Age of Wonders III

Age of Wonders III

Theocrat unit: Knight of the Temple
24 Comments
✝ Gamlingwine  [author] 1 Apr, 2018 @ 6:08am 
Sadly, no. I don't like it either, but editing icons is pretty complicated and requires a dedicated third party software. I have neither such resources nor the skills to come up with a decent icon even if I did have said software.
Richard 1 Apr, 2018 @ 1:33am 
What bout that icon? Is it going to be fixed? Its immersion breaking for me. :(
✝ Gamlingwine  [author] 27 Mar, 2018 @ 10:29am 
Gandalf is a great character, maybe my favourite overall
Olorin 27 Mar, 2018 @ 9:21am 
Ty, Arthas immortal in our hearts ^^ Yours is awesome aswell :p
✝ Gamlingwine  [author] 26 Mar, 2018 @ 8:51am 
Thank you. And great profile picture on your part ;)
Olorin 26 Mar, 2018 @ 6:55am 
Wow they look great :o Good job !
✝ Gamlingwine  [author] 22 Mar, 2018 @ 11:06pm 
Thanks, but the unirncard is just a quick reuse of a game icon out of convenience. IIRC it is the produce crusader icon, from the empire upgrade.
Huitzilopochtli 22 Mar, 2018 @ 7:11pm 
Awesome Templar unit.
Unit card is very nicely made.
Thank you.
Subscribed
✝ Gamlingwine  [author] 19 Mar, 2018 @ 9:20am 
We can see instead how the power of the priesthood is mostly present in societies with a high degree of technological advancement, where hunters and gatherers are out and settled farmers and breeders make up for the base population. Orcs don't match this. Transforming their society from a tribal kinship based type to a temple ruled city society would be too great a change. Then establishing also a nobility which grows on the saddle... Too stretched. I maybe missed to point out i am also a scholar of historiography and I thus give too much importance to such factors and apply them also to fantasy settings.
✝ Gamlingwine  [author] 19 Mar, 2018 @ 9:17am 
My "problem" is where I come from. I hail from other fantasy universes where restrictions were made on the availability of race/class combos. Many were barred out simply because the Lore didn't allow them to be likely enough to be justified. Classes correspond to cultures, more or less, I think we can agree on that. Now, a theocrat ruler has to bring his culture on to a race and mix elements of both cultures. You can see clearly how a theocratic society based on Temple Rule similarly to the Papacy or ancient Mesopotamia, doesn't match well with the savage and tribal nature of Orcs.
✝ Gamlingwine  [author] 19 Mar, 2018 @ 9:15am 
Yes, they have good horsemanship and mounts as far as I can tell by their unit roster comprising a high tier powerful cavalry unit. However, the main factor I consider was first the religious aspect and secondly the cavalry one.
You can notice this since dwarves get the knight despite not having a horse. They are the alternative form I managed to provide, and perhaps it could be stretched to halflings, but hardly so.
If anybody has a realistic option to offer which also stands well with the theme of the mod I'd gladly incorporate the idea, but until then. I honestly love Orcs (my overall favourite race on aow) but can't see them having temple knights for the same reason I don't see them having crusaders or being theocrats at all.
Jabber 19 Mar, 2018 @ 8:57am 
The thoing is that if you are adding a new class unit you should care to gave some equivalent to all races (cause all races may be theocrats). Though I really like your ide I really would like to see what you could offer as equivalent for other races. Speaking of horse-breeding I want to pay attention that Orcs are perfectly okay with that. yet they don't recieve Knights of Temple which is a pity. :)
✝ Gamlingwine  [author] 16 Mar, 2018 @ 9:10am 
As for the Lore rage as I would call it, it wasn't a problem. It was my own mistake, I didn't play the campaigns and only browsed the game's wikia. It was stated their archers were fine and powerful and thought they actually had that sort of culture as in other lores.
✝ Gamlingwine  [author] 16 Mar, 2018 @ 9:09am 
As for the ranged attack, it was to male them a bit original and flexible at distance if you play behind walls defensively. Melee attacks are much easier to mod and I would probably prefer to do that instead of the mixed spirit and shock damage spell which inspires me bit requires time to be created... I'll ponder this

About more mods yes, I have created one but sadly I cannot seem to produce it in game. I've requested assistance on the official forums to more experienced modders, two days ago. No reply so far. It would be for a all races: a holy musketeer shooting bullets with mixed damage spirit physical and a little fire too. A friend playing pathfinder suggested it to me because the boardgame apparently has a character build called Holy Guns similar to this concept.
Quaranir 15 Mar, 2018 @ 7:25pm 
AoW setting do have some interesting stuff. Through it is mostly out of sight in AoW3. As for changes - OldFartmode ON/ IMO it's just the common trend you can see in a lot of long-lived fantasy games series - later games moving closer and closer towards "generic fantasy" with unusual stuff being retconned, ignored or existing only in lore but not in gameplay. AoW3 devs consider the ability to produce units like Goblin Crusaders or Halfling Berserkers to be their unusual thing but even after hundreds of hours in AoW3 a found such units more silly than original. OldFartMode OFF/

Yes, magic bolts is much better than the bows. Or maybe just additional Spirit or Lightning damage in melee? I'm just not sure about ranged attacks being that useful for cavalry.
Elven temple knights by themselves are fine. It's just I saw the "bow culture" and gone into "muh lore" mode. Sorry :)

Do you plan to eventually add a new units for Teocrats of other races?
✝ Gamlingwine  [author] 15 Mar, 2018 @ 4:08pm 
Seem*
✝ Gamlingwine  [author] 15 Mar, 2018 @ 4:07pm 
I didn't read the books but consulted his letters and commentaries of his work to get a better grasping of his ideas. I'm referring to Tolkien.
In any case you confirm me that Triumph changed the Lore a bit to its pleasure, because "who cares". It often happens in games where the setting is not that important or original...
In any case, if humans are good and elves as well because they do value swordsmen and riders as well as religion, what is the disagreement? About dwarves? If so, I can see your point now that you described how dwarves were in previous games.
If I you also think changing the elven knights from being equipped with bows to shooting storm bolts, I would certainly be fine with it. You seem to be documented, and the spell wouldn't fit badly. Perhaps I could make a variant of it using mixed storm and spirit damage? Doesn't seek a bad choice.
Quaranir 15 Mar, 2018 @ 3:40pm 
Forge Priests are kinda strange, to be honest. Like, the religion of Dwarves from AoW1-2 had nothing to do with fire or forging. Or anything "heavenly" for that matter.

I have nothing against Human Temple Knights.

Well, stat-wise AoW3 Elves indeed became much more archery-themed than they were in AoW1-2. Too much, if you ask me. Lorewise they are magic guys first and foremost (relegion themes including). Archery is something they naturally good at, not something they especially like. AFAIR being a good swordsman was considered to be more "prestigious" than being a good archer.

And I guess by LOTR you mean films not books.

They are actually "spiritual and connected to God" in this setting as well. I can imagine them having elite cult warriors. But they will be more like Life/Storm(depending on cult)-themed "magic knights" and will not use such a "commonfolk weapon" as bows.
✝ Gamlingwine  [author] 15 Mar, 2018 @ 11:58am 
My unit is still supposed to be used in a proper cavalry society. Unicorns classify well as proper cavalry, raptors or tigers don't. Mammoths, neither.
✝ Gamlingwine  [author] 15 Mar, 2018 @ 11:57am 
Forge priests seem to state otherwise as far as dwarves are concerned.
About the bow culture, I saw elves looking and fighting pretty much the same as in LOTR and assumed they did possess such a ranged firepower. Also their traits seem to symbolise this.
As far as the rest goes, I don't know aow3s Lore too well and it looks to me like it inspired itself largely from Tolkien's work, so there my mod goes. Elves are spiritual and connected to God more than most other races in most universes I've come across, and they always have Kings and councils. I doubt aow is different in this.
Quaranir 15 Mar, 2018 @ 10:35am 
Actually, in AoW world it's Humans and Dwarves who have the most similar culture, while Elves are different. And the Dwarves are one of the least religious race of AoW world. And as far as I know, Elves do not have any "bow culture". In fact, in earlier games of the series Humans or Tigrans was more "ranged combat" themed than any Elves.
✝ Gamlingwine  [author] 15 Mar, 2018 @ 9:38am 
That is, that they are ruled by kings and possess a strong nobility which holds power and forms councils. Religious knights are typical of feudal societies, that is why in fantasy most paladins and similar classes are took on by humans, and secondarily dwarves and elves. Dwarves aren't cavalry based, but in most reproductions their society is quite religious and "close minded". They do have a feudal society. Their religion also fits well the whole warrior monk theme and so they get the unit.
✝ Gamlingwine  [author] 15 Mar, 2018 @ 9:35am 
Greetings,

As you can read in my disclaimer, the point is not about being good or evil, but rather about races having feudal like societies who rely on religion and cavalry or either of them. Draconians aren't cavalry focussed, and their cavalry unit is riding a raptor. Orcs and goblins are savage tribal races with no feudal society, and Draconians share this last trait. Tigrans are the same as Draconians, little cavalry and the one that is present is riding a big cat. No feudal society either. Same for Frostlings and anyone I didn't mention.

Humans and Elves are very different but share similar types of societies in most universes.
Jabber 15 Mar, 2018 @ 8:57am 
The idea is good but one thing you got to know about AOW that there is no goods bads or evil races therefore those kinghts should be available for all races, not for the only some