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If there shows 1000errors , it may means game falls to relocate mod id . You may try shut and run game again , or wait workshop download finished .
and AI can also use it in some occasion
Recently I am on add more ships and optimize some module (especially the hangers) .
keep up the great modding work mate
I was updated mod in this sequence :
1, add new block/shape , and keep old module for a while
2, mark old module as unpalette
3, remove old module
The whole procedure proceeds in 2 months , but if someone didn't check game often and use the changed shape block as structure , it happened with ship broken
I'm sorry for that loss , and will be more careful in later update
it was just an angry comment from my side anyway so feel free to ignore it
Can you send me screen shots of errors report and save slot export?? 870894963@qq.com
Also I'm working on new update base on beta game , including shrouds and fragment reworked . May come out as game update published .
need to bind this launcher to AUTOFIRE to make it works automatic .
for every rep , it provide 500hp per second .
if use 10 of this , ship can count 5000 DPS firepower without intergrity break
so this faction , different from vanilla "shield tank" \ "armor tank" ,this is " armor repair tank"
mostly use the ROOT port on AMPLIFIER connection and simplify some blocks connection .
but multiple ROOT ports on a single block is still report as errors (also still wait dev to fix) .
I suggest ignored the 3 errors . and please leave message to me if counter any ship corruption problem .
Works anyway, dont know what this means.
im currently on mod fix , focusing on reduce lag in gravity well .
just updated today