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Like, most of them are basically the exact same thing every time. Sloped twisty ramps. That's the map.
Also, your love for rising turning paths is a problem : they actually require a very precise shot. Too weak? You go back down. Too strong? You jump outside the track.
The high amount of details in doodads also contrasts with objects flying around in the air "by magic".
I am not saying there is a bad map. There is a strong fundation here. But maybe there has to be a way to make those rising turns easier? A wall to prevent jumping out which you would copy-paste could be a thing.
Also : please add reset zones if you can. Sometimes I had to wait very long before my ball stops out of bounds and I can play agin.