Sid Meier's Civilization V

Sid Meier's Civilization V

[G&K] Amestris (Fullmetal Alchemist)
118 Comments
rotsenjm95 18 Oct, 2023 @ 7:26pm 
city art style must be european
Jmlucas18 10 Mar, 2019 @ 9:31am 
Does this mod work properly? First time playing and I wanna check before I download.
Throbby 14 Sep, 2017 @ 1:07pm 
buggy as fuck
chief/spartan 29 Mar, 2017 @ 7:52pm 
Seems to require BNW, don't know why because I can remember it working before without it.
Belisarius Cawl 30 Nov, 2016 @ 11:35pm 
Can't find the leader
LifeofaGoon 24 Sep, 2016 @ 5:20am 
doesn't seem to want to play ? ... i have all the requiremnts but can't find fuhrer king bradley as a playable character
The Red Naxela 9 Aug, 2016 @ 9:36am 
mod missing dependencies? what dependencies?
MamaCoffeeCat 30 Apr, 2016 @ 4:06pm 
BNW Compatable please.
Nubsy 1 Mar, 2016 @ 6:18pm 
is this BNW compatible?
yrtimd 20 Sep, 2015 @ 7:47am 
Like the civ but it would be better if the soldiers were to have blue uniforms and the alchemist to have a diffrent animation
Old Greg 7 Jul, 2015 @ 8:49pm 
So how does the AI use this civ?
GozenSho 30 Apr, 2015 @ 1:04pm 
brave new world version plz? XD
ALaVerga 29 Dec, 2014 @ 8:41pm 
Should there be no Music playing?...
LUT_FAN 28 Dec, 2014 @ 1:57am 
can you make it on BNW(brave new world)
Skysarereal 20 Dec, 2014 @ 10:47pm 
Can you add a direct download link?
Jango 3 Nov, 2014 @ 8:47pm 
omg yay!
RJ 30 Oct, 2014 @ 7:05am 
Why does this mod use the native american art style when Amestris is modeled after imperial european states?
KnightwhosaysNi 2 Oct, 2014 @ 6:56pm 
There should be a second Amestris civ, but instead of furher Bradley it'd be Roy Mustang.
You could keep the unique units, but change the unique ability to, drumroll, MINISKIRTS!
It reduces empire unhappiness by 10% and decreasses purchase and upkeep costs on units by 25%!
Rayne 20 Sep, 2014 @ 7:19pm 
I hit subscribe but it doesnt seem to want to give me the download. o.o
foxtap99 6 Sep, 2014 @ 7:26am 
its a great mod i really like it but i would think making the military units blue like in the show would be a cool detail but its not needed just a nice little detail that would make the mod even better :D
Devastator5042 7 Aug, 2014 @ 10:04am 
loved it only civ i play on in sp would love to have BNW formatting and multiplayer functionality the only other thing is i feel the state alchemist is unlocked a little late in the game
lilcarpenterdude 30 Jul, 2014 @ 10:23am 
Im having issues with steam workshop downlaods. can i get a direct download link?
~SILK~ 29 Jul, 2014 @ 3:22pm 
if only there was a vanilla version... :(
Tater 22 Jun, 2014 @ 8:52pm 
nice work :D
frankley73 18 Jun, 2014 @ 1:16am 
When do you get Homunculi, as I can't build them on BNW? Also, several of the areas where the icon of Amestris is meant to appear just have the standard icon (I've only seen this in the religion overview so far.)
KCloud 17 Jun, 2014 @ 4:30pm 
Does this work with BNW because i can't see the Civ?
Dan Dapper Raptor 10 May, 2014 @ 5:42pm 
I think I found a bug. In G&K Greece has the ability to make State Alchemists. Incidentally, they took over 2/3 of the continent recently. Coincidence?
Dang 10 May, 2014 @ 5:39pm 
Swag. Thanks.

If you could do a couple key things, that would be fantastic.

1. ISHIBAL MOD!!!!! No, seriously. That would be great.

2. Replace the visuals with pics from FMA:B. They're far prettier.

3. I have yet to playtest it yet, but if you could just double-check its BNW compatibility that would be greatly appreciated.

Now I'm off to start up a game pitting Gendo Ikari against this.
Blackwolf30014 22 Mar, 2014 @ 6:56pm 
Retexture the UU's and it would be 10/10
GoldenFlameZero 9 Mar, 2014 @ 7:59pm 
Doesn't seem to work for multiplayer
cheeseburger 14 Feb, 2014 @ 2:20am 
awesome.
Nowaepon 11 Feb, 2014 @ 7:13am 
It's "Führer" not "Fürer". :)
Is there a map of Fullmetal Alchemist, too?
Would be fantastic...
Captian Shelly 10 Feb, 2014 @ 6:48pm 
law of equivilent exchange trade something for equal value so a great game for a amzaing game it breaks the law
Look into my eyes 9 Feb, 2014 @ 8:49am 
Itd be sick if ye made more full metal alchemist mods like ishval maby?
knightofnee88 8 Feb, 2014 @ 4:22pm 
been looking for something like this
ThesInsanePickle 6 Feb, 2014 @ 7:00pm 
spelled Fuhrer wrong :P
Wind 23 Jan, 2014 @ 12:12pm 
i have gold
Wind 23 Jan, 2014 @ 12:12pm 
i cant get this to work
Artisan Partisan 10 Dec, 2013 @ 6:57pm 
OH FUCK YES
Partical man 16 Nov, 2013 @ 12:59pm 
This is the greatest thing I've seen in a while.
Captain Sassy 9 Sep, 2013 @ 10:00pm 
Final thought, Bradley's ability could be "Dog of the Military" where all military units get a bonus of attacking cities or armored units and receives +1-2 science for each state alchemist. Sorry for the long chain of posts, I've been trying to come up with a coherent mod idea for FMA for a loooong time and if you know of anyone if not yourself, that would be interested in creating this kind of mod I would love to help in any way I can! Thanks for reading my numerous long ass posts ^^
Captain Sassy 9 Sep, 2013 @ 9:59pm 
Costly either way but it gives a non-combative unit that boosts the strength of cities (50%) and alchemists/homunculi (Double) or can transform a metallic resource (iron, aluminium, silver, copper, gold, or any others I'm forgetting) to another metallic resource once, boost science once, or perform a 'miracle' in foreign nation to add tourism/influence to your nation (requires BNW obviously). That last part can be altered so it requires a missionary or prophet if you wish to program such. Wonders idea possibly Statue of the Sun God Leto (boosts happiness/faith and effectiveness of missionaries), Nation Transmutation Array (works similar to Great Wall, reduces the strength of all enemy units within your borders, increases strength of alchemists/homunculi and reduces the production cost of alchemists, homunculi, alchemical labs, and or produces a free philosopher stone unit).
Captain Sassy 9 Sep, 2013 @ 9:58pm 
It would enhance the science gain from red water. It also unlocks a unit called Philosopher's Stone. In order to make one you would have to either (haven't figured out which would be better in implimentation) 'sacrifice' a city which would be razing it and depending on the population (divided by half), give the unit that would appear in its place the number of uses it'd have. Or simply have a state alchemist go to a source of red water and place a unit on any spot next to the source (up to six) and the alchemist could sacrifice them and the number of units taken gives it the number of uses. It also destroys the source of red water.
Captain Sassy 9 Sep, 2013 @ 9:57pm 
After Military Science is researched you could add the tech Human Transmutation which unlocks Homunculi that could be created but with a much different intention in my mind. It would stagnate your city's population growth while constructing one, require a source of RW, only 6 can exist simultaneously throughout the game (you can figure out why not seven lolz), and could be a powerful unit that would be good against riflemen/infantry or armored units but weak against state alchemists. HT would unlock a new building called Alchemical Lab that requires a source of red water (but doesn't use it up like a mint with silver/gold).
Captain Sassy 9 Sep, 2013 @ 9:56pm 
I thought this would be an excellent mod but I do have some reservations about it. A good idea would be to add a technology called Alchemy probably leading up to Chemistry (just move the Gunpowder tech up and place Alchemy in the new vacant spot), which unlocks the State Alchemist unit. This tech would also reveal a new resource (another idea), Red Water. It would look like a red oasis or even red oil, and would probably be good for production and science. State Alchemists could take up one source of RW just like tanks take up oil.
SgtSweetieBelle 1 Sep, 2013 @ 3:52pm 
Definitely needs music!

Peace: Nightfall in Central City http://www.youtube.com/watch?v=a1VBeQlmJJA
War: The Intrepid http://www.youtube.com/watch?v=_scbziJUEog
czwisler777 30 Aug, 2013 @ 9:34pm 
This is really cool...but it needs to be for BNW.
ARustyOven 26 Jul, 2013 @ 4:46pm 
I Approve this Mod for best Anime Mod of the Month :3
State Alchemist 20 Jul, 2013 @ 5:51pm 
as my name suggests naturally i have to get this.
York 26 Jun, 2013 @ 11:48pm 
you should make a scenario!!!