @ 8:52am 
I wish so bad there was a version without asteroids
aaronfranke  [author] 25 Dec, 2018 @ 1:21pm 
@systat The exact technique I used in the past doesn't seem to work (changing the SBC file) but it seems that you can force it to use it if you delete some SBS files (see below).
systat 25 Dec, 2018 @ 7:49am 
Merry Christmas, Happy Holidays, Happy Festivus, etc...

I've been playing your world in survival for some hours now. Good map6. Did well until crashed my landing ship during an ascent manoeuvre, but I blame myself for that.

Anyhow, what tweak, or setting, does one need to make to get r^-2 gravitation in their world? Thanks.
RITEG 20 Oct, 2018 @ 1:08pm 
Also if you delete SANDBOX_0_0_0_.sbsB1, modify SANDBOX_0_0_0_.sbs, and then load up the world you can as it turns out.
aaronfranke  [author] 20 Oct, 2018 @ 1:07pm 
But this map specifically was created after that branch, so it won't work there. Hopefully this map still loads up properly in modern Space Engineers. I don't feel like re-installing to test.
aaronfranke  [author] 20 Oct, 2018 @ 1:03pm 
@Exist It doesn't seem to work anymore in modern versions of Space Engineers. It still works if I revert to the "dx9-32bit" branch.
RITEG 20 Oct, 2018 @ 11:15am 
If you regenerate a planet in SEToolbox it gives you the option to, the scenario.sbc file thing doesn't work anymore. Also how did you manage to change the gravity falloff?
Talbone  [author] 16 Mar, 2018 @ 5:02am 
no guides that i know of, i did it back in the day by manually editing a scenario .sbc file if i recall correctly
DeAnti 16 Mar, 2018 @ 12:09am 
How do you make planets larger is there a guide i can read?
Talbone  [author] 14 Mar, 2018 @ 4:23am 
noice!
aaronfranke  [author] 13 Mar, 2018 @ 1:16pm 
@Milord Adelle, Dantus, Dover, Dune, DustyDesertPlanet, Europa, HaleE2, Irene1C, Irol476, Moon, Suti, Titan, TropezR4.
envy 13 Mar, 2018 @ 9:23am 
What planets are there?