rFactor 2

rFactor 2

League Tracks
15 Comments
silentxxviper96 10 Oct, 2023 @ 9:12am 
I knew Apple Valley and Eagle Creek felt familiar but I couldn’t place it
Rafael Sullivan 12 Aug, 2023 @ 12:35pm 
unable to install. No error messages. is there anywhere i can look for log files to try to understand the problem and solve it?
JParra 12 Aug, 2020 @ 1:49am 
Hi Machine. I have a problem. I built a Mod with the Indianapolis_2013 V2.059 circuit but now I want to pass it to a server and I don't know where I got it from. I think it was part of a pack of yours, but I can't find it in Packages, or in the WorkShop folder, or on Steam or on the Internet. How do I get it again?

Thank you.
Mathieu Leclerc 15 Apr, 2020 @ 10:51am 
ok i try the indy and i thought it should fit to the indy500 but not.it is only indy brickyard400
anyway thans for support. keep doing great updates
Machine  [author] 14 Apr, 2020 @ 7:27pm 
It is 44mb. Quite small.
Individual downloads here:
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/
Scroll to near bottom of first post. The link to Mega has each track individually.
The Indy one is good. Things like rolling start race starts from pit lane instead of on the track. Improved AI. And other fixes for Nascar. Only affects the Brickyard version of Indy. All other versions unchanged.
Mathieu Leclerc 14 Apr, 2020 @ 3:02am 
thanks @Machine
How is it possible to get only indianpolis update (2.057) not all track ? do you have a single link ?
Edit it is ok it is just 44 Mb i though it was 44,207 Mb so 44 Gb as written is descritpion.
Machine  [author] 18 Oct, 2018 @ 4:44am 
Indianapolis 2.057 added in
See chnages above (most are same as before)
Machine  [author] 16 Oct, 2018 @ 7:53pm 
Indianapolis 2.047 deleted. Will be updating to 2.057 soon.
Will include Modified Loading Screen - To identify track update
New Pacecar AIW Line - centre of track, not the current racing line
Cars will do rolling start from Pit lane
Pace Car release point moved further from finish line. - Current setting is to close for Nascar
Slowwhenpushed set zero - AI Will not slow when followed closely
Yellow lines and marker cones added for pit entry & exit timing gates
Mirror distance increased - was way too short at 150m
Pacecar speed slowed down to 70mph
Pacecar stays out for 1 lap at start of race - instead of 2
Cut track warnings disabled - close racing in Nascar causes occasional fake cut track warnings when cars are in centre of track
Machine  [author] 17 Sep, 2018 @ 1:55am 
If you have trouble with this, unsubscribe, then check there are no mods in your launcher that include any ISI ovals. Then resubscribe and restart Steam. This is only a 43 mb download, so un/re-sub should be easy.
jdaddle 4 Jun, 2018 @ 7:03pm 
installed after unsubscribing and then subscribed, working now
jdaddle 4 Jun, 2018 @ 6:22pm 
getting errors with latest update? will not install
atlantakat 12 Apr, 2018 @ 5:49pm 
Thank you Machine.
Machine  [author] 11 Apr, 2018 @ 7:03pm 
The fix was in the 2016 Skins Mod. Sure I made some small adjustments to the AI line, but I added CorneringCaution=100 to the rcd file in the mod. To all other mod makers...
CorneringCaution = x -higher number makes cars enter corners more cautiously, or slowly.
StepDistance = x is also useful as a lower number stops AI cutting corners as much
These go in rcd file and are set per track.
toebee 11 Apr, 2018 @ 6:25pm 
Nice job on the California A.I. waaaay better than it was before.
Machine  [author] 8 Apr, 2018 @ 11:30pm 
Why this mod? ISI/S397 tracks are great. But there are some things need improving and/or changing.

Pacecar release changed to 0.7000, 0.9999 has been adjusted to avoid lap up/lap down penalties.
Some AI changes to make AI better. Pit entry lines all made yellow, cones on all pit entry/exit lines.

Apple Valley and Mountain Peak have had major overhaul to AI. They now pull the setup for the car from the car mod Nascar 2016 Skins. At 100% you need to be superhuman to win.
Serious racers, use 100%, others set to less!