Creativerse

Creativerse

AllSTORE modules
19 Comments
Luna Spiritpaw 21 Dec, 2019 @ 9:40am 
I'll be picking this project up myself later today and will do what I can to get them all updated properly. ^.^
Tyler Durden 26 Aug, 2018 @ 9:08am 
NickPauwels, are your modules being updated? i made a warehouse but since the update the modules are messed up
FortyGaming 22 Jun, 2018 @ 11:23am 
hi u have update your signs?
:BEmockery:
RnYGames  [author] 14 May, 2018 @ 10:03am 
Hi all,

I'm aware of the issues with the signs. At the moment I'm waiting for Playful to release a fix, all progress on new modules has been halted also as I'm not sure how they will fix things and it may make anything I change now be unusable in the future.
entuland  [developer] 11 May, 2018 @ 12:31pm 
That's one of the changes of the QB release, yes. If it's a simple grid made with only <sprite>, <mspace> and <line-height>, and if the latter two use unitless values (that is, <mspace=1> instead of <mspace=1em> or something) then they can be fixed by putting a smaller size value (say, from <size=8> to <size=7.5>, just throwing out numbers here). Anything more complex than that should be better left as it is hoping Playful releases a proper fix.
Tyler Durden 11 May, 2018 @ 9:47am 
I was trying to figure out how to fix it myself but it's as if the icons have enlarge just a little
entuland  [developer] 10 May, 2018 @ 5:37pm 
I was thinking about that just when I found out about the arc sign bug, Monsta. Hope Nick will resist the urge to try and fix them and instead wait a little to see if they'll get this fixed :P
Tyler Durden 10 May, 2018 @ 2:48pm 
Hey NickPauwels, I dont know if you've heard but the modules you have made sorta broke in the new creativerse update, the arc signs no longer line up
Rennys 28 Mar, 2018 @ 8:12am 
great, i was looking for something like that for my underground storage room to make order in my materials. TKS :steamhappy:
RnYGames  [author] 25 Mar, 2018 @ 8:44am 
Processor module is underway. At the moment im still working on what would be the most logical layout. A framework for the modules is also underway.
ket_the_tro 25 Mar, 2018 @ 7:31am 
Very nice. how about a 2 x 5 array of processors on the floor, since we can't rotate the processor to lay on its side(hint hint playful :) . Nice work, looks great Nick.
Kalich 25 Mar, 2018 @ 3:34am 
Fantastic solution for labling storage. Thanks for sharing!
RnYGames  [author] 23 Mar, 2018 @ 9:12am 
You're welcome :)
RomeroMadero 23 Mar, 2018 @ 7:15am 
I was thinking of doing something similar, so thanks for saving me time :steamhappy:
Gelenm-Edodey 21 Mar, 2018 @ 6:24am 
Thanks, they are fantastic, you have helped me a lot. I give you a like and subscribe.:steamhappy:
RnYGames  [author] 18 Mar, 2018 @ 10:52pm 
Thank you for your comment Skoll.
chervial 18 Mar, 2018 @ 7:33pm 
This is an absolute life saver, thank you for putting in all the time and effort for this and also thank you for sharing it with us.
RnYGames  [author] 15 Mar, 2018 @ 10:51am 
Thanks for the comment entuland, glad you like it. :)
entuland  [developer] 14 Mar, 2018 @ 7:21am 
Great contribution, neat job with the multiple sprites per chest, well done!