Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS City-States Expanded
1.044 kommentarer
LyOu 13. juli kl. 9:03 
@Digihuman Thank you, this is a very good mod. Even though it is a bit difficult to use due to some compatibility issues, it is undeniable that this is a very good mod. Thank you for your efforts and suggestions.
Digihuman  [ophavsmand] 13. juli kl. 4:58 
@LyOu Any issues you have are 100% compatibility issues with other mods trying to change the same thing.
I've been using this mod for the last two days and there's been no issues at all, even with a collection of other mods.

As a general rule of thumb, you should never try using multiple mods that mod the same thing unless they're confirmed compatible - in this case, anything which affects city-states, CS UI, or suzerain bonuses would be highly likely to have some level of mod conflict.

As with all mod issues, I'd advise testing my disabling mods one at a time and seeing which one causes the issue. Without a specific mod list, I can't actually offer much more help.
LyOu 12. juli kl. 7:50 
I also encountered the problem that many players mentioned in the comment area, "the city-state interaction interface is blank & invalid", that is, there is nothing after opening the city-state interface, and the envoy cannot be sent. This may be a problem of incompatibility between mods, but I basically only downloaded some wonder mods and some two-dimensional leader mods, only a very small number of functional mods, and those functional mods are the ones with the highest download volume.
Sailor Cat  [ophavsmand] 10. juli kl. 11:15 
Game hasn't changed. You guys are either not reading the description and using Better City-States UI, or are otherwise using some other incompatible mod.
HugoRK 10. juli kl. 10:22 
This mod seems to be broken, flawed as of now. The City-State menu turns into blend pop-up with no notification mid-game and turns irresponsible to any touch. I become unable to read any explanations about the CS, cannot send envoys, and unable to receive any bonuses from them.
LibraLix 2. juli kl. 12:49 
@Denereks I was having a crash problem while running both mods that stopped when I removed Annex City-States, so I think it is likely not compatible with it.
Kharos 8. juni kl. 22:04 
I noticed some of the natural wonders lose their models when using CSE, managed to isolate it to it but i don't know how to fix it or why does it happen? anyone got a clue?
MadHymn 2. juni kl. 5:16 
There was a UI issue while running with BBG, as follows:
In most cases, everything is normal. However, when I sent envoys to a consular city-state and became its suzerain, my city-state's UI interface became blank, and even when I re entered the game, it couldn't be resolved (crying)
The specific city-state where the problem occurred is: [Vienna]
At present, it has been found that if other civilizations become the suzerain of Vienna, this UI issue will disappear. In other words, as long as players become the suzerain of Vienna, the UI of the city-state will have problems. As long as they are not the suzerain of Vienna, everything will be normal ..

LegionGT_ 19. jan. kl. 13:03 
how's compatibility with BBG for multiplayer play?
Kanne 18. jan. kl. 4:03 
Most of the unique bonuses are not writen in english
Denereks 16. jan. kl. 4:00 
claudemac24hrs 10. jan. kl. 18:16 
I made an adoption of the default standard colors for City-States, we always know that the standard types are in default colors. The new colors for the types are Agrarian is Green Medium (#61bf22), Consular is Purple Light (#b780e6), Entertainment is Purple Medium (#6d00cd), and Maritime is Aqua Medium (#00c09b).
qintara88 17. nov. 2024 kl. 8:17 
is there a reason why consular CS giving diplomatic favor than loyalty pressure ? my current civ is platinum version. i expect this play mod while playing as eleanor in mind is there any details that i skipped, i read discussions and i doesn't have clue what goes wrong. thx b4
Im having this weird interaction when playing on the ynamp greatest earth map with barb clans active where the barb clans convert to random US cities with units you cant interact at all, played a few games before and this only seem to happen ynamp maps so i wonder if anyone found something similar and how to fix it
ShamLonk 22. okt. 2024 kl. 14:33 
I am also getting the error Bluee is having but I do not have GoldenAge - Brave New World
Bluee 9. okt. 2024 kl. 11:51 
If anyone is having the error:
Type: unknownType
and the Bonus displays for 1/3/6/10 envoys are empty.

It might be because you need to disable the GoldenAge - Brave New World module for city states.
RighteousnessoftheFaith 9. okt. 2024 kl. 10:25 
Could you add a config option to disable the changes to Orszaghaz? It has been conflicting with Wondrous Wonder in that in my games. Thanks
Bluee 29. aug. 2024 kl. 8:59 
It seems that activating the mod "GoldenAge - Brave New World" makes this mod not work, making the new City State types have the unknownType. Thank you for your work!
tomajumparound 11. aug. 2024 kl. 20:34 
Hello Sailor Cat, great mod! This has been great for my YnAMP TSL games.
Just one issue I have noticed is that the city state of Wyam does not spawn in any of my games. Is there a potential mod conflict with this or is this a previously listed issue. Thank you very much.
Ranger 1. aug. 2024 kl. 3:59 
Just making sure people know this mid is, as of the time of this post, compatible with District Expansion: Military according to the author.
< blank > 30. juli 2024 kl. 7:20 
I did not use Better City-States UI. And Type: unknownType appeared. What is the reason for this
Sailor Cat  [ophavsmand] 28. juni 2024 kl. 10:47 
Incompatible with Better City-States UI.
nirmer0 28. juni 2024 kl. 4:23 
This somehow doesn't work for me. When looking at the city states Macau and Kuhikugu, they are displayed as:

Type: unknownType"

and the Bonus displays for 1/3/6/10 envoys are empty.

Do I need a patch, or have to change the load order, because I am also using "GoldenAge - Brave New World" ?
Sailor Cat  [ophavsmand] 23. juni 2024 kl. 7:22 
If you only want to create your own city-states, you can reference the many mods that already do so, like those by Fuzzle and Gedemo.
Zyxpsilon 23. juni 2024 kl. 3:52 
@advancedcapital

Simply, rename some of his choices?
advancedcapital 22. juni 2024 kl. 11:46 
@Sailor Cat, would it be possible to potentially reverse engineer so I can create my own custom city states? I have an idea for creating a peloponnesian war scenario and would want to add a variety of classical greek, Anatolian, southern Balkans, Sicilian and southern Italian city states to bring the mod to life.

And if you have any suggestions on how to do that, i'd really appreciate it :steamhappy:
The Great Gnoll 18. juni 2024 kl. 8:11 
Is there any map with the real location of these cities? Maybe a selection on a Google map? If not, it would be great if someone made one!
Sailor Cat  [ophavsmand] 26. maj 2024 kl. 10:18 
JNR would better know what, if anything, was changed to make this happen, since nothing was changed in this mod.
zedudedaniel 26. maj 2024 kl. 9:43 
Can double up on doctormm's issue. This mod is conflicting with Urban Complexity now, any idea for a fix? I have a marathon game I'd like to play again.
Gray Pockets 22. maj 2024 kl. 11:48 
@d.almaeza.w: That's never happened for me.
d.almanza.w 21. maj 2024 kl. 21:24 
This seems to not work with barbarian clans. When the clan transforms into a city-state, you can't send envoys.
doctormm 2. maj 2024 kl. 17:47 
After posting in the UC expansion discussion it seems the problem is with a recent update with that. Odd timing given that the change history there seems to show no change prior to my problem, but now EVERYONE as the problem.
doctormm 2. maj 2024 kl. 16:39 
I've started getting a mod conflict between this mod and UC Expansions - Military. I've been using both of them fine for months. Recently was trying to get one of the YnAMP maps working and disabled/re-enabled all my mods and now these two are incompatible (i've confirmed by disbling all other mods). Can’t find anything in the logs. Any idea what the conflict might be, and or a solution? (also asking on the other mod's page as well)
Sailor Cat  [ophavsmand] 16. apr. 2024 kl. 16:11 
That's what it says in the mod description, yes.
The Raider 16. apr. 2024 kl. 14:27 
The "unknowntype" error is caused by infixo's Better City States UI mod. Do not use these mods together
Sailor Cat  [ophavsmand] 15. apr. 2024 kl. 11:38 
I haven't heard otherwise, and nothing has changed with this mod.
winter 14. apr. 2024 kl. 8:49 
Oh, I was confused. I was talking about Better City States (UI) mod, not CIVITAS City-States mod. Do you still have conflicts between the two modes?
Sailor Cat  [ophavsmand] 13. apr. 2024 kl. 8:06 
This mod does not conflict with itself.
winter 12. apr. 2024 kl. 19:59 
Is there still a conflict with CIVITAS City-States mod?
Gray Pockets 6. mar. 2024 kl. 4:18 
I have created an extension mod: CIVITAS City-States Expanded - Cooks
* Correct the MinorCivBonuses of all city-states. They were all being set to Militaristic, which affects the Sovereignty resolution
* Correct Ethiopia Militaristic buff for Armory buildings (was giving Stables a duplicate buff)
* Correct Ethiopia Maritime buff for Consular buildings (was giving +2/3 instead of +1)
* Correct grammar on the City-State Types entry in Civilopedia
* City-State Types entry in Civilopedia has paragraphs for new city-state types
* More Maritime: Seaside Sectors support for Arsenal buildings with Militaristic City-States

@Authors feel free to include any of this in your mod if its to your liking.
johnjoshua 31. dec. 2023 kl. 23:19 
hello! i really love this mod thx for making it. btw, i have problem when using this mod.
for example, some kinds of cities name appear like "LOC_NAME_CSE_(CITY NAME)
i would like to fix this but idk which one working it
if u not busy, could u tell me which one is?
press f to pay respects 25. nov. 2023 kl. 10:37 
any chance that city states no longer being allowed to build scouts can be pulled into its own mod? seems like an easy fix to improve performance, ai turn times and city-state behavior that should be in the base game
TalRusher 20. nov. 2023 kl. 22:57 
@JK Strategoi I get the extra envoy for meeting city states first no problem. I can even double it up with that one diplo card (dont remember its name).
angelo378 19. nov. 2023 kl. 9:39 
All right, thanks. I'll try it and inform here!
Sailor Cat  [ophavsmand] 19. nov. 2023 kl. 9:17 
My guess is yes, but I don't remember the code exactly.
angelo378 19. nov. 2023 kl. 5:38 
Man, this runs smooth here! Zero issues so far.
One question: do they work with Gedemo's City States? I'd love to try that, but if they are incompatible I would keep this one.
Kilgore 26. okt. 2023 kl. 9:07 
@JK Strategoi I'm having the same issue, I'm getting no envoy bonuses at all except for the major suzerian bonuses
@Puddings I had the same issue in my last game as well, I thought maybe it was because I had so much negative influence per turn but I'm realizing now its also a bug in this mod
unfortunately have to uninstall, seems like recent game updates might've broken a few little things
Puddings 18. okt. 2023 kl. 17:44 
My only issue with this mod is that after a certain amount of city states you meet or time passed (not sure which) you can't use envoys at all anymore. Do I do anything to fix this or?
Nestey 16. okt. 2023 kl. 14:45 
How do I translate it from french?
Glibgork 15. okt. 2023 kl. 17:49 
Unfortunately, this mod is not compatible with the Golden Age overhaul. Luckily, the City State changes can be toggled off in the game settings.