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Thank you.
anyway thans for support. keep doing great updates
Individual downloads here:
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/
Scroll to near bottom of first post. The link to Mega has each track individually.
The Indy one is good. Things like rolling start race starts from pit lane instead of on the track. Improved AI. And other fixes for Nascar. Only affects the Brickyard version of Indy. All other versions unchanged.
How is it possible to get only indianpolis update (2.057) not all track ? do you have a single link ?
Edit it is ok it is just 44 Mb i though it was 44,207 Mb so 44 Gb as written is descritpion.
See chnages above (most are same as before)
Will include Modified Loading Screen - To identify track update
New Pacecar AIW Line - centre of track, not the current racing line
Cars will do rolling start from Pit lane
Pace Car release point moved further from finish line. - Current setting is to close for Nascar
Slowwhenpushed set zero - AI Will not slow when followed closely
Yellow lines and marker cones added for pit entry & exit timing gates
Mirror distance increased - was way too short at 150m
Pacecar speed slowed down to 70mph
Pacecar stays out for 1 lap at start of race - instead of 2
Cut track warnings disabled - close racing in Nascar causes occasional fake cut track warnings when cars are in centre of track
CorneringCaution = x -higher number makes cars enter corners more cautiously, or slowly.
StepDistance = x is also useful as a lower number stops AI cutting corners as much
These go in rcd file and are set per track.
Pacecar release changed to 0.7000, 0.9999 has been adjusted to avoid lap up/lap down penalties.
Some AI changes to make AI better. Pit entry lines all made yellow, cones on all pit entry/exit lines.
Apple Valley and Mountain Peak have had major overhaul to AI. They now pull the setup for the car from the car mod Nascar 2016 Skins. At 100% you need to be superhuman to win.
Serious racers, use 100%, others set to less!