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I'd suggest adding "cookie" somewhere in this description if you're concerned about it appearing in the search.
That link of yours may work better if you remove the parentheses, btw.
New Version is UP! Be sure to check it out for a good Oreo Eatin' time!
or comment them out with "// " like so.
VertexLitGeneric
{
$baseTexture "models\props_street/manhole_cover"
$surfaceprop metal
// $envmap env_cubemap
// $normalmapalphaenvmapmask 1
// $envmaptint "[.7 .7 .7]"
$bumpmap "models\props_street\manhole_cover_normal"
// vertexlitgeneric_HDR_dx9
// {
// $envmaptint "[.5 .5 .5]"
// }
}
Basically, envmaps are used to create the impression of reflectivity, like on glass and such.
That said I checked 'em out in game and they didn't look slimy to me :P
Also, the VMT is a file that has a bunch of info for the game on how to display the VTF images
It changes everything from how shiny it is, to how glowy it is, to how see-through it is.
It can also be used to reference different VTFs entirely, which is useful for more complex mods.
And welcome to the l4d2 workshop :D