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Unit card is very nicely made.
Thank you.
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You can notice this since dwarves get the knight despite not having a horse. They are the alternative form I managed to provide, and perhaps it could be stretched to halflings, but hardly so.
If anybody has a realistic option to offer which also stands well with the theme of the mod I'd gladly incorporate the idea, but until then. I honestly love Orcs (my overall favourite race on aow) but can't see them having temple knights for the same reason I don't see them having crusaders or being theocrats at all.
About more mods yes, I have created one but sadly I cannot seem to produce it in game. I've requested assistance on the official forums to more experienced modders, two days ago. No reply so far. It would be for a all races: a holy musketeer shooting bullets with mixed damage spirit physical and a little fire too. A friend playing pathfinder suggested it to me because the boardgame apparently has a character build called Holy Guns similar to this concept.
Yes, magic bolts is much better than the bows. Or maybe just additional Spirit or Lightning damage in melee? I'm just not sure about ranged attacks being that useful for cavalry.
Elven temple knights by themselves are fine. It's just I saw the "bow culture" and gone into "muh lore" mode. Sorry :)
Do you plan to eventually add a new units for Teocrats of other races?
In any case you confirm me that Triumph changed the Lore a bit to its pleasure, because "who cares". It often happens in games where the setting is not that important or original...
In any case, if humans are good and elves as well because they do value swordsmen and riders as well as religion, what is the disagreement? About dwarves? If so, I can see your point now that you described how dwarves were in previous games.
If I you also think changing the elven knights from being equipped with bows to shooting storm bolts, I would certainly be fine with it. You seem to be documented, and the spell wouldn't fit badly. Perhaps I could make a variant of it using mixed storm and spirit damage? Doesn't seek a bad choice.
I have nothing against Human Temple Knights.
Well, stat-wise AoW3 Elves indeed became much more archery-themed than they were in AoW1-2. Too much, if you ask me. Lorewise they are magic guys first and foremost (relegion themes including). Archery is something they naturally good at, not something they especially like. AFAIR being a good swordsman was considered to be more "prestigious" than being a good archer.
And I guess by LOTR you mean films not books.
They are actually "spiritual and connected to God" in this setting as well. I can imagine them having elite cult warriors. But they will be more like Life/Storm(depending on cult)-themed "magic knights" and will not use such a "commonfolk weapon" as bows.
About the bow culture, I saw elves looking and fighting pretty much the same as in LOTR and assumed they did possess such a ranged firepower. Also their traits seem to symbolise this.
As far as the rest goes, I don't know aow3s Lore too well and it looks to me like it inspired itself largely from Tolkien's work, so there my mod goes. Elves are spiritual and connected to God more than most other races in most universes I've come across, and they always have Kings and councils. I doubt aow is different in this.
As you can read in my disclaimer, the point is not about being good or evil, but rather about races having feudal like societies who rely on religion and cavalry or either of them. Draconians aren't cavalry focussed, and their cavalry unit is riding a raptor. Orcs and goblins are savage tribal races with no feudal society, and Draconians share this last trait. Tigrans are the same as Draconians, little cavalry and the one that is present is riding a big cat. No feudal society either. Same for Frostlings and anyone I didn't mention.
Humans and Elves are very different but share similar types of societies in most universes.