Surviving Mars

Surviving Mars

Show Research Progress on HUD
69 Comments
ChoGGi 30 Oct, 2022 @ 11:33am 
Not for a few years, no.
ChaosMind42 30 Oct, 2022 @ 7:34am 
Not compatible anymore
Waywocket  [author] 21 Nov, 2018 @ 5:02am 
It's unlikely that I'll ever update this for Gagarin, however if anyone does upload an updated version, let mw know and I'll put a link to it in the description.
DayWalker 18 Nov, 2018 @ 11:03am 
Update please...
BarbieGirl 10 Sep, 2018 @ 2:06pm 
I updated this for myself in my mods.
Galaxar7 10 Sep, 2018 @ 12:47am 
update pleaSE
Ravencroft 18 Aug, 2018 @ 6:12am 
Same issue as the other two are having.
Torach 14 Aug, 2018 @ 11:01am 
Same problem as rdrunr have.
振羽 13 Aug, 2018 @ 9:37pm 
更新后游侠里不能用,不显示研究进度
rdrunr 12 Aug, 2018 @ 7:18pm 
Since the last game update, this mod doesn't work properly for me anymore. No colour in the bar & it does not always display how many research Techs are in the queue. :-(
Waywocket  [author] 8 May, 2018 @ 1:48am 
@Chipper - Install Mod Config to turn on optional features like that (link in description).
Chipper 7 May, 2018 @ 1:39pm 
Great Mod, thanks!!! It would be nice if there was a number to the right of the bar indicating how many researces are queued up. aka 1-5 or, if being particularly useful, how many are waiting to be performed 0-4. One of the graphics in the Description shows this but all i see is the bar. I play in windowed mode so i can still do other things while playing.
rdr99 3 May, 2018 @ 2:47am 
This is really handy. At first I just thought it would be a "cute mod" that was nice but didn't really do anything. After using it for a while I noticed that sometimes the ingame "female voice" didn't always tell me when the research had ended, or I got too busy to listen. But an occasional glance at the bar will show that disturbing red colour if you don't have anyting in the que and you have paid good money for outsourcing some research in the early game. So yes... it has become quite useful to me.
jpinard 24 Apr, 2018 @ 10:47am 
@Wayrocket I'm not sure if I was on the right discord? I haven't seen a single person there in days. I'll message you on Steam if that's OK, and I really appreciate your assistance :)
Waywocket  [author] 24 Apr, 2018 @ 9:59am 
@jpinard: Have you tried the modding Discord? If you need an invite link, let me know: I'm Waywocket#7844, or you could try messaging me directly on Steam (timezones permitting!).
jpinard 23 Apr, 2018 @ 2:15pm 
@Wayrocket - I've had no help trying to get a couple of rather basic mod questions answered from anywhere and was wondering if I could bother you with them?
SkiRich 18 Apr, 2018 @ 1:49pm 
Thanks for the update.
Waywocket  [author] 18 Apr, 2018 @ 2:40am 
Yeah it doesn't poll at all, but reacts to the NewHour, TechResearched, ResearchQueueChange, and AnomalyAnalyzed messages (plus a few other messages that should only fire once, in the loading process). Given the proponderance of other things - including built-in game functions - that react to NewMinute and do a lot of work, it's hard to see that anything acting on NewHour could have a meaningful performance impact (and if it did, it wouldn't matter whether it's 0 colonists or 10,000).
SkiRich 18 Apr, 2018 @ 1:54am 
Disregard previous question. I read through your code. Seems like the only "polling" that is triggered with any regularity is newhour(). So I assume the mod polls only 24 times a solar day. If you can confirm that. Thanks.
SkiRich 18 Apr, 2018 @ 1:39am 
Can you add an option to adjust polling period? That would help avoid lag with large 1000+ colonies.
jpinard 9 Apr, 2018 @ 2:38pm 
Thanks - that was it! It was confusing because the mod tool by default only allowed targa. So had to remove the extension and do a new search with png.
Barbarian 9 Apr, 2018 @ 1:56pm 
@Waywocket: you are my favourite modder for this game so far. Why didnt the devs think about this?
Waywocket  [author] 8 Apr, 2018 @ 4:29pm 
@jpinard - Steam thumbnail needs to be in PNG or JPEG format.
Alien 6 Apr, 2018 @ 1:54pm 
Thanks. That works!
Wish there was a way to report the copycats... I get a feeling that "flagging" them doesn't actually do anything.
Alien 6 Apr, 2018 @ 4:10am 
That explains the problem, possibly. Where is the proper download link?
Waywocket  [author] 6 Apr, 2018 @ 2:40am 
@Alien - that appears to be a rip off of one of my other mods
Waywocket  [author] 5 Apr, 2018 @ 4:35pm 
@Alien - what mod is that? I'll try it out.
Alien 5 Apr, 2018 @ 4:27pm 
yes, I have reset the game. I am wondering if it is in conflict with the resource manager mod?
Waywocket  [author] 5 Apr, 2018 @ 3:00pm 
Seems to be working fine after the patch.

@Alien - Shouldn't be anything you need to do. Did you try again after enabling in-game and restarting? I know if you turn on a mod first thing after launching the game it doesn't prompt you to restart - personally I haven't needed to but I've heard some people say that mods didn't load correctly for them until they'd restarted anyway.
Alien 5 Apr, 2018 @ 10:23am 
It doesn't work for me. Is there anything special I have to do other than allow the mod option in game?
Waywocket  [author] 31 Mar, 2018 @ 3:12am 
Yeah there's a few of them - there seem to be people who just repost popular mods for whatever reason. Don't really see what they gain out of it, but there you go.
Fivealive007 30 Mar, 2018 @ 9:42pm 
idk if someone has told you this or not but somebody coppied your mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1341886813&searchtext=
Waywocket  [author] 29 Mar, 2018 @ 3:02am 
Added an approximation of time remaining to the tooltip, plus the exact progress in points rather than just percent.

The game estimates research points on a daily basis, so as you get close to the end of the tech, the approximation will become less accurate - for example, if your research buildings are on an inactive shift, it will be slower than the estimate.
Aether42 28 Mar, 2018 @ 9:58am 
Edit to my previous post: this seems to be some sort of incomptatability with another mod. I removed everything and enabled just this mod and then it worked. Not sure which mod is causing the conflict. Will need more testing.
Aether42 28 Mar, 2018 @ 9:55am 
New Game will not load when I have this mod enabled. I am running version 228.184.
Igi_PL 28 Mar, 2018 @ 9:31am 
Thumb up :)
Suggestion: Can you add information about the estimated completion of current research in sols?
Waywocket  [author] 26 Mar, 2018 @ 5:32am 
I've added the option to hide the bar when there are no technologies currently in the research queue. Not one I'll be using myself, but it's there for those that requested it.
Shuff 25 Mar, 2018 @ 1:58am 
Perfect !
Artillery Horse 25 Mar, 2018 @ 12:27am 
take a bow
jztemple 24 Mar, 2018 @ 1:10pm 
Mod options is also cool :)
Waywocket  [author] 24 Mar, 2018 @ 11:45am 
For those who wanted to be able to see how many technologies they have queued up, I've now added this as an option.
NerdCuddles 24 Mar, 2018 @ 8:33am 
installed this before i opened the game
Splashngo 24 Mar, 2018 @ 6:57am 
genius!
Gene 23 Mar, 2018 @ 11:31pm 
Oooh... me like.
Southern Wind 23 Mar, 2018 @ 6:42pm 
excellent!!!!!!!!!!!!!!!!!!!!!!!!!!
Sainps 23 Mar, 2018 @ 5:23pm 
nice job thx broo
Chipmunk of Vengeance 23 Mar, 2018 @ 4:00pm 
Now this is extremely useful, thanks for making the mod :P