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Seems to work for a while, but then just stops producing.
Is this still confirmed as working?
"C:\Users\#username#\AppData\Roaming\SpaceEngineers\Storage\1327040622.sbm_RefineryStoneUpgradeModule\ModSettings.xml"
or per World
"C:\Users\#username#\AppData\Roaming\SpaceEngineers\Saves\XXXXX\YourWordl\Storage\1327040622.sbm_RefineryStoneUpgradeModule\ModSettings.xml"
The global file is automaticly created and should exist after you started a world containing the mod. You could use this a templated if you like to make settings per world.
If you remove all the:
<OreDistribution>
<OreId Type="MyObjectBuilder_Ore" Subtype="XXXX" />
<Percent>Y</Percent>
</OreDistribution>
from the file the mod will only work as vaporiser.
Hope this helps
I've been looking for a way for people to get rid of gravel without just ejecting it all and the option this adds would be perfect as a stand alone addition :)
I've changed this now and so your advanced refinery should produce more special ore than before. But carefull, what ore and how many ore types per timeslice are dropped is randomized, so you can't compare the values directly.
Keen changed a bunch of stuff to, so not sure if this is correct or not...
(tested both creative and survival):
last run i managed to refine 194,4 tons FE , 25,2 tons SI, 16,6 tons Ni, while i got only 0,3kg ice and 0,09kg Cobalt, all other ores displayed only "<0,01" !
using just one stone upgrade each in my 4 refineries
do you know why the game would think this mod is slowing things down with ir without any modules from this mod in place?
But why that detour? (Stone->Gravel->Ore + Whatever?)
May work also with other small ship mods