RimWorld

RimWorld

EM Tattoos and Piercings
38 Comments
u wot u wot  [author] 8 Dec, 2020 @ 4:36am 
God bless you Mlie
Mlie 21 Mar, 2020 @ 12:44pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2030227116
Hope this helps anyone!
Dr. Quackers M.D. 7 Jan, 2019 @ 7:00pm 
Please update tyo 1.0 I loved this mod!
Slickcharms 30 Aug, 2018 @ 7:34pm 
will this be updated to .19? will it work without being updated?
Juniana Weaver 12 May, 2018 @ 6:43am 
I think this mod might be incompatible with "Tiamat 2018 - Stone Age No Research"
u wot u wot  [author] 14 Apr, 2018 @ 8:31am 
Part of it was to imitate the more high-tech prosthetics and just so you have an option for a playing a game with more tribal options without being hamstrung.
Lauri7x3 13 Apr, 2018 @ 1:48pm 
rly like the idea, but the efficency boost doesnt make sense. a social impact would be quite resonable, but body part efficency?
u wot u wot  [author] 10 Apr, 2018 @ 10:49am 
I'll have a look into it, I'm not totally well up on how to do it which is why it wasn't included originally but if you think it would be useful then guess I better get studying haha
Omega13 9 Apr, 2018 @ 4:34pm 
As a possible suggestion - maybe there could be a later research that allows tattoos to be removed? (Or make it part of one of the advanced tattoo researches.) That way if you decided you don't want one of the drawbacks anymore there's a way out of it. (That was how I ended up with two tattoos in one slot - I was trying to remove a tattoo I no longer wanted.)
Omega13 9 Apr, 2018 @ 4:28pm 
I accidentally put more than one tattoo on the same slot on a colonist as well. I hope I didn't break something.
u wot u wot  [author] 9 Apr, 2018 @ 12:39pm 
Absolutely! I'll add on some different spots for making the piercings. And I'm not sure why it will let you add more than one piercing - I'm not sure how to change it anyway!
Omega13 7 Apr, 2018 @ 1:23am 
So I attempted to replace a colonist's nose ring with another type of nose ring and now she's wearing both of them. Is this intentional? If so, how many piercings can I wear in the same slot at once?
Omega13 6 Apr, 2018 @ 3:24pm 
And by "these" i mean the piercings, sorry
Omega13 6 Apr, 2018 @ 3:22pm 
Any possibility of getting these added to the smithy as well as the campfire? It seems a sensible sort of place to do some metalworking.
erfolgsdiplomat0 6 Apr, 2018 @ 1:06pm 
yes, that was the badly described problem. the tattoos only showed up in the op menu for prisoners. but today i realised it was because of me playing a twilek tribe from one of the star wars mods. i just spawned a human colonist to check, and it works. cool mod idea!
u wot u wot  [author] 4 Apr, 2018 @ 1:53pm 
You should be able to tattoo a colonist if you have a design in a stockpile just by selecting it from the operations menu - is it showing up just for prisoners but not for colonists?
erfolgsdiplomat0 4 Apr, 2018 @ 11:47am 
hello, i was very curious about this mod for a tribal only planet game, but i can only tattoo prisoners.
u wot u wot  [author] 4 Apr, 2018 @ 10:17am 
small update: belts can now be put in the proper places
Omega13 3 Apr, 2018 @ 5:01pm 
So I noticed that the belts from this, much like the EM tools, cannot be stored in stockpiles. The jewelry can be stored just fine.
u wot u wot  [author] 31 Mar, 2018 @ 6:45pm 
Ask and ye shall receive - I'll see what I can do for a next update haha
Shades 31 Mar, 2018 @ 7:41am 
So, do we get a +3 Nipple Ring of Protection?
u wot u wot  [author] 26 Mar, 2018 @ 1:13pm 
Bless you, thanks!
Peter 26 Mar, 2018 @ 7:32am 
Oh man, this mod is so cool. What a creative way to apply the prosthetics system to early tribal stuff while still keeping the flavor around. Great work dude, 10/10.
u wot u wot  [author] 24 Mar, 2018 @ 6:39am 
Update:
-tribal raiders/visitors now sometimes spawn with tattoos/jewellery
-the operation failure chance for piercing/tattooing has been drastically reduced
u wot u wot  [author] 19 Mar, 2018 @ 3:21pm 
Next update i'll make it so you can stockpile it sure, and yes works fine with EPOE, just uses up slots like normal implants etc
MiamiHurricane 17 Mar, 2018 @ 5:16pm 
does this worok with epoe?
Oblivious 16 Mar, 2018 @ 1:00pm 
Can you make it so necklaces and belts can be put into a stockpile? I have tried many times to find the object(s) in the list but I can not find it there.
MiamiHurricane 15 Mar, 2018 @ 3:54pm 
this is one of the more creative mods ive seen
u wot u wot  [author] 14 Mar, 2018 @ 11:53am 
More updates:
Tiny research tree to learn all the tattoos/pigments, piercings and jewellery don't require any
4 new pigments you can mix in order to make 4 new designs
u wot u wot  [author] 13 Mar, 2018 @ 11:24am 
Updated:
Tattoos and piercings are now implants not bionics (so no replacing lost hands and have them magically reappear!)
Balanced the plant amounts for pigments and necklaces
Grammar errors
u wot u wot  [author] 12 Mar, 2018 @ 12:31pm 
At the moment purely stats until I can work out how!
Lugaru 11 Mar, 2018 @ 6:00pm 
Is there any visual component to this yet (like the thumbnail) or is it purely stats?
u wot u wot  [author] 10 Mar, 2018 @ 12:50pm 
Oh cool! Let me know how it goes.
Deyon 10 Mar, 2018 @ 12:42pm 
i have the mod "i want everything of you" that allows me to even remove... everything, i installed the mod and will test if i can remove it with it
u wot u wot  [author] 10 Mar, 2018 @ 12:05pm 
No raiders yet but they will soon! And no, you can't remove the tattoos as they act like bionics.
Deyon 10 Mar, 2018 @ 11:47am 
can i remove tattoos and piercings after i put them on?
Deyon 10 Mar, 2018 @ 11:47am 
do raiders sometimes come with tattoos?
u wot u wot  [author] 10 Mar, 2018 @ 10:41am 
Any feedback or suggestions please feel free to let me know!