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good map
I was going to mention a few things.
but Prototype said them 1st. exept this:
at the end you can open the exit without the reflection cube.
I left a portal in the previous chamber, where the laser goes into the portable panel.
so I used that laser & fired the other portal on 1 angled panel in the exit chamber,
to place laser from previous chamber, into the laser catcher, that opens the exit door.
I could have done what I think you intended & brought back the reflection cube & used the laser in the exit room & 2 angled portable panels, to direct the laser into the laser catcher.
so 2 solutions here.
good fun / confusing / challenging.
crossing the goo took me a while to figure.
but a good solution :)
thumbs up
I have a new map. when you get time, please let me know what you think:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=143995088
map name:
cube shortage
I guess you like the laser redirection cubes because there is more than necessary
I also think I use it on my shelves for decorating :)))
https://steamhost.cn
I also see two passages useless, it should be for fun!
https://steamhost.cn
https://steamhost.cn
Anyway good work, I like
In the third room, I do not understand the point of the button connected to a timed panel (to the right of the entry), it lets you go back, but you can just go back the way you came in? (Also it is a very long walk between the orange gel chamber and the laser chamber, is it possible to make it shorter?)
You can complete the third (laser) chamber without the use of the horizonal laser.
I like your solution to the glass panel jump loop-hole. If you make any new chambers I would be happy to play them for you :)
Also now that you have added the escape route the button down the bottom of the first hole, that flips two panels to let you get out, is no longer neccessary.
Another easy solution you have created is in the second room, you no longer need the orange gel, at all !! You can jump (with the cube) from the high glass platform, you added, across to the laser platform without using the gel.
I'm sorry for listing all the problems, but it should help you (and maybe me) make better test chambers :)
Apart from those problems, I liked the concept, and the laser challenges were quite interesting especially in the third room. :)