Surviving Mars

Surviving Mars

The Red Sandbox
14 Comments
Harstargri 6 Mar, 2020 @ 5:50am 
It puts new techs on top of the tree and make regular techs "unkown". I don't think it's intended is it?
Vo1  [author] 16 Apr, 2019 @ 11:21am 
thats odd...
Glowstrontium 16 Apr, 2019 @ 5:55am 
The new version of this is bugged, when starting a new game no tech is researchable, it all shows as "unknown research".
Vo1  [author] 9 Apr, 2019 @ 6:23am 
updated.
Dog 13 Oct, 2018 @ 8:35am 
So does this unlock all breakthroughs if you keep researching?
So, all 54?
Arash8472 21 Aug, 2018 @ 10:22pm 
Will you be updating this mod? Thanks.
Eggsackqueuethor 31 May, 2018 @ 5:41pm 
Absolutely wonderfull but small error in the description for biomedical breakthrough.
Phoraex 16 Apr, 2018 @ 9:44am 
is this only works when we start a new game? Doesn't it works in a saved game?
Vo1  [author] 4 Apr, 2018 @ 4:31am 
I was sure funding should come from rare metals. But it definitely comes from European research funding gains. I guess for other factions I need to find out smth
Ashtak 2 Apr, 2018 @ 7:32am 
How does the funding bonus come into play? im at 120% but i still do not recieve more income from exporting rare metals, also is tehre a list where one could lookup with breackthrough is in wich category?
kaneeden 31 Mar, 2018 @ 6:58am 
thanks so much for this mod
Vo1  [author] 26 Mar, 2018 @ 11:45am 
Disaster workshift management temporary disabled until I find a better way to manage it.
ab 25 Mar, 2018 @ 11:22pm 
Works well, glad I can get all the breakthroughs now; Some I see as just essential or else the game will bust your balls. Some minor issues though, like the new tech descriptions are kind of weird (and should probably be standardized, but that's ok). Hope we can also get custom tech icons for the mod techs, because now it's kind of weird and throws me for a loop lol. Otherwise very good mode & I love you for it.
Synod 24 Mar, 2018 @ 1:26pm 
Sounds very interesting, can't wait to try it out!