Wallpaper Engine

Wallpaper Engine

Twirling Twister
24 Comments
Squee  [author] 11 Oct, 2024 @ 11:06am 
@legendarysword Thanks for mentioning. I just put up an update that should fix it.
legendarysword 8 Oct, 2024 @ 11:33pm 
the fit to screen part doesn't seem to be working
Squee  [author] 28 Mar, 2019 @ 2:34pm 
No experience with that, I did try a c# library called NAudio at some point as it should be able to capture the output audio as well as have FFT processing code. But with that short test I couldn't get it to listen to an output device and haven't tried since.

If you want do to realtime processing instead of post processing I do have some tips. First is that the FFT results will be less accurate due to the smaller audio buffers that you will probably end up using. So depending on what kind of visualisation you want to do you might want to process the results in some way to give a more pleasing visualization. The raw values can be fairly "noisy". Personal one of my favorites is to adjust/calibrate the results using pinknoise. The results from FFT won't resemble how loud we hear the frequencies ( unless they already have done some calibrarion ) and pinknoise is noise where each octave is equally loud to hear so should give identical values accross all frequencies.
Cliffford 27 Mar, 2019 @ 2:53pm 
Hey Squee. Didn`t really wanted to add you on Steam just for this one question.

Are you aware of any Ways to create Audio Visualizers (Especially like "Rainbow Rings") in Unity? I do like using yours in Wallpaper Engine, but I also do want to create my own in Unity. Not even to use them in Wallpaper Engine, but for other Unity Projects so I can easily merge them together..if you have any tips that be great. Cause I barely find any resources
Squee  [author] 14 Aug, 2018 @ 9:31am 
Ok. But here is some extra info in case it helps a bit:

For a complete RGB cycle you could also use 4 colors. R, G, B, R or R, B, G, R .

You could do it with 3, but then you would have to slightly offset the value to ensure the gradient keeps going in the right direction. Unfortunately you can't use Hue values in WE, but if you could the values would be 0 ( red ), 179 ( one deg. from cyan ) , 358 ( 2 deg. from red ). By not going full 180 you can control the gradient direction better.

Maybe that helps a little. With 5 you could get close to 2 full cycles if you really wanted to. I do see some advantages to having 6 after you mentioned it, but also to have 8 or 12 as you could create more detailed gradients.
Yobkans 14 Aug, 2018 @ 4:17am 
Please disregard my request. I had a brain fart and was trying to achieve a complete RGB cycle, prior to realising 'Color Rotation Full Spectrum' did just the trick. Thanks!
Squee  [author] 13 Aug, 2018 @ 10:58am 
Before I commit to anything could you show me an example of the gradient you are trying to achieve?
Yobkans 12 Aug, 2018 @ 9:16pm 
awesome visualiser, was just wondering if you could add the option to bump the maximum amount of colours up to 6?
rust 20 Jul, 2018 @ 6:09pm 
yeah ok it works fine now, thanks
rust 20 Jul, 2018 @ 6:04pm 
they aren't the same resolution as the screen but if that should work then ill try it
Squee  [author] 24 Jun, 2018 @ 5:49am 
Any chance the images are not the same resolution as your screen? The scaling settings are limited, but I thought that if the fore and backgroud are exactly the size of your screen it should work out.
rust 24 Jun, 2018 @ 2:38am 
how do i make the background and foreground images to be at the same scale? the foreground is the same as teh background image, but with some parts transparent to let the circles show through. no matter what scale % i set it to i cant get it to line up just right to look how i want. is that even possible?
ℕ𝕦𝕜𝕒ℂ𝕠𝕝𝕒V2 22 Apr, 2018 @ 8:09am 
So many settings :steamhappy: love it :HeartPix:
Squee  [author] 6 Apr, 2018 @ 10:42am 
I have done some edits locally which I hope might help find any problems, but will wait for your answer before updating the wallpaper.

Also 2 other quick questions:
1. Do the settings for this wallpaper show up on the right hand side?
2. Do any other webwallpapers ( like my other audio wallpapers ) give any problems?
Squee  [author] 6 Apr, 2018 @ 10:26am 
Hrm .. Do you see any circles lighting up or just a solid magenta with nothing showing but stats at all? The magenta is a sign that the default values ( like black background color ) are not coming through from WE, but if you don't see any circles at all then it might be a sign there is something causing the javascript to fail completely.

Also, after starting the wallpaper, could you check the last lines in .. Steam\steamapps\common\wallpaper_engine\bin\debug.log and see if there might be any errors related to the wallpaper?

I am unsure what could be causing it but I will double check my code and see if I can find anything, or if I can add anything that might help find out whats going on.
ZipD 6 Apr, 2018 @ 7:33am 
I get the same magenta solid background with the stats at the corner. Nothing else happens. Even with a reset.
Squee  [author] 30 Mar, 2018 @ 10:15am 
Hrm, that's weird, but not sure what could be causing it.. I have had a similar report recently on one of my other wallpapers too.

When in the wallpaper browser and this wallpaper selected, you can find the settings on the right with at the top "properties". Could you click on the line behind it and then select reset. See if that works.

BunBun 30 Mar, 2018 @ 10:04am 
just downloaded it first time. You know. . . seein what's new.
Squee  [author] 30 Mar, 2018 @ 10:00am 
Did you just download it or did you use it before?
BunBun 30 Mar, 2018 @ 9:43am 
When starting, screen turns solid magenta. Aside from the stats in the corner, I get nothing but the solid color.
Squee  [author] 15 Mar, 2018 @ 1:02pm 
Ah ok .. I was gonna say I can't do that :) might be able to overlay the album cover though in a way that might look interesting ..
Squee  [author] 15 Mar, 2018 @ 11:39am 
@ᅚᅚᅚᅚ .. unsure what you mean with pendulum in silico .. I see that is an album, do you mean something like the cover of that album?
Squee  [author] 14 Mar, 2018 @ 2:09pm 
Thnx :steamhappy: Almost a year! Nice to finally get this one out. It's been laying around since last summer.
Rhy 14 Mar, 2018 @ 2:05pm 
Been a bit! Amazing work as always!:fhappy: