Garry's Mod

Garry's Mod

gm_vehicletest
9 Comments
Coping Kobold 18 Mar, 2013 @ 8:07pm 
Yup, all fixed!
Sakuya  [author] 18 Mar, 2013 @ 7:23pm 
Updated - all texture problems should be covered now.
Coping Kobold 18 Mar, 2013 @ 6:09pm 
Can confirm both the error prop and the purple textures. The Error only appears when I unmoubt Episode 2, but the purple stuff is there even with everything mounted: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132841716
Cameron 18 Mar, 2013 @ 5:52pm 
Not a clue about what you just said ._. I bought this because a friend at work said it'll break my minecraft habbit. And there errors are right in front of the console.
Sakuya  [author] 18 Mar, 2013 @ 5:50pm 
Errors? Where, precisely? Screenshots? I packed up the BM:S prop/textures, as well as the SiN textures. There's an EP1 prop, though, attached to the breenconsole.
Cameron 18 Mar, 2013 @ 5:46pm 
I'm new to this stuff, but whats the error under the door opener, and the purple where the red and white lines are?
Coping Kobold 18 Mar, 2013 @ 5:23pm 
Well, I understand that part, but usually there's the issue of getting the lighting to match up, too. In every 3-D skybox tutorial I've seen, there's a definite line between the skybox and the real stuff, even if the textures and light maps line up perfectly. Except for a few spots, yours is absolutely seamless.
Sakuya  [author] 18 Mar, 2013 @ 5:02pm 
Really? It wasn't even a difficult trick - instead of building the skybox on guesswork and hope, I actually built the 3-D skybox as if it was part of the level's terrain. After I was satisfied with the terrain, I selected the segments of displacement to be put in the skybox and scaled them down to the usual 1/16th-scale. To line it up properly, the origin of the world was matched to the origin of the playerspace - visible in Hammer, the map's volume is a bit offset to the middle, and visible in the skybox, the terrain has a square hole where the map's volume was cut out. That reminds me, I should've compiled it with a higher skybox...
Coping Kobold 18 Mar, 2013 @ 1:28pm 
Your skills at lining up a 3-D skybox are surpassed by very few.