Garry's Mod

Garry's Mod

Battlefield 4 - Hannah Accurate Hitbox Playermodel
3 Comments
pizza 16 May, 2018 @ 11:22pm 
Alright, I'll give it a shot. Thanks for the info.
Kommandos0  [author] 16 May, 2018 @ 10:17pm 
Now that I remeber I didn't actually use your playermodel so I probably should change that. I ended up getting the base model and converting it to a playermodel myself (just edited the qc files since it was already rigged). I basically just reverse engineered the original model to see how yours was different to the original one, and why it wasn't working.

Your player model was missing the line in the qc file to access the eye textures hence the untextured eyes, and the contorting skeletons is due to the fact that you had multiple animation models attached to it in the qc file, so I just reduced it to only $includemodel "f_anm.mdl"
$includemodel "Kleiner_gestures.mdl"
pizza 16 May, 2018 @ 6:46pm 
This is great. How did you do it, by the way? I was thinking of fixing the civilian version as well.