Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would buy in heartbeat
Oh well... hope you'll do better next time with it
This syandana is spectacular.
Perhaps mirror it? It would be necessary to leave the two sides separated at top, leaving the "spine" section visible. Some meshing or weaving pattern of the "feathers" where it currently flairs wide would also maintin your unique overlapping, layered feel.
Have you tried bending a bit the falling part around side of the body as it falls down? Might look more natural.
Maybe is just that physics aren't applied in the rendering appearing here.
Good work.