Stellaris

Stellaris

Mecha Armies unofficial update
232 Comments
Nah, I'd bebra 16 Nov, 2023 @ 12:31am 
Update pls, breaks a lot in the game
buch0802 1 Oct, 2023 @ 11:16pm 
Когда-то был топ, сейчас ломает слишком много всего. Особенно в интерфейсе. Патч ниже не помогает, других нет.
BJ_SECURITI_99 16 Jan, 2023 @ 10:47pm 
Обновите мод. Он иконки дамажит
Daisuke 4 Jan, 2023 @ 3:00am 
There's a minor bug for the newest version of stellaris where icons for planets will be the same as your capital planet when you select a planet or star to view info, in the top right where it would show habitability and size it'll show my capital planet.

This is not game breaking by any means and so far it's still playable
darner 14 Aug, 2022 @ 3:55am 
я не понимаю как нанимать армии помимо колониальных десантников, вроде технологию изучил а в найме их нету
Dan&Co 3 Jun, 2022 @ 10:52am 
Update Please
Primarch 13 Jan, 2022 @ 10:35pm 
Please Update! Love this mod..
KindestSTCR 27 Nov, 2021 @ 11:47pm 
FOR THE EMPEROR!

PURGE THE XENOS!
knon_20 4 Oct, 2021 @ 4:05am 
update to 3.1?
Hans Jäger 10 Jul, 2021 @ 8:27pm 
can you maybe also unnofficialy update the Planetary Annihilation mod from that guy please
Shiroe 4 Jul, 2021 @ 10:07pm 
It seems the space marines part of the army is not functional. Only got generic "gene warrior" army
BHL.Kriminel 6 May, 2021 @ 5:14am 
Yes some parts of the mod is broken, need one little update to 3.0.2
blackakula 21 Apr, 2021 @ 3:05pm 
After the "Dick" update seems to create some problems with icons in the hexagonal window on right side of names.
KreygasmTR 19 Apr, 2021 @ 7:39am 
Kinda Works but needs a slight update for 3.0? Did not test it fully
Neato Burrito 15 Mar, 2021 @ 5:02pm 
does this still work?
extrasalty 22 Jan, 2021 @ 9:55am 
note for all if you look in the the mod description images there is one that shows the requirements for what you want forget my previous retardation posts
extrasalty 22 Jan, 2021 @ 9:47am 
im reading the description and it says we need to have researched combat training and have completed the supremacy tree i think im going to try that see if it works
extrasalty 22 Jan, 2021 @ 9:43am 
@ken stormwolf im having similar issue except with armoured divisions i can't seem to find the option for recruitment. what are all the tech requirements? i have mercs and marines but no mobile infantry space marines or armour
Blackjack [®…®] 24 Nov, 2020 @ 7:40pm 
Hey I'm researching more armies, like the verti bird, but It's not available for recruitment. Any advice? Thanks.
Ken Stormwolf 24 Sep, 2020 @ 12:48pm 
I'm looking for my my space marines and my Mobile Infantry. For the former im still working up to Gene Seed Warrior Army. But in the Former i have the exoskeleton researched but when i try to recruit Mobile Infantry it doesn't seem to pop up only Colonial Marines. Do they only spawn on certain planets?
Jimmy 8 Sep, 2020 @ 3:34pm 
how do i get space marines i see the other army units and i got the gene seed thing but i still dont see it
Mizuno Ami 26 Aug, 2020 @ 7:19pm 
May I translate this mod into Chinese?
ReaperEternal 5 Jul, 2020 @ 12:50am 
is this in any way comparable to military enhancements? and is it compatible?
Nah, I'd bebra 4 Jul, 2020 @ 2:10am 
@unreadycandy yes, absouletly
ReaperEternal 3 Jul, 2020 @ 7:04pm 
this compatible with 2.7.2?
ChipopHQ 23 Jun, 2020 @ 11:01am 
is this compatible with star wars universe army types?
Blazingdevil 18 Jun, 2020 @ 6:53pm 
can i make my own version of this mod?
Briggs 5 Jun, 2020 @ 5:22pm 
"YOUR TWO EMPEROR-GIVEN EYES"

Considering 40K, this might be literal.
evalpenguin  [author] 29 Apr, 2020 @ 4:30am 
i will refer you to my previous response of agreeing with the complaints that the mod is already a bit too 40k focused xD
Spartan MDC113 29 Apr, 2020 @ 3:53am 
Any chance to rename mech warriors to imperial knights?
kerrigan1603 30 Mar, 2020 @ 8:28am 
Well thank you for responding.
evalpenguin  [author] 30 Mar, 2020 @ 3:56am 
1: does it work? -> it works on my end, soo yes, try dragging up to the top of your mod load order to test for conflicts

2: NSC? -> just checked the episode 2 for 2.6 files, nothing stands out as being a conflict so again yes

3: the 40k? -> ah the 40k mod, i had made a lot of progress on it, then the 2.0 update basically killed it as it rewrote part of the army coding, not to mention i never figuered out a way to set it so the player could only build one faction type army. I had planed and have the icons for the guard, eldar, orks, necrons, choas and so on, to cut it sort a combination of over ambission and laziness on my part means it will most likely never see the light of day, as for adding them into the mecha mod... No, even i can admit there's already a 40k overload as it is
kerrigan1603 29 Mar, 2020 @ 2:41pm 
It’s wonderful you’re still updating this mod, may I ask you a question? Are you still open to making chaos space marines, what happen to the chaos forces units mod?
Toshiro Mifune 29 Mar, 2020 @ 9:41am 
@Ken Stormwolf it was updated on the 26th, so it should be working with vanilla, my question is about NSC though :winter2019neutralbulb:
Ken Stormwolf 28 Mar, 2020 @ 9:02pm 
So this isn't working anymore or is it?
evalpenguin  [author] 26 Mar, 2020 @ 3:20pm 
disaster averted, it fixed
Qwertyfied 25 Mar, 2020 @ 4:15pm 
Just a heads up, minor thing, but you spelled Titan Preserve wrong, instead it says Preverse
evalpenguin  [author] 24 Mar, 2020 @ 9:07am 
at the top of the page, in the frist 4 images, i have laid out each army, you need everything on a line to unlock the assossiated army: mobile infantry is exoskeleton + trainning techs / mechs is exoskeleton + trainning + star base 5 (citadels) so on and so forth...
CreasedTails[FotR] 24 Mar, 2020 @ 7:56am 
What need for recruting this armyes? I have acces only to merchenaries and colonoial marines...
falhxer 24 Mar, 2020 @ 5:35am 
I already can hear the phrase "tedious as hell", to do all that work....
evalpenguin  [author] 23 Mar, 2020 @ 4:01pm 
few reasons, mainly because it isn't as simple as adding and AI weight to each army...

nonono to let the AI use these armies i would have to add each army to each country type with the assossiated AI weight in other words, add about 30 armies to about 80 or so country types

It was planned at one point, but i took one look at the country types file and noped right on out of if
ma1201 23 Mar, 2020 @ 11:31am 
any reason why the AI doesnt use the armies this mod adds?
falhxer 19 Mar, 2020 @ 5:11am 
its updated, yes!!!
SpartanXZero 26 Jan, 2020 @ 9:43pm 
While I commend the depth of the additional units an unlock progression to get them.

I think there are some fundamental flaws amidst various units. Noticeably first, the Mechwarrior listings feel considerably weak. Especially when compared to lets say, Space Marines. Mechwarriors are typically fielded in squadron lances of 4-6 battlemechs. Which are comparably similar to a 40K Knight or Reaver class titans (depending on the actual mech weight class itself). So I feel many of the values of those units is highly underscored. They should have stats that reflect that of an entire armored division.
ScootaCross 18 Jan, 2020 @ 11:54pm 
A mecha mod and no Gundams? I am disappointed...
Angelis Mortis 18 Jan, 2020 @ 12:11pm 
I don't see any policy called "specialized equipment"
Popo Bigles 1 Jan, 2020 @ 6:42pm 
Does your mod add anymore hive-specific armies, such as "Brutes" and "Behemoths" that are not in the screenshots? I'm trying to figure out a bug that relates to army recruitment and research prerequisites that forces me to no longer produce my main fighting forces on my hive worlds (The Behemoths etc). I think it has to do with a research line that unlocks certain armies like Mechanized Divisions and other such things that removed the armies from the roster, so I'm going through my army mods and others asking if it carries the following armies. Can you help guide where I should go next?
♤ |_Pandora_| ♤ 12 Dec, 2019 @ 6:31am 
Hey. I corrected the translation in Russian. Please accept it as a gift from me.
Guinness 6 Dec, 2019 @ 4:00pm 
It works, in the sense that units will be built, but the icons are effed beyond recognition. It's like for every custom unit, the game tries to ham every single possible icon into the unit's bubble. The result is some fugly zalgo.

Like it says, it just works, but only just.