Left 4 Dead 2

Left 4 Dead 2

The Manhole Covers are now Giant Oreos. You're welcome. v2.0: Now with 2.0 TIMES the Oreo!
21 Comments
The Maggot Guy  [author] 7 Feb, 2022 @ 9:54am 
Will check later
cJ 1 Feb, 2022 @ 3:39am 
yes still transparent
jermapilled 5 Nov, 2021 @ 6:56pm 
still transparent?
The Maggot Guy  [author] 5 Sep, 2019 @ 12:06pm 
I'll have to do some debugging then.
gℓιттєяуρєαя ฅ 5 Sep, 2019 @ 8:58am 
Still doesn't work, just transparent
The Maggot Guy  [author] 4 Sep, 2019 @ 5:49pm 
Verify the data cache
Tony Soprano ꦸ 4 Sep, 2019 @ 3:09pm 
I tried this, and now the manhole is just totally invisible.
The Maggot Guy  [author] 11 Jul, 2019 @ 3:36pm 
Mine too!
Fimmy 11 Jul, 2019 @ 2:52pm 
oreo is my favorite
The Maggot Guy  [author] 5 Jan, 2019 @ 4:29pm 
Now with video!
The Maggot Guy  [author] 1 Jan, 2019 @ 9:32pm 
Thanks for the tip!
Sir Bombegranate III 12 Mar, 2018 @ 7:35pm 
Ha. Nice.
I'd suggest adding "cookie" somewhere in this description if you're concerned about it appearing in the search.
That link of yours may work better if you remove the parentheses, btw.
Tя!cky ツ 11 Mar, 2018 @ 7:06pm 
Nice, hey remove that link please to my N.Y. Sewer manhole cover. Steam thinks it's fishy, just say Thanks to Tя!cky ツ instead. Also I'm not a dude, I'm a Chick :cfacepalm:
The Maggot Guy  [author] 10 Mar, 2018 @ 10:35pm 
Thanks!
Franky D. Coolsevelt 10 Mar, 2018 @ 10:01pm 
Lookin' good man :)
The Maggot Guy  [author] 10 Mar, 2018 @ 9:55pm 
Thanks!
New Version is UP! Be sure to check it out for a good Oreo Eatin' time!
Franky D. Coolsevelt 10 Mar, 2018 @ 9:06pm 
Hope it helps :D
The Maggot Guy  [author] 10 Mar, 2018 @ 9:00pm 
I will test that out posthaste and update the mod accordingly.
Franky D. Coolsevelt 10 Mar, 2018 @ 7:36pm 
If I understand your problem, I'd edit out all references to the envmap
or comment them out with "// " like so.

VertexLitGeneric
{
$baseTexture "models\props_street/manhole_cover"
$surfaceprop metal
// $envmap env_cubemap
// $normalmapalphaenvmapmask 1
// $envmaptint "[.7 .7 .7]"
$bumpmap "models\props_street\manhole_cover_normal"
// vertexlitgeneric_HDR_dx9
// {
// $envmaptint "[.5 .5 .5]"
// }
}

Basically, envmaps are used to create the impression of reflectivity, like on glass and such.
That said I checked 'em out in game and they didn't look slimy to me :P
The Maggot Guy  [author] 10 Mar, 2018 @ 7:18pm 
Thanks Man! If I can figure out how to make it not look slimy with that and update the file I will!
Franky D. Coolsevelt 10 Mar, 2018 @ 4:44pm 
Marvelous, this'll go great with the various fast-food SI

Also, the VMT is a file that has a bunch of info for the game on how to display the VTF images
It changes everything from how shiny it is, to how glowy it is, to how see-through it is.
It can also be used to reference different VTFs entirely, which is useful for more complex mods.

And welcome to the l4d2 workshop :D