Stellaris

Stellaris

Arc Emitter (Titanic)
21 Comments
jonjowett  [author] 19 Feb, 2019 @ 7:56am 
In that case, I'm sorry but patches for other-mods-that-I-don't-use-myself are extremely low on my list of priorities. Given that I still have a lot of mods to update from 2.2, I think it's safe to say that it isn't going to happen any time soon.

If you like this idea and want it to be included in ESC, honestly your best bet is to do it yourself. That way, you can ensure that it's properly balanced and tested. Failing that, you can try to persuade the ESC developers.
KYDuck 18 Feb, 2019 @ 9:11am 
Extra Ship Components. It adds a bunch of new weapons along with upgrades of current ones.
jonjowett  [author] 17 Feb, 2019 @ 6:51am 
Perhaps a stupid question but... what is ESC?
KYDuck 15 Feb, 2019 @ 4:57pm 
is there a patch for ESC upgraded versions? If, could you please make one? (for this and Arc Emmiter Miniaturization)
jonjowett  [author] 4 Apr, 2018 @ 6:31am 
@Shiranui: np, thanks for confirming!
Alastair 4 Apr, 2018 @ 5:39am 
@jonjowett yer sorry for the late reply life interfeared but everything is working fine now.
jonjowett  [author] 30 Mar, 2018 @ 4:38am 
@Shiranui: Btw, I uploaded the change last night but forgot to say anything here. It should be working for you now.
Alastair 29 Mar, 2018 @ 5:09pm 
Thanks you for the fast response. I really love this mod so I can go full anti everything build.

To my knowledge unless you use designable ion cannon then the build is set it will always use certain things like starports.

As for if people use that if they are running full vanilla then maybe.

Finally the other t sized weapons in More Components Mod 1.9 they were x sized weapons but in 2.0 they were moved and I think buffed for t slot usage.
jonjowett  [author] 29 Mar, 2018 @ 3:45pm 
(1/2)

@Shiranui: TL;DR I'm going to make a change which will hopefully fix the problem for your other mods. Technical info / speculation below.

---

The new t-sized weapons in the base game have something like this line:
size_restriction = { titan } # For PERDITION_BEAM_TITAN (ie. perdition beam)
size_restriction = { ion_cannon } # For PERDITION_BEAM_ION (ie. ion cannon)

... but the longstanding fallen empire TITAN_LASER doesn't have it.
jonjowett  [author] 29 Mar, 2018 @ 3:45pm 
(2/2)

My guess is that the mod-added t-sized weapons you're talking about don't include any form of size_restriction - probably because they were added to the game before the Apocalypse DLC came out, so they modified the titan laser rather than the perdition beam.

On reflection, any ship with a titanic weapon slot should be able to equip the titanic arc emitter. So I think I'll remove the relevant line from my mod, which should hopefully fix your issue.

This may cause the titan arc emitter to be added by default to player ion cannons. (Does anyone actually use those?) It probably won't be added to AI ion cannons. I don't think this is a problem, but we'll see.
Alastair 29 Mar, 2018 @ 3:23pm 
This is strange cause the t sized weapons of More Ship Components all work fine and can be equiped in any t slot.
Alastair 29 Mar, 2018 @ 3:10pm 
@jonjowett Ok I found the problem it is two fold for me at least. The first is it only shows up in T slots on titans and not slots like the designable ion cannons or the NSC Flagship. Second it seems to have not loaded when I first got it on the titans but after restarting it works appears.
jonjowett  [author] 29 Mar, 2018 @ 2:51pm 
@Shiranui: I'm sorry, but I can't reproduce your issue. Are you sure you researched the correct tech? (Eg. If you also have my arc emitter miniaturization mod installed, maybe you researched that tech instead?)

Here's my testing process:

Start new game (in v2.0.2)
In console: research_technology tech_titans
Check ship designer - You should be able to design titans now. Perdition beam is available, titanic arc emitter is not.
In console: research_technology tech_arc_emitter_titanic
Check ship designer - Titanic arc emitter is now available.
Alastair 29 Mar, 2018 @ 11:27am 
I can't find it I researched it I look at the t slots nothing is there. predition beam is but not the arc.
Stankley 29 Mar, 2018 @ 9:21am 
T H A N K
jonjowett  [author] 29 Mar, 2018 @ 9:20am 
Updated for v2.0.2 - Tech costs updated in line with the base game.
Cthulhu The 3rd 21 Mar, 2018 @ 9:57am 
This is hiliarious. Kind of reminds me of the Eye of Gork the Ork's use in 40k. It will either zap you dead, or just tickle you. If the target dies, well they were the enemy and it's Gork's will. If they live, then Gork says they live so it's all good.
Stankley 10 Mar, 2018 @ 11:17am 
absolutely beautiful
jonjowett  [author] 10 Mar, 2018 @ 7:11am 
Yes, it's 1-15000 damage directly to the hull. That's anything from a mere tickle to a 1-hit-kill. It's glorious :-)
-=EDF=- Kouta Seto 10 Mar, 2018 @ 5:48am 
sooo like all ark emiters 1 - x damage? wich would be either 1 or 10k based on how OP the titan version should be? Not worth it dude (plus the titan laser actualy works fine as WMG untill we get the proper one via mod(and yes, i hope it adds the ability to wipe out planets on this then!)
Kung Fu Harry 10 Mar, 2018 @ 3:34am 
thx. my battleships can have some company now