Stellaris

Stellaris

Cultural Overhaul [ Ethics - Civics - Traditions ] 2.0.2
34 Comments
AlphaAsh 25 May, 2019 @ 2:53am 
Subscriber Zyme has informed my mod's subscriber base that the authors of this mod need hugs. So, hi and *hug*
Kepos 18 Apr, 2018 @ 10:37am 
Yeah, seems this mod may be causing AI to not leave their home system.
GameMaster 4 Apr, 2018 @ 11:34pm 
I'm getting a wonky discovery tree bug where the discovery tree goes borked...
Slurreydude 30 Mar, 2018 @ 7:31pm 
ahaaa it is this mod that is creating the no growth bug. too bad, i rather enjoy this mod
Hiun 30 Mar, 2018 @ 12:40pm 
same here, hopefully its fixed
DigitalDomino 28 Mar, 2018 @ 6:59am 
It seems like the AI automatically forbids entering any system that you don't control. This leads to the AI having a single system and not expanding. Mind you, I noticed this in 2216.
tilarium 26 Mar, 2018 @ 1:38pm 
Thank You! You saved my game. I've been using the beta and enjoying would never beable to finish the Discovery tradition which is always the first one I start with.
theobromin.junkie 23 Mar, 2018 @ 4:51pm 
at the moment, discovery tree and in the expansion tree have finisher effects, which should not be there. the discovery traditions also don't give materialist ethics attraction anymore.
lyndonguitar  [author] 20 Mar, 2018 @ 8:45am 
@arkangle edit done, thanks
Arkangel of Mono 20 Mar, 2018 @ 2:10am 
@lyndonguitar I submitted a request for an edit to the interface folder species editor to your paradox account please let me know if you get it and are willing to make the changes suggested.
Cookiesnm1lk 19 Mar, 2018 @ 2:21pm 
so for the "extra leader levels don't show up" issue, you might consult any of the people who made mods that allow extra levels to show up. ex, bronze stars, silver stars, gold stars. goign from 1 to 15 like that. ofc that's technically 5 levels short... but i suppose that's what platinum is fore. :D
Musashi 19 Mar, 2018 @ 4:54am 
There's a compatibility problem with alphamod unfortunately. With the Edicts
WombatCombat 17 Mar, 2018 @ 9:54pm 
Cucu, are you using the beta version? I am having no issues at all with the mod and am using the beta version, as intended.
❤ Cucu 15 Mar, 2018 @ 9:23pm 
Great mod, but even with all mods effecting traditions being disabled they're still all broken for me. Discovery is missing clickables, some of them don't have a single icon in etc so it's completly unusable atm

If you could make a version that doesn't touch traditions until its working that would be great, but I understand that's probably not your goal/vision and would require more work.

Still, great concept and thanks for contributing to the mods that make this game great!
dizzy 15 Mar, 2018 @ 3:15pm 
Is a Planet Diversity Patch needed if any of these modify planet values?
Pupcat5 14 Mar, 2018 @ 8:36pm 
Can you make a second version that doesnt add the new traditions?
Furtive 14 Mar, 2018 @ 7:06pm 
Hey, I'm working on a localisation update to Cultural Overhaul 2.0.2 and I'd like to use your fixes. I was originally just making it for personal use but I figured I'd release it publicly if I can get everyone's permission. My current build combines your fixes and descriptions with the additions made here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1329351538&searchtext= as well as a bunch of new descriptions and grammar/spelling fixes I've been making.
Jammat31 13 Mar, 2018 @ 3:06pm 
Original has been updated
WombatCombat 13 Mar, 2018 @ 1:17pm 
Seems there is an issue with building Symbols of Purity as well. I build them and they suddenly disappear. Anyone else having this problem?
WombatCombat 13 Mar, 2018 @ 11:02am 
@lyndonguitar Thanks, didn't mean to seem pushy, just realized that after 100 years in on that new playthrough.
Moon Sparks 13 Mar, 2018 @ 10:22am 
You are my lord & savior!
Zenithas 13 Mar, 2018 @ 7:28am 
Oh hey, welcome back! I'll get working on Morality compat again!
realdinosaurian 13 Mar, 2018 @ 7:28am 
Is there a version of this that doesn't change the traditions?
dizzy 13 Mar, 2018 @ 5:32am 
I suggest making a compatability list of other mods that add traits. Also be nice to see patches for Planetary Diversity if you're using any planet modifiers. Thanks. Just want to see hard work like this get the most wide appeal.
lyndonguitar  [author] 13 Mar, 2018 @ 5:19am 
@liquid. yes as long as you use the requirement for tons. i am using it myself.
henk 13 Mar, 2018 @ 5:16am 
can we use this with TONS ?
lyndonguitar  [author] 13 Mar, 2018 @ 4:34am 
on my end theres a minor interface bug on discovery tradition but upon testing it works anyway.
lyndonguitar  [author] 13 Mar, 2018 @ 4:09am 
2.0.2 discovery traditions are now in place. sorry for the existing saves, you will lose all unlocked traditions from the old discovery. just console command unity XX if you want to compensate for the lost traditions, thank you
lyndonguitar  [author] 13 Mar, 2018 @ 3:42am 
i will be updating the discovery traditions into the 2.0.2 changes soon, so for those who picked the 'old' discovery traditions in their games you might lose them when loading a save. worst is it can break saves. so a little bit of warning
lyndonguitar  [author] 13 Mar, 2018 @ 3:28am 
ill look into it
WombatCombat 13 Mar, 2018 @ 3:13am 
I think that it actually "needs" to be done, because I haven't seem to have found any Assist Research tech in this playthrough.
lyndonguitar  [author] 13 Mar, 2018 @ 2:07am 
@WombatCombat thanks.
i personally like the old tradition. but will probably update it to the new traditions once 2.0.2 goes live (maybe the original mod will get updated anyway and this mod moves to a new beta)
WombatCombat 13 Mar, 2018 @ 12:57am 
Any plans to change Discovery so that we get the new traditions instead of the old ones, by chance? I don't know about you, but I really like what it does for science-heavy play.
WombatCombat 12 Mar, 2018 @ 10:51pm 
Thanks for updating this and taking care of that bug with the discovery traditions! Much obliged.