Total War: WARHAMMER II

Total War: WARHAMMER II

Emeritus Mercennarium
155 Comments
Layth36 18 Dec, 2024 @ 4:33am 
@SigmarsHeir It's possible but it's not worth it, it will require editing each RoR unit's stats individually one by one. That would take a lot of time and work just to end up with a small boost. Unless someone can figure out a way to bulk edit the stats (which I doubt) It's simply not worth the hassle.
SigmarsHeir 17 Dec, 2024 @ 11:24am 
I'm curious, instead of starting them off at 0 and leveling them up, could you simply have not just boosted their stats? made them a little better than the vanilla at 9 and called it a day? and would that not have kept the cap on as well?
Layth36 4 May, 2024 @ 9:37am 
@ChrisFace anyway we can decrease the 10 turns cooldown by editing a table in your mod?
ChrisFace  [author] 1 May, 2023 @ 9:41pm 
Didgereedank 1 May, 2023 @ 5:04pm 
mind posting the link to the WH3 mod when you release it? :KneelingBow:
Didgereedank 1 May, 2023 @ 5:03pm 
Thanks for this mod, looking forward to WH3
mikebeza 17 Feb, 2022 @ 7:09am 
Nice, was hoping you'd be making your mods for WH3, look forward to them
ChrisFace  [author] 17 Feb, 2022 @ 3:40am 
Hey peeps, unless the demand is very high, I will probably not be maintaining the emeritus series on this game any longer, as I am moving on to WH3, as soon as the tools are updated, I'll start the series again there. love you all
mikebeza 22 Jul, 2021 @ 1:02pm 
When mine crashed, it was when I clicked Lizardmen faction too, then when I was reloading the game with different mods to test what was causing it, I kept crashing just when I pressed the drop-down list to change faction, but I think it was because I already had a Lizardmen faction selected every time I loaded the game.
ChrisFace  [author] 22 Jul, 2021 @ 9:58am 
Damn, I just can't get this thing to crash lol. I've resorted to re-uploading the last version just to see if that helps...
ChrisFace  [author] 22 Jul, 2021 @ 9:44am 
@Torvus Morio I'll follow every lead, I'll see if I can get a crash with the same scenarios as you
Raziel 22 Jul, 2021 @ 5:29am 
@Torvus Morio You should always be using KMM over CA's default mod manager. It fixes 90% of your issues.
Torvus Morio 21 Jul, 2021 @ 3:16pm 
I've done all the standard tricks I can think of (unsubbing and verifying, reinstalling the game, etc), but the issue still persists when this mod is enabled. This weekend I'll try to use Kaedrin's Mod Manager instead of CA's default one and see if that makes any difference.
Torvus Morio 21 Jul, 2021 @ 3:16pm 
Big fan of your mod (it was one of the earliest ones I subscribed to). Wanted to mention I'm experiencing the same issues as Caz and MikeBeza. This mod crashes the game when starting a campaign and at the Custom Battle menu. Totally understand that you're not experiencing this issue on your side, so there's probably nothing you can do to fix it. I'm not expecting you to be able to fix something you can't verify, just wanted to give some more info.

I've narrowed the crash down to the Lizardmen and Vampire Coast armies. With your mod enabled, I can go into Custom Battles and select any other race without issue. If I try to select either of those races, it instantly locks up and crashes. Starting a new campaign as any race causes a crash as well, but I'm assuming those races are still the cause when the world is generated.

It may also be worth noting that I'm seeing the EXACT same issue with other mods that are similar to this one ("Regiments of Renown Gain XP" by Commisar).
ChrisFace  [author] 21 Jul, 2021 @ 11:42am 
It still sucks that this mod crashes your game, this is the ONE thing they told me was impossible to do, and that is removing the hardcoded rank 9 from RoR's, this mod is my pride and joy.
Caz 21 Jul, 2021 @ 10:47am 
No worries. Like I said, I don't know why it would do that. I validated the game files and tried and it was still doing it. I use your Laniatus mod without problem. I've seen weird things over the years with mods. Wanted to mention it just in case there might be something. I rarely use RORs anyway (cuz i forget their timer).
ChrisFace  [author] 21 Jul, 2021 @ 9:34am 
I have now tried multiple campaign starts, played for multiple turns, on both vortex and mortal empires, with only this mod, then combined with laniatus as well as a private emeritus mod, and I have had no crashes. Sorry, I'm not finding any issues on my side
Caz 21 Jul, 2021 @ 2:32am 
No idea why (and I spent well over an hour narrowing down which mod it was), but this causes my game to crash when starting a new campaign with Taurox. Makes no sense. I've used this mod for well over a year, through several DLC and FLC and patches and this is the first time I've any issues. Not using any custom units, either.
Seems like Taurox broke a lot mods, though. I've seen more than the usual number of issues being reported across many mods.
VsTheWall 18 Jul, 2021 @ 6:40am 
My man, thank you. Not that OP Beastmen wasn't fun for a brief time, mind you
ChrisFace  [author] 18 Jul, 2021 @ 2:37am 
@VsTheWall Thanks for pointing out the bug, it was also present in Tomb Kings. Should be fixed now, I've changed the formulas I use to detect RoR units, so should not happen in future. Let's hope they don't break it for WH3 :)
ChrisFace  [author] 18 Jul, 2021 @ 1:57am 
ah crap, I'll have to take a look at that. I think they changed how the merc pool works, I'll investigate and update asap
VsTheWall 17 Jul, 2021 @ 4:30pm 
So I discovered that when using this mod the beastmen unit caps are all set to -1, giving you infinite uses of whatever unit. Is it possible to separate that value from the RoR units or are they too closely tied together?
Chaos Guardian 17 Jul, 2021 @ 7:38am 
love U face:steamhappy:
ChrisFace  [author] 17 Jul, 2021 @ 3:35am 
Updated, the rest of the emeritus collection's updates are incoming
ChrisFace  [author] 16 Jul, 2021 @ 12:08pm 
tomorrow I'm updating all the mods, I really hope this was the last dlc lol
LykosNychi 16 Jul, 2021 @ 10:19am 
The suggestion was to confirm that it is the mod and nothing else. Now that it is known for sure, Chris can take a look at it when he has time.
mikebeza 16 Jul, 2021 @ 7:43am 
@LykosNychi I gave that a try, also tried moving the mod in the mod list lower and higher, nothing seems to affect it, I just crash when selecting factions in custom battles. Thanks for the suggestion anyways.
LykosNychi 15 Jul, 2021 @ 8:57pm 
If it's crashing with no other mods enabled, the only way to be sure is to unsub, verify cache, resub (Only in that order so that there is enough time of being unsubbed that Steam actually deletes the files). Then try again with only this mod enabled.
mikebeza 15 Jul, 2021 @ 8:55pm 
I was wondering why my game has been crashing on occasion when all I'm doing is messing around on the custom battle menu. I narrowed it down to this mod, no other mods enabled, just this one, soon as I click custom battle and click on any faction, it crashes. Would this be because its outdated? If you'd like to replicate it yourself, just keep spam changing factions to different ones and it will probably crash.
mikebeza 15 Jul, 2021 @ 10:51am 
Ah I see, is there any chance you'd consider making a separate mod for custom battle Lord upgrades? I know you've said you're busy with IRL stuff and updating your other mods, but if you ever got spare time I think that would be a really nice mod. I'm not sure how long things like that take so I feel a little rude asking but I'd use it all the time :D
ChrisFace  [author] 15 Jul, 2021 @ 10:19am 
lol, no problem, these emeritus mods were designed to work together anyway. Unfortunately, changes to lord stats would change them in both campaign and battles, which I don't like because then I can't have them grow like normal units.
mikebeza 15 Jul, 2021 @ 10:01am 
While that makes sense and I like the idea of that, I decided to test it out just now and max out an Empire army (in custom battle) but it cost 199.5k and the max funds you can choose even with the custom amount is 100k. I can always work around this by disabling Large armies I just thought I'd mention it, no idea why the devs hard-capped it at 100k.

Also would you know if its possible to mod Lords & Heroes so they are upgraded in custom battles in the same way that units are? If not np, its just frustrating that I can't make a custom battle with Lords being a major threat since I use your normalised veteran mod that +10s each stat per upgrade. The lords and heroes just get destroyed by a single platoon.

Sorry this conversation is kind of taking place on the wrong mod page :D
ChrisFace  [author] 15 Jul, 2021 @ 9:08am 
no they're not affected in custom battles, but I rebalance the cost for veterancy upgrades so you pay a few thousand gold for high rank units, I'll update my mods over the weekend.
mikebeza 15 Jul, 2021 @ 9:05am 
That sounds great, thank you, will this also affect Lords & Heroes in the custom battle mode? Also I really hope you make this same mod when Warhammer 3 comes out :D
ChrisFace  [author] 15 Jul, 2021 @ 1:42am 
I'll be updating this and the other 2 emeritus mods asap, I promise.

Regarding the buff of lords, I'll be updating my other emeritus mods too, and those actually buff lord and hero skills that influence personal stats like attack and defence to help them keep up with the extra increase in stats
mikebeza 14 Jul, 2021 @ 5:16pm 
I was also wondering if its possible to make a mod that allowed the player to upgrade Lords and Heroes in the same way that units are upgraded. I only ask because I use a mod "Valuable Veterans" which significantly buffs the stats on upgraded units (which also applies to the RoR units thankfully) but the Lords and Heroes get dramatically out-scaled with each upgrade. Would love to know if this is possible, thanks.
mikebeza 14 Jul, 2021 @ 12:42pm 
Will this be updated for the latest DLC? Great mod btw
LykosNychi 4 Jun, 2021 @ 12:37pm 
"This mod is unfortunately not compatible with custom units."
Bayonetta 20 Feb, 2021 @ 1:22am 
when i use it with sfo.this mod will crash when i fight with vimper
LykosNychi 24 Dec, 2020 @ 11:51pm 
Hey there fella. I know you're probably dead tired of seeing me pop up in your notifications at this point. I've started working on a submod for Peritissumis Emeritus, which I'd consider an alternate mod for this. The idea is to create a mod which sets the ROR's base leadership/atk/def/reload to be about equivalent to it's Rank 9 standard troop variants, meaning ROR's will continue to be powerunits without needing to level them up or uncap them. Thus far I've created a .pack file with a narrowed down the list of only ROR units (and equivalents) in the game. I was wondering if you'd be willing to help me out and/or collaborate to make sure it's working properly?
ECHELON 4 Dec, 2020 @ 1:24am 
hope everyone stay safe and thank you very much for this mod Chris <3
VanillaFrosting 24 Oct, 2020 @ 11:25am 
Thank you so much man your mods are awesome
VsTheWall 24 Oct, 2020 @ 4:51am 
100% understand, and very much appreciated my man.
ChrisFace  [author] 24 Oct, 2020 @ 4:35am 
Sorry about all this, life and covid got very much in the way, I updated all my mods.
VsTheWall 19 Oct, 2020 @ 5:08am 
can someone please take over this mod? I love what this adds and hate to play without it
VanillaFrosting 3 Oct, 2020 @ 5:57am 
Would you be able to update this so the RoR's introduced with grom the paunch can gain xp
Anubis (E117) 12 Sep, 2020 @ 2:53pm 
can you make recruitment cap maximum, like 999, or something? cus at some point i still cant recruit more RoR units. I need recruit RoR in buildings to continue to recruit them further than your set limit.
Boogieman 11 Sep, 2020 @ 3:34am 
Why is there no ror xp mod active anymore?! It's a necessity for this game (the fact it hasn't been fixed in-game is a travesty). Is it because it's too hard to make/maintain?
Chicken RUN!!!! 30 May, 2020 @ 6:28am 
please can you update :) it crashes my game on start now. didn't have problems before the update
andjca2000 26 May, 2020 @ 3:07pm 
he said it back in march, would be nice though