Stellaris

Stellaris

Animated Fairies
33 Comments
wancar 7 Feb @ 7:04pm 
Cool, thanks
mnidjm  [author] 7 Feb @ 11:59am 
Updated to 3.14
wancar 14 Sep, 2024 @ 10:02am 
I see this has been updated but I'm in the middle of a game now. I'm resubbing and testing it afterwards.
mnidjm  [author] 20 May, 2022 @ 6:50pm 
Updated
lordhaw 12 May, 2022 @ 6:32pm 
This mod does not appear to work properly in 3.4 so you know. Images are replaced with new humanoid artwork instead
lastofthelight 5 Jan, 2021 @ 3:41pm 
Nice mod. Works fine.
Aether 30 Aug, 2020 @ 5:25am 
@isiarca But is mod is a portrait mod, how the hell would it used to change Origins/Civics if the only thing it is adding is a namelist and portraits ?
isiarca 29 Aug, 2020 @ 8:05pm 
Been a while since I've used this mod, but I'm pretty sure I remember it doing exactly what you suggested, Halfshell cat.
Soulshell 5 Jul, 2020 @ 8:24pm 
I agree with Danny that ideally this mod would include tiny fairies like we see in Fantasy lore along with the current fairy-queens as two separate options. That would also allow us to use a Syncretic start to have both fairy types on one planet in a multi-fae society. Although I've yet to give this a try so if it does that already then I'll apologize in advance.
plutonianempire 30 Jan, 2020 @ 1:20am 
When setting the fairies as a syncretic species in a custom empire, the custom empire never spawns as an AI even though I have the empire to be forced to spawn every gane
Atyra 17 Dec, 2019 @ 2:35pm 
Most customization options and animation seem to have been broken by recent patches, but still loving the mod~
plutonianempire 29 Jul, 2019 @ 3:52am 
Any plans to update for the newer versions? :)
Gunsmoke 7 Mar, 2019 @ 6:57pm 
fairies no longer spawning even if forced active... this has hit a lot of the modded portraits in the recent update.
Palynium 6 Jan, 2019 @ 10:16pm 
What shipset did you set for them? Getting a box and curious what it should actually be.
mnidjm  [author] 8 Dec, 2018 @ 9:37pm 
Working on it
Aether 8 Dec, 2018 @ 3:40pm 
2.2 update?
Revion 14 Oct, 2018 @ 2:47pm 
I think shrinking them is a great idea.
Danny 25 Sep, 2018 @ 6:16am 
@mnidjm
No, I meant different sizes should be a whole game mechanic.
mnidjm  [author] 24 Sep, 2018 @ 5:24pm 
@Danny so you want me to shrink them? Because I could if everyone’s cool with that. M
Danny 22 Sep, 2018 @ 5:00pm 
This mod would work so much better if species could have differing sizes. :(
Juke™ 7 Jul, 2018 @ 12:17pm 
another beautiful xeno-filth to enslave and purge
𐩸 16 Apr, 2018 @ 11:36am 
Managed to get it to work by changing some of your files.
https://pastebin.com/UqhtSbpj
This will make it possible for all the clothing types and hair types and colors be choosable by changing the color variant.
https://pastebin.com/q5dxbvEd
By changing the graphical culture to one of the default ones you could delete the whole graphical_culture folder. This removes the fairy ships and cities from the selection screen entirely without problems. But it seems like you want your species to have a unique ship lighting system different from any of the default ones, so I can see why you want that to stay.

I hope you don't mind that I looked at your files. I'm a new modder to stellaris and portrait modding is not something I have much experience in yet :)
𐩸 16 Apr, 2018 @ 11:35am 
Thanks for the quick response. Is there a possibility that you will add the ability to change the ruler image in the future? I reallylike to be able to use the governor for my ruler. I really like this mod and if the ruler could change clothes it would make having more than one fairy empire seem a bit more different from each other (at least on the start screen).
mnidjm  [author] 16 Apr, 2018 @ 9:17am 
The reason the avian ship shows up for fairies is because the avian graphic setting is set as the backup for the fairies. As for the reason you can't change the clothes is because the clothes is part of the main image, not an independant asset.
𐩸 16 Apr, 2018 @ 8:30am 
Part 2:

[17:17:55][namelist.cpp:575]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:orbital_station
common/name_lists/fairy_name.txt(34)
[17:17:55][namelist.cpp:575]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:wormhole_station
common/name_lists/fairy_name.txt(37)
[17:17:55][namelist.cpp:575]: Error: Failed Reading Ship Names!
Reason: Invalid Ship Size:outpost_station
common/name_lists/fairy_name.txt(40)

Seems like there is some stuff leftover from pre 2.0.
𐩸 16 Apr, 2018 @ 8:30am 
I am for some reason unable to change the clothes of my ruler on the empire creation menu when using fairies as my species portrait. Would it be possible for you to fix this bug at some poin down the line?

I'm also getting these errors on startup when checking my error log: Part 1:

[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad" for state "sad" in entity "portrait_fairy_female_01_entity"
[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad2" for state "sad" in entity "portrait_fairy_female_01_entity"
[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad" for state "sad" in entity "portrait_fairy_male_01_entity"
[17:17:53][pdx_entity.cpp:230]: Could not find animation "sad2" for state "sad" in entity "portrait_fairy_male_01_entity"
𐩸 4 Apr, 2018 @ 9:29am 
I really like the mod but I do have one question. Does there really need to be a chooseable unique ship appearance set for the fairies if it is just a copy of the avian set? Or do you plan to eventualy have them get their own unique ship models?
jtexasboyz 27 Mar, 2018 @ 2:53pm 
Yes i can noy kill a galaxy of fuckin fairys
Ran 26 Mar, 2018 @ 10:42am 
Thanks!
mnidjm  [author] 25 Mar, 2018 @ 7:14pm 
@Gyrvendal Done
Ran 23 Mar, 2018 @ 1:07pm 
Can you put some in-game screenshots of the portraits?
Danny 23 Mar, 2018 @ 4:23am 
Why no male fairies/faeries?
How are they supposed to breed?! XD