Space Engineers

Space Engineers

Star Trek - Weapons Tech [WIP]
96 Comments
Kirito 22 Feb, 2024 @ 11:12am 
Hallo ich wollt mal fragen ob ich die Mod bearbeiten kann aber ich würde die richtigen Dateien benötigen
TresspassersWillBeViolated 28 Feb, 2023 @ 6:08pm 
Hi @ZÆRO,
A friend and I have used this mod for a while, and I'm wondering if I can make a few minor tweaks (and maybe try to diagnose some issues)? My friend and I play on a private MP server so it's just us, and I'd be happy to upload as Unlisted or Friends Only, depending on which one you would prefer. Thanks,
Tresspassers
KriegerSayas 22 Feb, 2023 @ 1:56pm 
How to use them? They don´t count as weapons ingame.
Ren 8 Oct, 2022 @ 1:58am 
This mod is unfathomably busted. The heavy photon torpedo travels like a snail, the blocks don't appear in the blocks list unless you manually search for them (no, they don't even have their own category on the index), and the turrets disconnect themselves from their base more than half the time.
Ren 30 Jun, 2022 @ 3:34am 
Can you add original series phaser turrets?
btaylor00744 4 Feb, 2022 @ 9:17am 
This new weaponpack addition has slowed down the heavy torpedos to where they are unusable... I figured I'd mention it in case you get a string of such comments - any idea how to fix?
ceilyurie 1 Oct, 2021 @ 11:11am 
so no weaponcore version planned?
nbp 26 May, 2021 @ 9:51am 
so yes, you go put the mod on mod.io or are you gave me permission to upload this mod to mod.io or no
ZÆRO  [author] 26 May, 2021 @ 9:22am 
perm. granted, i have to time to maintain this mod further (just look at last change, its 2018 ;) )
nbp 24 May, 2021 @ 10:03am 
can I have permission to upload this mod to mod.io plz sir or can you upload this mod to mod.io plz
Bactoid Hersch Engineering 25 Mar, 2021 @ 7:35am 
what is the ship in the first video?
ArfaZero 17 Jan, 2021 @ 10:26pm 
updoot noot noot
PizzaKing32000 25 Sep, 2020 @ 6:18pm 
Klingons and romulans dont use phasers
Ori 17 Sep, 2020 @ 2:37pm 
This mod also doesn't work properly, only the Federation Phaser Turret fires with the ammo
Ori 17 Sep, 2020 @ 2:28pm 
CrazyNinjas hasn't seen the entire show's history haven't they? There have been multiple occasions in which beam phasers have been shot for more than 2-3 seconds, and the pulse phasers can fire as many times as the power cells have power for, they just do that to keep from draining the power cells for them too quickly, otherwise they might as well have just carried phaser power cells in designated cargo bays.
CyberGhoul 12 Aug, 2020 @ 9:50am 
i wanto to know if there is any star trek weapons mod with a manual orange phaser that isnt infinite or if there is any chance of doing it
CrazyNinjas 25 Jul, 2020 @ 6:21pm 
Why does everyone always get these weapons wrong. Phasers don't fire continuously, photon torpedos don't have smoke trails, and are much much faster than that of a missile. Phasers are also split into 2 categories: Beam and pulse. The beam only shoots 2-3 second bursts, and the pulse phasers only fire about 3-6 shots. Yet no one can get this shit right, and it's the most annoying, unsatisfying thing I've seen on the workshop. You're on the right track, but you still have a long way to go.
Captn 25 Jun, 2020 @ 1:39am 
None of the ammo can be produced in the the production window. Future update?
Fullercloth2201 20 Jun, 2020 @ 10:24pm 
the phasers can barely break through heavy armour
Pegas519 11 Jun, 2020 @ 8:17pm 
how do i make the photon torpedo? they don't show up in the assembler
Master of Ultramar 13 Feb, 2020 @ 6:59am 
Looks more like a turbolaser than a phaser. Any way to make it a constant beam?
communityoffline 8 Feb, 2020 @ 11:02am 
would be good to be able to customize power and colour of the weapons effects.
communityoffline 8 Feb, 2020 @ 11:02am 
great mod. but phasers too weak and no disruptors. also strange bug. removing a part of the ship makes turrets separate from grid and sometimes destroys a hull around it
communityoffline 7 Feb, 2020 @ 11:05am 
Update?
maverick 9 Dec, 2019 @ 3:39pm 
needs to be updated
Walou 22 Sep, 2019 @ 8:30am 
whats the ammo for them???
Xethus 21 Aug, 2019 @ 11:34am 
i like the colours of the phasers and torpedoes. The models of the torpedo launchers are fine too. I dont like the phaser turrets model though and i wish they had more than just 800m range because i use several weapon mods and 800m is nothing compared to other mods. But overall, good work :)
kirb 22 Jul, 2019 @ 6:54pm 
How do I fire the static phasers?
TrisDrayke 4 Jul, 2019 @ 3:45pm 
even from the video's looks glitch AF
Shawn 30 May, 2019 @ 8:38am 
Is it possible to craft the ammo?
Oberon 29 May, 2019 @ 2:19pm 
placing a second phaser on any craft will blow up the nearest cargo container. Weird. Is it a bug?
Apapse 23 Apr, 2019 @ 8:54am 
Follow up cause I love this mod. Do you plan on incorporating the enterprise phaser beams and torpedos from season 2 of discovery?
Apapse 19 Apr, 2019 @ 10:42pm 
I can't place these weapons on my ship? is something wrong?
Zatch E'Olivers(Zeo)[FR] 17 Mar, 2019 @ 6:51am 
wow,these ship,and the mod is amazing !
did project to post the plan of these ship,or there is already posted ?
Spartanjey 24 Feb, 2019 @ 12:18pm 
@Mike7998 They look more like cardassian weapons the red phasers in the second video are the ones from the newer movies
Mike7998 23 Feb, 2019 @ 3:34pm 
Jupiter, the crescent turrets are from into darkness. they were the arcing ones on the USS Vengeance
H3X4GUN 27 Jan, 2019 @ 1:39am 
Is it normal that phaser turrets are so difficult to place ?
jupiterbjy 11 Jan, 2019 @ 7:19am 
I never heard of Crescent Blaster Turret so far, which series it's from?
Dr Nefario 3 Jan, 2019 @ 2:03pm 
could you please add beam weapons like the phasers from tng and tos and disruptor beams from the romulans and the klingons, maybe even dominion or cardassian weapons that would make this mod even sicker than it already is
please:)
pdhurley1978 2 Jan, 2019 @ 5:09pm 
By any chance will there be an update to these, making them actually attach to blocks better?
pdhurley1978 15 Dec, 2018 @ 3:18pm 
question, there was another item that came in the mod, a crystal masher or something like that... what exactly is this and what is its function. its not listed here and i haven't seen any information on this device.
Hummy 27 Sep, 2018 @ 3:54pm 
Noticed this mod introduces the sexy weapons of the vegeance, which I'm working on atm for my own play throughs. Sadly not all the ammos are in the game making the weapons unusable in survival.

I'm working on fixing that for my own personal use, and with the permission of the author I'll happily upload the fix.

Incase it wasn't clear to anyone, this mod introduces a custom assembler block called a 'Crystal Compressor'. Crafting this will allow you to craft two of the ammo types for phasers but that's it for the current state of the mod.
Nitrogameace 9 Sep, 2018 @ 1:51pm 
is this ever gonna get updated for survival?
calvin 7 Sep, 2018 @ 12:43pm 
Mabye add some beam weapons, as in a consitent beam like in the star treks before 2009 Star Trek?
Rahvin 1 Sep, 2018 @ 4:03pm 
I'd love to see this usable for survival, so I'll keep an eye on this. Cheers!
Dagoobaert 17 Aug, 2018 @ 7:28am 
can you please add ammo? for the survival experience
DIAX 28 Jul, 2018 @ 7:01pm 
PLEASE add ammo somehow so that this works in survival.
Apapse 23 Jul, 2018 @ 9:37pm 
The standard federation phaser turret won’t attach to my ships 90% of the time? The other turrets will but either the standard fed turret will refuse to attach despite no overlapping grids or blocks or it will attach but then float away after a few minutes completely detached from my ship. Is there a fix to this?
Greyson XMG 17 Jul, 2018 @ 2:12pm 
Mind if I make a version of this for my own server? Basicly just a few phasers and torps.
Ren 15 Jul, 2018 @ 8:29pm 
None of these weapons show up in the menu.