Stellaris

Stellaris

More Orbital Deposits
26 Comments
LauraTons 10 May @ 7:32am 
Seems the code this mod changes still hasnt been touched by paradox and seems to be working.
LauraTons 6 May @ 12:18pm 
Anyone know if this still works fine in 4.0?
son-goku 6 Apr, 2024 @ 10:31pm 
@DrakeSteele,

it seems to, I have plenty of deposits
DrakeSteele 6 Apr, 2024 @ 5:36am 
Anyone know if this mod still works?
Vosler 21 Jun, 2022 @ 7:55am 
Hey guy i love you're mod.

Could you update it to include a scale slider?
like 5-85

Also sugg.

make another stand alone mod that only deals with strategic resources.
Changing the solar system starting spawned on a 1,2,3,4,5x multi
son-goku 26 Oct, 2021 @ 10:05am 
Does this mod still work for the current version of the game?

If so, does it require a new game start? I installed the mod but I don't see any extra resources.
Robow 26 May, 2021 @ 10:20am 
can confirm still works.
Kali 15 Mar, 2021 @ 7:37pm 
Pretty sure it still works, just put it last in your load order.
Pan Mikser 14 Jun, 2020 @ 8:38am 
update pls
polycarpuk 13 May, 2020 @ 1:31am 
Has stopped working with 2.7. Doesn't stop the game working, just no result.
falkon311 4 Mar, 2019 @ 12:33pm 
@Cian

I absolutely enjoy this mod but I found out it has a price! After a few decades there are so many deposits that minerals and other resources become essentially worthless on the market. I think 100 to 10 is a bit too severe and will be trying my next run-through with it at 50.
Cian  [author] 17 Feb, 2019 @ 4:39pm 
It still works the same, so literally all I did was change the 2.2.2 to 2.2.5 so that it doesn't give a warning about outdated mods.
Bob11 17 Feb, 2019 @ 3:15pm 
New update! whoop whoop

Any changes?
Tankmaster1944 23 Jan, 2019 @ 1:48pm 
Could you update the mod so it works on the current version?
Cian  [author] 8 Jan, 2019 @ 8:49am 
It doesn't. All it does is reduce the chance of the null resource. It should actually increase them since they're one of the resources that can spawn instead.
ZJK 8 Jan, 2019 @ 1:01am 
Does this mod effect Trade Value resource? I seem ot see a lot less when I'm using this mod.
scott4dges 16 Dec, 2018 @ 11:41pm 
Thanks! Looking good so far.
TrollofReason 16 Dec, 2018 @ 7:40pm 
Thank youuuu
Cian  [author] 16 Dec, 2018 @ 6:42pm 
Had a chance to play around with Stellaris for a bit and updated the mod for 2.2.2.
Cian  [author] 9 Dec, 2018 @ 12:43pm 
Eventually. I'll have to look at it when I get a chance and see what has changed. I haven't even played 2.2 at all yet due to time constraints heh.
scott4dges 6 Dec, 2018 @ 11:41am 
Hi there, checking to see it there was an update planned for 2.2 LeGuin for this mod? Would be great if it were, since it's a really useful mod. Thanks for all your hard work!
TrollofReason 8 Aug, 2018 @ 12:59pm 
Still works as it should. Love this mod. Love-love-love it! Gives me something to do for the entire game.
Fenrir (Away maybe for long) 28 Apr, 2018 @ 4:12pm 
Hello, can you update it for 2.0.4 plz ?
Zalfiner 18 Apr, 2018 @ 12:18pm 
Hey 2.03 is out can you update it so the warning goes away, thanks
Cian  [author] 27 Mar, 2018 @ 9:56am 
It probably IS a bit much now that systems are only a 1% research penalty each. :)
Kasarian 24 Mar, 2018 @ 12:31pm 
This should speed up the game as well make AI bit more aggresive since they're going to have more resources and more likely to have tech on par with players. Like it.