Crusader Kings II

Crusader Kings II

Princes of Darkness Units
22 Comments
Sparc  [author] 28 Nov, 2021 @ 9:10am 
william2066, not yet! This mod made a lot of use of unit models provided by DLC from Paradox. We can't port DLC models between games. But we do have ideas to expand the model roster greatly in POD for CK3 in the future.
akai 28 Nov, 2021 @ 5:02am 
Is there an equivalent of this mod for the CK3 version of POD?
Sparc  [author] 10 Aug, 2020 @ 4:37pm 
Mortus, they are listed on the right hand side as "Required DLC"
Sparc  [author] 10 Aug, 2020 @ 4:36pm 
SomeGoodsWEDE, yes, and if you do not have almost all the graphical DLC from Paradox for CK2, it will give you a crash. And there are graphics in some DLC you might not realize, like the ones that add council avatars. We make a lot of use of those.
SomeGoodSWEDE 10 Aug, 2020 @ 2:15pm 
So this sub-mod is purly graphical?
Nothing then just the graphics?
Mortus_VanDerHell 8 Nov, 2019 @ 2:50am 
Which DLCs I have to own "exactly" to use this mod ? I has not see this point or I have missed it. Please tell me here without any links or other things. :-)
Hex 13 Apr, 2019 @ 7:09pm 
Yiiiikes.

Unfortunate. A suggestion would be to look around that DLC problem.
Sparc  [author] 21 Apr, 2018 @ 4:36am 
Yeah, we are aware this submod requires a LOT of DLC, thats why its an optioal submod. We still do use some vanilla councilor units in the main mod to mix things up a bit. The only thing you are losing by not using this submod is a bit of unit graphcial diversity... but its nothing you aren't already missing in CK2.
GrandMajora 20 Apr, 2018 @ 8:48pm 
Damn, I hoped that since it said it included EVERY unit pack, that it would have been the most cost effective way of going about it. :(
Sparc  [author] 20 Apr, 2018 @ 7:38pm 
Grandmajora, unforunately no. We also use councillor models extensively from Conclave Content Pack, Reaper's Due Content Pack, Monks & Mystics and Jade Dragon. Councillors are actually used more for this mod than military units.

https://ck2.paradoxwikis.com/Graphical_DLC
GrandMajora 20 Apr, 2018 @ 4:11pm 
Soooo, if I buy the Ultimate Unit Pack DLC, would that give me everything I need to run this submod properly?
Geminus Leonem 11 Apr, 2018 @ 4:44am 
It seems your .mod file has two ".mod" for some reason. This caused the submod to not work of course.
BatavianJonkheer 5 Apr, 2018 @ 6:30pm 
wow thats werewolf is rad, which dlc i need just for that single unit?
PsycopathOnVenus 1 Apr, 2018 @ 3:54am 
dlc overlaod:steamfacepalm:
Sparc  [author] 31 Mar, 2018 @ 7:57pm 
If you are missing some of the DLC, you may experience a crash to desktop if a certain model is called by a certain unit. Or you might see no unit. Or you might see a black spike.

This mod is not required for Princes of Darkness. Its optional.
SudoNoun 31 Mar, 2018 @ 12:01pm 
do i need all that dlc
CatWearingSocks 25 Mar, 2018 @ 9:58am 
thats a lot of required DLC!!
Sparc  [author] 20 Mar, 2018 @ 12:29am 
It should be working now, Mith.
Mith 16 Mar, 2018 @ 10:06pm 
Yes I did. I am playing on a mac. I'm not sure that makes a difference.
Sparc  [author] 16 Mar, 2018 @ 9:54pm 
Mith, did you have the main mod loaded? You can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1333219891
Mith 16 Mar, 2018 @ 9:48pm 
It seems not to be. Load screen works and then at map menu it goes to vanilla.
Sparc  [author] 16 Mar, 2018 @ 9:39pm 
Can anyone confirm for me that this download is working correctly? Particularly the .mod file?